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Landlord, what kind of category do you think you belong to?
Warcraft is because of his civilianization to attract so many players, to last so long, and the acquisition of a piece of equipment is to be achieved through their own hard work, it is because of the emergence of the G group that has led to so many impetuous players, so many Xiaobai, I dare not call myself a high player, but you see, how many people will play when they go back to play 80 or even 70, they are not playing now, and they have not experienced the 70s, just ask what they are doing, the emergence of the G regiment has led to the universalization of equipment, That's true, but because the equipment is too easy to obtain, it loses the attraction of Warcraft's supposed existence, and you're not talking about selling props, aren't players selling it?
You said that you didn't participate in any dungeons, and no one is to blame, there is a saying that "opportunities don't come to the door to find people, only people look for opportunities." "Blindly seeking the consumption of the G group, blindly seeking the belt of others, is always passive, why can't we turn passive into active?
You can also try to open up the wasteland to lead the regiment to command, okay, you said you can't, so who is born with the ability to do anything? Everything has to rely on yourself, no one can help, no one can take care of a lifetime, even those high plays, they are also achieved through their own efforts, how much hard work and tears are behind the scenery? Only they know, so you can't blame Blizzard, it's all objective, we have to accept him through our own subjective efforts, otherwise let's play something else
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I'm just experiencing the plot of Warcraft, and from the moment Arceth fell at my feet, the Warcraft I knew was over, and you hunted down the Dreadlord and completed your revenge, and now....I also stepped on your throne and completed my revenge. So, it's no surprise that whenever I disappear from this world....
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Without the G group, there is nothing, didn't Blizzard just report that Chinese players lost 800,000 in the third quarter, and there are no casual players, so let those so-called high-level players play ghost clothes.
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Yes, yes.
But there's going to be a random team dungeon soon.
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Due to the same CD in the 10-player mode and the 25-player mode, the same equipment level drop, and some benefits that must be enjoyed by joining the guild, the team of G, which was originally very lively in the national server due to the special reasons of the previous two versions, quickly declined, and thus lost a large number of players who have been accustomed to experiencing team dungeons through the group G.
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One version is the same, so why care.
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NAXX only has two modes of 10 people and 25 players, and there is no division of 10 people and ordinary 10 players heroes.
And there is only one copy of the 10-character army that takes 10 people normal, 10 people hero, 25 people ordinary, and 25 people hero, and BLZ also feels that it is too troublesome to do, and the two progress will be reunified in the next copy ICC.
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There are only two, which are still normal and heroic.
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It's a drop, 10 people normal heroes, 25 people ordinary heroes.
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2 kinds. One ordinary one hero.
Upstairs. See clearly, the landlord is asking if there are 4 kinds.
Do you say it's a drop, it's hair?
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10 people: Normal Hero, 25 people, Normal Hero, Four types. In order, 4 times a week.
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The WLK replica pattern is as follows:
The number of people is divided into: 10 people and 25 people.
The difficulty is divided into: 10 people normal difficulty, 10 people difficult difficulty, 25 people normal difficulty, 25 people difficult difficulty.
10 people and 25 people do not share CDs CD separately 7 days a day update about Normal and Hard difficulty is officially implemented in this copy of Odar. Although, that dragon boss in the Black TempleThere are also 3 dragon modes (hard mode).
Odar's boss has 2 situations (10 and 25 players are the same): Normal and Hardmode.
The specific difficulty situation can be referred to by the landlord.
There are specific boss play styles and difficulty instructions.
It varies according to the difficulty. The boss's equipment drop level is also different. (Hard difficulty drops are better).
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Here's what happened. All team dungeons are divided into 10 and 25 people. The relative difficulty of 10 people is 25 people.
Their CDs are all divided. Of course, there are simple modes and hero modes for normal dungeons, and the simple mode is low in level, and the hero mode is all above level 80. The 10-player team dungeon is to familiarize you with the basic skills of the boss, but some skills are only available in the 25-player book, and the 10-player copy is just to familiarize you with the dungeon.
