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Early, mid, and late stages.
In the early stage, planning and planning is to determine whether the work is suitable for animation, cost and expected profit, so as to determine the cost and time of production.
Script production, according to one piece of production and director, ask the script writer to make the script until it is approved. It's all text-only up here.
Storyboard, here the assistant director began to produce the main shots according to the script obtained, but it is basically a sloppy picture with a detailed text description, as well as the expression of the action.
Character design,This is especially about the character design that is changed from comics to animation.,Although you don't have to go to great lengths to redesign.,But the comics are still pictures.,And the animation is due to the movement of the picture.,If the character is still as detailed as in the comics,,It takes more human energy to draw.。 Therefore, the characters should be corrected and improved.
Mechanical background, I won't say much about this. Animation of machine battles, this part of the painting is more energetic. The background is also very complicated, and it is necessary to divide the morning and evening of certain scenes, etc.
Color,Naturally, it is the design of coloring the characters,Because this is a team work,Moreover,The color and luster on TV are different from reality,So the selection and unification of colors need experienced people to specify。
Medium-term: Original painting, which requires the storyboard to be fully represented by the picture, but only the main picture.
Animation, which adds a lot of pictures to the freeze-frame picture of the original drawing, makes the action more coherent.
Color, according to the color setting, color the picture.
Photography, combining the animation and background into the final shot, and special treatment, such as the camera shaking when **, etc.
Post-production: Editing, editing all the footage together, because the photographed ones are like TV dramas, which is easy to modify.
Dubbing and sound effect bonuses, don't say much, you understand.
In this way, the basic process of animation production in Japan is like this, and it is different from that in Europe and the United States.
Because European and American animation is more scripted in advance, dubbed, made into an audio track, and then distributed to later people, more scripts and audio tracks to make animation, so the mouth shape and dubbing of European and American animated characters can be perfectly combined together, and it can also effectively save a lot of problems such as prolonging syllables in later dubbing.
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A standard cinematic animation production process:
Inspiration Ideation (Script) Storyboard (Director's Storyboard) Styling (Scene Design) Composition, Pre-recording, Background - Concept Art (Action Design) Retouching, Clean-up Animation (Middle Cut) Animation Check Scan Coloring Compositing. Special effects processing - editing - sound effects, post-recording - test film - done!
Precautions. There are a lot of precautions for each step, first of all, you must have art skills and be familiar with computer operation. Conscientious, responsible, and persistent, that's pretty much it! The details should be learned from the teacher slowly. Or go to an animation company to practice.
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1. Planning 2, production funds 3, animation pre-1: script 4, animation He leaks buried pre-2: director's work 5, animation pre-3:
Storyboard and assistant director's work 6, animation pre-4: character design and character Zen ant design liquid searcher's work 7, animation pre-5: mechanical design and background design work 8, animation pre-6:
Color design and color designation work 9, animation mid-stage 1: composition, original painting and original painting direction 10, animation mid-stage 2: animator 11, animation mid-stage 3:
Coloring Colorist 12, Animation Mid 4: Special Effects and Special Effects Personnel 13, Animation Mid 5: Photography and Cinematography Effects 14, Animation Post 1:
Editing 15, Animation Post 2: Sound 1: Dubbing and Voice Actor 16, Animation Post 3:
Sound 2: **, effect sound and synthesis 17, test screening, publicity, marketing The following is the general content of the actual work of the directors: 1. Pre-production homework:
Finalize the script with the script writer and producer* Hold a meeting with the character designer, mechanical designer, and art designer respectively to finalize the design plan* Make storyboards (*3) (sometimes produced by the assistant director)2. During the production process, discuss the production direction of each episode with the assistant director (*4) 3. Post-production homework: *Work with the editor* to guide the voice actors and sound directors to produce the desired effect*Image and sound effect synthesis. 4. Participate in all publicity activities.
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At present, there are basically two modes of animation, namely 3D animation and 2D animation.
And this is a big difference in production.
So to distinguish the discussion.
15 seconds (I forgot the exact number), so when two images with little change in time between them flash past the human eye one after another, the vision is imperceptible.
There is very little difference between the two frames, so that a series of images are strung together to form a dynamic visual effect.
It is conceivable how many such continuous pictures need to be drawn to make a large-scale animated film, and an animated feature film is basically about 90 minutes, which is equivalent to 5400 seconds.
24 frames per second, that means at least 129,600 frames to draw.
But since the background in many scenes does not need to be moved, we can draw the background independently, and put the image to move on a transparent plastic paper, which is called celluloid.
Of course, this is the traditional two-dimensional production method of Pijin, and now with a computer, it can be made directly by computer software, without having to buy the most expensive celluloid films.
For example, Photoshop's layer function is the most suitable for simulating the effect of celluloid films.
After processing, it is imported into professional animation software for post-production, and finally the sound is synthesized and output.
The three-dimensional aspect is the application of pure computer technology.
For example, 3DMAX and Maya software are now in the flow of potatoes.
The basic principle is to construct a three-dimensional model, let the action process of the model be mediated, and finally "render", which is equivalent to dressing the model with various materials, such as the character's clothing, wall color, etc., and finally the sound is synthesized and output.
In addition, there are clay puppet animations, which are the most workload.
The basic principle is to make a number of clay puppets with different actions and expressions that look like the same characters, and then put them in the scene, shoot a picture, change the expression or action to shoot a picture, and arrange it all the way to the length of the film you want.
So it's hard work, doing animation.
Of course, there are relatively amateur animation software flash, and there are many tutorials on the market, so I won't repeat it.
Note: Flash also falls under the category of 2D animation, as its visual effect is a flat painting.
However, the production method and process are much simpler than those of professional software, so the visual effect is also much inferior.
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Frame-by-frame animation: Frame-by-frame animation is the use of human visual persistence, just like a movie, although the content of each frame of film is different, it can form a continuous picture. It changes every frame on the flash timeline according to a certain pattern.
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