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You can go to PAWS3D and see if there is a solution to your problem.
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C++, utilizing some off-the-shelf game engines.
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C language is the most numerous, and it is also the most common, so it's best to learn this if you want to start.
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Pure C++
The most difficult part of online games is the encryption and synchronization of data, which uses standard C++ and has nothing to do with VC.
As for the game logic at the upper level, J2EE is fine.
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The client of online games is generally not encrypted.,You can check it with peid.,I've checked a few.,It's basically written in C++.。
There is a 2D that is used with delphi
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The difference between self-study and teacher's guidance is that self-study is likely to take a lot of wrong paths!
But finding a good teacher is easier said than done! Therefore, self-study is not a lost way.
By "online game design" you mean game programming, right? (Game design also includes planning, art, etc.).
First of all, game programming is also programming, so you have to learn to code. How do you learn to code from scratch?
1。Choose a computer language. Let's choose the C language, I won't talk about the reason, but let's experience it slowly. Buy a C++ book (the book will explain the concepts of C and C++), get on the computer, and master its basic grammar and concepts.
2。Understand the concepts of API programming. Buy a book like "Windows Programming".
3。Learn C++ on the basis of C, understand the concept of classes and their programming. Use the previous book, and buy another book on MFC programming (programming with someone else's library won't be difficult to learn other object-oriented languages later).
4。Learn web programming. Understand the basic concepts of network communication.
5。Learn game programming. It's mainly about the processing of graphics. This is where the previous knowledge comes in handy. You can use API graph functions, or specialized graph libraries provided by others, such as DX, OpenGL.
6。The essence of the game is the internal logic plus the external graphical display. Therefore, you are not allowed to learn algorithms, that is, the organization and processing of data, which is the key, the display of external graphics is just the use of functions, and the logic of internal data is the soul.
If your game is coupled with network communication function, won't it take shape as an online game?
The above is for amateurs to get started, the class has its own curriculum system, you can refer to the relevant professional curriculum. When you go through the above six parts, it can only be said that you have entered the door, and if you want to go far, you must systematically study the courses of the class, and the foundation can be laid firmly. Of course, if you play as an amateur, you don't have to work so hard.
Rookie advice, just for reference. good lock !
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It usually takes about 4-10 months, but choosing the right place to study is the most important thing.
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Of course, you can teach yourself. Buy more books on the subject and do your own research. There is nothing difficult in the world. I was self-taught. There are a lot of computer books piled up at home.
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