Of course, the equipment dropped by 25 people is a level better than that of 10 people, so if there is anything else you can ask, you can ask me. I played in the Taiwanese server for a short time and graduated. And WLK will find that it is not as fun as it is now, because there are too many copies.
And it's easy. It took 2 to 3 days in 1 week and there was nothing to do. All 25-player and 10-player quests are reset every week during maintenance.
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You think of 10 and 25 people as two copies, but the dungeon design is the same!
Everything else is the same, but the difficulty is different, and the equipment is different. Of course, there are small details that are different.
Hardmode has special requirements, high difficulty and good rewards.
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1. Ideal configuration of the team.
Tanks (1-3 according to different bosses): anti-cavalry is the best, then anti-war, Yede, and the current DK Tan is the most wasteful.
**(According to different bosses 4-7): It is best to have all four**, and the specific composition depends on different bosses. The group makes up for the pressure of the multi-belt shepherd.,Brush the T pressure of the multi-belt knight.,Milk is generally responsible for giving T hot and auxiliary group brushes.,The only thing that's more wasteful is the milk.。
DPS (15-20): It is best to have a dark herd, an elemental sa, an augmented sa, a bird de, a wild de, and a punishment horseman, and the others are distributed according to the specific situation of the boss, some need to bring more melee and some need to bring more range. Our group is generally 2 Dead Riders (Blood Ice Evil can be -4 Hunter (Survival or Shooting -4 Thieves (Combat -5 Mage (Ao or Torment Fire Destruction Warlock (because there are too few Warlocks to find it, in fact, I personally think that Warlock is still stronger than FS Warrior in the copy (**Berserk is OK).
2. All exchange items are war hunting, horse herding, and thief Fade death riding.
T8 is divided into 219 item levels, T8 and 226.
The T8 exchange item is a 10-person Odua drop, Head: Mimiron Shoulder: Solim Chest: Yugsalen Leg: Hodir Hand: Freya.
The exchange item is a 25-person Odua drop, Head: Solim Shoulder: Yugsalen Chest: Hodir Leg: Freya Hand: Mimiron.
10 people winter grip the lake wind king drop t8 parts. 25 people drop each part.
Another 58 coats of conquest can be swapped for head or chest.
T9 is divided into 232 item levels, 245 item levels, and 258 item levels.
T9 of 232: 30 Triumph Emblems for the shoulder hand, 50 Triumph Coat of Arms for the head, chest and legs.
T9 of 245: Shoulder hand is 1 Crusader trophy plus 45 Triumph coats in exchange, and head, chest and leg are 1 Crusader trophy plus 75 Triumph coats in exchange. Crusader loot is dropped by 10 Great Crusaders, 25 Great Crusaders, and 25 Great Crusader bosses.
T9 of 258: 25 Great Crusader Tribute drops exchange items for direct exchange. There is no part of the exchange, as long as you get one, you can exchange it for any part of the equipment.
In addition, 10 people will drop 232t9 parts from the Winter Grip Lake Dungeon, and 25 people will drop 245t9 pieces.
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Now there is no need for the previous tactics.
You can use Xiongtan to restore the druid Tree of Life is invincible WLK can bring DK very strong Output with hunter Now DZ is no longer an output god Bring some fs SS or something If there are many people, you can have a dark m demon machine.
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All team members in WLK's raid team, including TANK, should have at least 1-2 buff debuff talents that benefit the team. Although many buff debuffs have replacements, they are usually not as stable and effective as they are. - Talents will be determined primarily by the team's need for buffs, while other DPS classes will be determined primarily by set effects and quest perks.
WLK's RAID team has a stronger need for a complete class than TBC, and once there is a lack of classes in addition to Rogue and DK, the team will face a dilemma: limit the talents of more RAID members; Or lose some key buffs. The main impact of the lack of Rogue and DK will be in the melee output and defense against spell-type bosses.
Due to the adjustment of the buff ability, the status of the class changes significantly in the raid. When there are no non-** talents in the team, they will face a large number of buffs that are haste, explosive, and lack of basic attributes. This lack can be seen as lowering the team's overall gear level by a notch, e.g. from T8 to T7.
