How do you reduce damage with Diablo 3 s armor and various resistances? 20

Updated on Game 2024-02-13
10 answers
  1. Anonymous users2024-02-06

    1.Yes. 2.Here's a formula for you.

    Armor reduction = Armor (armor + 3000).

    Defense Reduction = (Defense Rating -108) (Defense Rating +54) Resistance Reduction = Resistance Rating (Resistance Rating +300).

    3.The speed at which Action Skills are cast is the attack speed per second, with the "Thunder Punch" being the fastest.

    The above conclusions are based on the summary of the past few days, and I hope to solve the confusion of lz.

  2. Anonymous users2024-02-05

    Upstairs wrong. The formula style is fine, but the numerical value is problematic.

    Armor Damage Reduction = Armor (Armor +3500) (50% damage reduction when armor is 3500).

    Resistance Damage Reduction = Resistance (Resistance +350) (50% damage reduction when Resistance is 350).

    The above can be used to check the damage reduction panel at any armor and resistance value, whether it is consistent with the calculation result of this formula (currently 23 season, it is not ruled out that the value will be adjusted in the future).

    How to screen the two, it's very simple, intelligence heroes choose armor, non-intelligence heroes choose resistance.

    In fact, the difficult choice should be between armor resistance and HP. How to choose affixes at the same cost. Here are a few commonly used formulas for reference.

    Intelligence heroes only consider the trade-off between armor and stamina:

    Static Armor + 3500 (1 + Wartime Bonus) * (1 + Static Bonus) = Stamina * (1 + Static Bonus).

    The low on the left adds agility and strength, and the low on the right adds stamina (for the gem adjustment of Kader Mountain and clothes and pants).

    Non-intelligence heroes only consider the trade-off between resistance and stamina, and there are two formulas here.

    Static Resistance + 350 (1 + Wartime Bonus) * (1 + Static Bonus) = Stamina * (1 + Static Bonus) 10

    The left side is set with topazes, and the right side is set with purple gemstones (for Kader Mountain adjustments).

    Static Resistance + 350 (1 + Wartime Bonus) * (1 + Static Bonus) = Stamina* (1 + Static Bonus) * 78 280

    The left side is set with diamonds, and the right side is set with purple gemstones, (a gemstone selection for gemstones used for clothes and pants).

    Here is to tell everyone that non-intellectual heroes are not brainless and diamond-set!!

    As for the trade-off between physical strength and resistance armor modifiers in the speed brush equipment, it is very simple, choose physical strength uniformly, because when speed brushing, the peak level rarely increases physical strength, so physical strength must be insufficient, and physical strength must be preferred at the same cost.

  3. Anonymous users2024-02-04

    The upstairs are all farting.。。

    1。Armor reduces all damage, both physical and all spell damage.

    2。You're right, the two reductions are multiplierative.

    3。You're right.,The faster the speed, the faster the set.,In addition, there may be equipment plus a specific skill of concentration.,I haven't paid attention to the equipment of the warrior monk.。

  4. Anonymous users2024-02-03

    For example, if your physical immunity is 30%, the monster will slash you 10 times with a physical attack, and only 7 will hit.

    Magic immunity refers to the chance of reducing health, for example, your fire kang is 75, and the monster throws you a fire magic with 100 damage, then you only lose 25 blood. Hope it helps.

  5. Anonymous users2024-02-02

    Dividing things is not the same as being exempt from law.

  6. Anonymous users2024-02-01

    Dark's damage reduction is considered in conjunction with armor and resistance.

    Armor's damage reduction (denoted as m) = armor (armor +3000), resistance damage reduction (denoted as n) = (resistance resistance +300), so the attack that the monster hits you = initial attack * (1-m) * (1-n), and the total damage reduction x = 1 - (1-m) * (1-n).

    Under normal circumstances, if the cost of every 10 armor and 1 resistance is the same, then when the armor and resistance are 10:1, x will be maximized and the damage reduction will be maximized.

