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As long as you avoid Q, it's good.,It's generally the main W.,Judge the cooldown time of the next W.,Dodge the main damage.,When Q finishes putting it close, it's basically dead.,It's not very good to fight in the early stage.。
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When he uses W, you will use E-soldier, and if he Q, you will use W or E-soldier, and when the shield is good or he uses the skill, you can go up and fight.
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We recommend that you do the following:
1, the fire man is a long-range hero, Yasuo is a close combat, the line period uses the range advantage to play a few more draws, breaking Yasuo's shield, if there are a lot of soldiers, try not to stand in the pile of soldiers when you replenish the troops, because Yasuo E comes up q fire man, and then E goes back, so that the fire man is a bit of a loss, the fire man's skills are farther, you can take advantage of the gap between Yasuo's reinforcements to predict Yasuo's position w him, Yasuo is disgusting in the early stage of the line There are two reasons, one is that the e skill is too flexible, and the other is the effect of the shield, so you can pay attention to the position, If you can't beat the line period, just call the jungler to support, after all, the fire man is still a little more powerful if you play a group.
2. Fire Man Outfit: Landry's Torment - Law Shoes - Central Asia - Hat - Ice Staff - Law Wear Stick.
3. Add points: main W and vice Q, there is R to upgrade R skills.
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If the knife doesn't work, it is recommended that you point out the 5 points of creep damage in the talent, so that the last time of A is easier, if it is still a little difficult, it is recommended that you go to man-machine practice more, how to practice I have a method here, optimistic about the damage of each time you level A, and then look at the blood volume of the creeps, A out of the last hit, find more feelings, and slowly get used to this rhythm.
As for how the fire man fights Yasuo, this is a technical job.,First of all, don't mess with the skills.,The main w and deputy E are sure.,Q stay on the search at any time and don't be empty.,Online with flat a,w,E harassment Yasuo mends the knife to lower the amount of blood.,Try not to fight hard.,Wait for jungler support.。
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He e his, you clear the soldiers, w e clear the soldiers, he comes up to scold you, you put e first, don't worry about the q, after the e is released, a him, there is a chance w, and the certainty of the hit is w. Anyway, it's acting, blowing up his wind wall, and then Q faints and picks up W. Use w and e and a more for him.
His wall of wind can't stop your w.
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It's very good to fight.,Control the distance.,Don't get too close to your own soldiers.,The first four levels of the first level of Q level 1 W2 level E,A put on the e,Can control it.,Control it can't be consumed.,Q don't put it easily.,No displacement.,Throw the control away.,A word is dead.,After that, it's the main w deputy q or e.,Look at personal habits.,Playing with fire is mainly a skill hit rate.,Replenishing the army is more practice.,Pure hand fighting,Ask for adoption.。
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Share a little care.,Fire man, I've been playing for a long time.,In fact, it's half the success to hit Yasuo by paying attention to knocking his shield off.,It's best to level him a before putting skills.,It's best not to start e.,The order of my skills to play Yasuo is Q-E-W; Or w--e-q. The most important thing is that it depends on the accuracy of prediction and release, and it should not be difficult to make up the knife. W-E Qingbing can still survive the early stage steadily.,In addition, it's a dirty way to play.,Or should Ping A beat off the shield or keep throwing Q.,It's more accurate.。
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To play compression, you need to use E+Q combos, which should be Yasuo Club E, so the W hit rate is very low, and it should be W immediately after E+Q is stunned, and if you don't learn E+Q to be stunned, run away; The tower replenishes the troops to see the technology, the ordinary soldiers are full of blood, and you can fight it 2 times in the tower. If you are in the legal system, you will fight first, and then you will fight again. If it's an artillery truck, I haven't counted a few specific tower hits, but this can resist a lot, and you can choose the time to make up the knife by looking at the amount of strange blood and your attack.
In fact, in addition to the fast hand and eye, you also need to practice more, if you play in the single, how can you not be too different from the number of ADC replenishment, 10 minutes 90 knives is good.
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1. Analysis: Azir is a ranged mage, while the compression type belongs to a melee warrior hero with a dash. Take the system of League of Legends itself.
Ranged mages are generally difficult to fight with Warrior heroes who advance through the process. Because once a warrior hits you closely, you will never be able to beat him. But if you have knockback.
Or the dash skill. Then you can use your knockback or dash skills to fight with compression.
2. Actual combat: 1. From my own experience. And Yasuo solo, don't stand on the pile at any time.
Be sure to retreat while fighting, he retreats and you advance, the premise is that he can't hit you, and you don't cross the line and tower. 2. The skill of the online summoner with Yasuo must be weak. It was turned on just when he opened his ultimate.
3. When you need to fight with Yasuo, you must pay attention to whether Yasuo already has a three-layer Q (whirlwind), if he has a whirlwind, you must pay attention to his position, even if it is shouting and dodging the whirlwind, as long as Yasuo does not open the ultimate, then Yasuo is still very easy to fight. If Yasuo has activated his ultimate or has already handed over the whirlwind, use his ultimate to push him away and hit him from a distance with his skills. Avoid being approached.
3. Lack of Douye Equipment: Early equipment [Outfitting] Dolan Ring and two bottles of red. 【Mid-Load】Morello Secret Text, Central Asia.
French Shoes or Armor Shoes [Late Outfit] Morello Secret Books, Central Asia, Shoes. Hat, Anti-Armor (or Frost Heart) Langton. [Core Outfit] (It must be the first time to come out in the early stage) Morello Secret Archive and Central Asia.
Fourth, the foundation: practice the knife (this is the most important).
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You try to use your intellect to deceive his wind wall!
Outing: a shoe, and a few bottles of blood medicine
Mid-term loadout: Red Grail, Hourglass.
Late Loadouts: Hat, Hourglass, Mage Shoes, Red Grail, Echo, Book of Killing.
This equipment I recommend is guaranteed to be more than 800, and my rank is a transcendent master, you listen to me, yes!
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Yasuo: I've played more than 400 games.
It's hard to kill a playable Yasuo with the fire man, and the Yasuo Wind Wall CD is very long, and the level 1 wind wall is about 20 seconds. As long as Yasuo hands over the wind wall, you can go to harass, and there is a shield A to knock it off at once (note that the creep you A Yasuo on the opposite side will also hit you). At this time, Yasuo has no shield to fight against you, which is a loss (Fire Man has a passive).
If you want to kill alone, you have to put the q skill accurately, Yasuo presses the line, let your family jungler come to gank, see if he dares to press the line, he presses the line of his own defense tower and loses blood, it is inevitable that he will lose blood than you go out with a wave of skills Let him press and fight the whole process, and the knife under the tower must also be practiced.
Replenishing soldiers is the main thing (if you go out, Dolan will be able to return to the blue if you kill a soldier). Another is that you can't jungle at home.
When there are no enemy creeps near Yasuo, you can harass him hard at this time, and if he wants to dodge skills, he has to rely on positioning, which will test your skills at this time.
After getting the blue buff, you can quickly clear the troops with skills, and then wander away, because you don't have a big advantage in fighting Yasuo, don't just think about how to kill, mending the knife is what you should do.
Yasuo has no recovery ability (some of Yasuo's runes have bloodsucking, I am), Yasuo is a crispy, and it's your problem if the skill is not accurate, he has e skills to hide, and you will predict the fight, as long as he hits the skill, he is the one who loses money. Q approved a set of direct large disability. Yasuo is also very crispy.
If you don't want to be consumed by the opposite side without injury, you have to grasp the time of Yasuo's wind wall, he has no wind wall and no wind, if he dares to hit you in the face, he will die.
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