At the same time, the effects of the deep talent buff overlap significantly, so WLK will not give more slots to teams that are looking to maximize DPS. - Shaman becomes the class with the strongest buff ability in the team, and the buff ability is less affected by the talent. Wind Fury Totem tweaks can make more physical classes accustomed to using temporary enchantments, such as whetstones.
When there are no clerics on the team with the Enhanced Discipline talent, inscription-made scrolls can provide increased stamina. From the modification of the Bright Judgment, the Holy Storm, and the setting of the Blood Aura, it can be speculated that the WLK team will be able to reduce the RAID** requirements to a certain extent and increase the DPS by adding the form of Punishment Knight and Blood DK. The team composition of (b) and (c) is only an inference based on the high-end replica of the TBC phase, and the team composition of the WLK is expected to enter a more stable state in the T8 replica phase, which will be different from this composition.
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It's a complicated question.
Now it's mainly a tank with a shield that has an advantage.,Hit 25 people with 2.,Another DK with a DPS is the best.,Other professions are about the same when you press TBC.,There should be elements to enhance the Sa Bird D Wild D Dark M A class of professions that can assist in the output of the maximum team dps.**Basically, 5-6 pcs.
Dropped for Odua, the parts are the same as those of the T6, and the head and clothing brands are interchangeable.
T9 is a 232-level brand change that is dropped by 10 or 25 people, and is common to all classes.
In addition, Yaxia will also lose his hands and pants, but this one depends on luck ......
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The basic average is 2 to 3 people per occupation.
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Just go to Taiwan F and have a look.
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10naxx:200,213
25naxx:213,226
10 Obsidian: 200
25 Obsidian: 213
10 Eternal Eye: 213
25 Eternal Eye: 226
10 Aldua: 219-232
25 Alduya: 226—?
10 Crusaders: 232
25 Crusaders: 245
10 Black Dragon mm: 232
25 Black Dragon mm: 245
10 Heroic Crusaders: 245, 264?
25 Heroic Crusaders: 254?
10icc:251
25icc:264
10 Hero ICC:?
25 Hero ICC:?
10 Yasha: 200—251
25 Asha: 213-264
That's about it.
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2 t3** Eternal Eye 1 t2** Black Dragon Boss Warrior pulls a better point The others are more prominent in anti-riding ability.
Some boss stations only need a T, generally no more than 2 T, and the strength can also be reduced to 2.
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10 people, 2t, 3**, 5dps. The proportions can be adjusted appropriately according to the needs of the boss.
The main T is, of course, FQ (ZS tears, who makes FQ Brother Xinchun, the group of monsters hate steadily).
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The Hero Mode 25 dungeon is not the same as the ordinary dungeon of 10 people, that is, you can play 2 times a week to get through the dungeon.
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Not a total CD. A total of easy and hard mode CDs
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Team FB is 25 people FB
Viper Temple: T5 Level FB
Hyjal Jihad T6 level FB
Dark Temple: T6 Level FB
Sunwell Heights T6 and above level FB
From easy to hard)
Let's take a look at the strategy to play more.
It's too long to say here.
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Simplest: 10 Naxx, 10 Arkavon's Treasury (Requires Winter Hold Lake victory to enter the Human Obsidian Temple.)
Secondly: the 25-player mode of these dungeons and the 10-player mode of Eternal Eyes.
The hardest at the moment is the Eternal Eye 25-player mode.
The strategy needs to be read on the Internet by yourself, there are too many, in general, the naxx strategy is close to the previous 60-level 40-person period; There are very few monsters in Alkavon's treasure trove, there is only one boss and it is simple, the tank pays attention to taunts, and others can hide from the aoe; The Obsidian Sanctuary is to kill the surrounding circle of mini-bosses first, and then kill the boss in the middle, noting that it is easy to fight the small dragon; There is only one monster in the Eternal Eye, ...... MalygosThe difficulty is relatively large, with 3 stages.
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