    Of course, if you have enough money, the higher the armor and total resistance, the better, and it is not said whether the armor is high or the resistance is high. It's just that when you add defensive equipment to the existing equipment, you can simply calculate the defense efficiency.

  7. Anonymous users2024-01-31

    The ratio of armor and resistance values is stacked to 10:1, which is better, and the specific algorithm is more complicated, so I won't paste it.

  8. Anonymous users2024-01-30

    Maybe I didn't figure it out, but please explain. Let's say a monster's Bombardment (Fire) attack deals 50,000 damage to you, and your armor has 70% damage immunity and 60% fire resistance reduction. So how much damage do you actually take after being hit?

    Thank you! Also, Do physical resistances work for this?

    I've seen quite a few people answer this question for you, but since this question is always asked, I'd better say it. The simple answer is that you will take 6,000 damage after various reductions. Since it is a fire attack, physical resistance has no effect.

    It doesn't matter which damage reduction comes first, let's start with the armor. In this example, the 50,000 damage from the bombardment is reduced by 70% by armor, which is a 35,000 reduction.

    50,000 x = 35,000

    The remaining 15,000 damage is reduced by 9,000 by fire resistance (60% in the example).

    15,000 x = 9,000

  9. Anonymous users2024-01-29

    In general, 10 armor and 1 resistance have the same effect, for example, 1000 armor effect is similar to 100 resistance.

    So, if you want to judge simply.

    It's better to keep the ratio of armor to resistance around 10:1.

    All 5 professions can be judged in this way.

    And since strength increases armor Intelligence increases total resistance, barbarians are easy to stack armor, arcane mages and witch doctors are easy to stack full resistance, and warrior monks have the ability to convert the highest resistance into full resistance. So, it's okay to have a slight dissonance in armor and resistance. It's adjusted according to the cost performance.

    Also as melee, Barbarians and Warrior Monks require high armor resistance, but they are inherently 30% melee damage reduction.

    It's okay to have a slightly less ranged damage reduction, so keep it to the point where you don't get seconds.

    As you play for a few more days, you'll definitely get familiar with it! Don't blindly pursue full resistance ...

  10. Anonymous users2024-01-28

    Conclusion 1 (regardless of occupation and skill, monoclonal antibody is converted into a total antibody according to 1 6, rounded down):

    1. With one, in the face of level 63 melee elites, the final damage reduction is, and if it is long-range, it is ranked first in melee combat;

    2. With two, in the face of level 63 melee elites, the final damage reduction is, and if it is long-range, it is the bottom of the comprehensive ranking;

    3. With three, in the face of level 63 melee ranged elites, the final damage reduction is for, and the long-range ranking is the first;

    Conclusion 2 (considering occupation and some skills, monoclonal antibodies are converted into total antibodies according to 1 6, rounded down, and monk monoclonal antibodies are calculated as total antibodies):

    1. Barbarian and Monk have increased the damage reduction by 30%, and other classes remain unchanged, only the third collocation is counted for convenience;

    2. The mage who opens the prismatic energy shield appears, the final resistance reaches 1287, the armor reaches 12307, and the final damage reduction in the face of level 63 melee elite is 98%, and the long-range is yes;

    3. The monk of the Critical Mantra + the unity of heaven and man appears, the final resistance reaches 1638, the armor reaches 7459, and the final damage reduction in the face of the level 63 melee elite is, and the long-range is yes;

    4. The barbarian of the battle cry + stubborn rune appears last, the final resistance reaches 1379, the armor reaches 8950, and the final damage reduction in the face of the level 63 melee elite is, and the long-range is yes;

    5. The above calculations do not take into account the calculation of attributes on armor and resistance, let alone the benefits of dodging and blocking, the monk is slightly ahead, but the gap is very small, all things considered, I am personally most optimistic about the monk's ability to resist blows.

    6. Increase the damage sample on request, level 63 monsters: the base damage is 63615

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