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It won't be high at first.
Generally around 4000, this is for recent graduates who have not gone to the company for internships.
If you already have an outsourced job while you're in school, take out your work.
It's possible that the wages will be higher.
Shanghai Onlly Yizong Game Academy, answer.
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As far as I know, there is a big gap in the salary of game planning now, junior 2000+, intermediate 3500+, the difference between these two levels is not too big, but the salary of senior game planning can be a few w ten no problem, (monthly salary).
The ordinary architect is between 4k-8k, and the advanced one is also a few w.
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You are talking about game planning architecture design and game development, and the concept is vague.
In the game industry, the division of labor between game development and game careers is generally divided into planning, art, and programming.
Inexperienced newcomers generally enter the industry about 3,000.
Depending on the individual's specific situation, it can fluctuate between 2500-4500.
After two or three years in the industry, there is generally a two-fold increase.
After that, it's up to individual abilities and development opportunities.
In terms of stability, the program "Art" is planned.
But in terms of development opportunities: curating the "Fine Arts" program.
Salary is just a consideration, it depends on your personal situation and interests.
If you don't have interest, your sense of accomplishment in your work will be much lower, which is not something money can buy.
There is a very detailed introduction to "A Comprehensive Analysis of Game Artist Designer's Entry" in this article, so you can search for it yourself.
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First of all, game development includes architects and game planners.
In the game team of a development-oriented company, game development mainly includes four types of people: planning, programming, art, and testing.
These four types of people all belong to the category of wandering sparrow and Na Shed pretend to be developed.
Operation-oriented companies may put the preparation of game planning in operations.
Then, I'm going to talk about the career treatment of a few positions in game development.
In the development team of a regular company: planning, programming, art, and testing, the salary of the four development positions is basically the same.
In Shanghai, China, the city with the highest concentration of game industry, the monthly salary of a 1-year freshman is around 4-5k. And the salary of 2-4 years of development ranges from 6-9k.
However, the salary level of a good game artist and system architect, as well as a 3D engine program, can reach a considerable height. Monthly salaries vary. The premise is that it has to be excellent.
In addition, for the violent industry of games, the monthly salary does not determine everything, and the project dividend may be a considerable proportion. So, a good project is a little more affordable than the superficial monthly salary.
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GC4-S102 Game Architecture Design.
Plan the various elements of the chain posture game, such as professions and skills, rules, balance, AI design, interface and operation functions, game system design, etc.
Have a comprehensive understanding of the concept and overall idea of game planning, master the details of work related to game planning, and be able to develop simple game plans.
GC4-S103 Game Planning and Practical Development Game Level Overview, Level Practice, Game Operation and Video Game Event Planning, Case Analysis.
Use the level machine to design game levels, combine the learned level design theory with practice, master the use of level tools, and experience the actual development process.
The monthly salary is 5,000 yuan.
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Personally, I recommend the original art design of the game, which is the preliminary preparation of the game project. The original artist of the game needs to use the text and other descriptions of the game plan, combined with his own imagination, to carry out the conceptual design of the characters, scenes, and props. The original art design is the reference blueprint for the game art design link, and it is the basis for the later modeling design and action design. >>>More
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This depends on how big your project is, in other words, how many people are needed to do it to ensure completion, if you only count the development, the program and art are hard costs (provided that you know how to plan and make them deliver the things they are satisfied with on time), and in these hard costs, you also need to calculate how many things each of them has to do, and how long it will take to complete these things. So it's impossible to simply ask how much it costs to develop a game. The size of the project is different and cannot be constant.
Learn to edit! The reason is very simple, easy to learn (unlike other industries with high learning costs and difficulty), suitable for short-term 3-4 months of short-term study, and the industry gap is very large, whether it is looking for a job or taking private orders at home, the monthly income is easily over 10,000, and 20,000 or 30,000 is also commonplace. [Click to enter] free "short** clip post" learning**: >>>More