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Tiangang Xiaoyao Po (full 12 layers, for leveling) 12 layers does not mean that you add 12 points, it means that it is 12 layers after being filled.
Sky Thunder Break (full 12 layers, PK, seconds for a single monster.) )
Cloud Wind Immortal Body (full 12 layers, leveling PK must use the state.) Tiangang Battle Qi (full 12 layers, leveling PK must be used state.。 Qiankun borrowing method (full 12 layers, pk. )
One yang finger (full 12 floors, for grabbing the town.) By the way, the Nandou Lock Life Array also learned the 12th floor. 50% + 90% of Nandou = 140% point success. In the point state, you cannot add blood, cannot move, and cannot make moves. )
Treading snow without a trace (full 12 floors, grabbing towns, PK, running maps, must be used.) Wind 100 steps (full 12 floors, otherwise you won't be able to go to the Dark Demon Cave.) Jumping off the 12th floor can be said to be full. Don't waste skill points. It's still useful when it matters most. )
Right now. About the addition of points.
Three forces and two lives: practical.
Lihuo: Very practical.
Three live and two forces: normal plus points.
Four Lives and One Force: Iron Shield.
Three Forces, One Activity, One Sensitive: Strength (not recommended).
Two Min Two Live One Force: Strength (not recommended).
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The four styles of ruthlessness, Tiangang is free, Tiangang is free, Tiangang is angry, there is no trace of stepping on the snow, and the cloud body is windy, and you can learn these few in the early stage.
The others will be learned later.
For example, Shura borrows the method of a yang finger and travels a hundred steps to a hundred steps, and then learns it well when it reaches about 80.
There are also some that can only be learned by relying on the skills book that has been exposed.
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Desperate four attempts Overlord Break.
Wind and Cloud Protector. Tiangang xx plus attacking.
Treading snow without crossing (plus the speed of movement).
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I personally recommend 2 forces and 3 lives, There are also people who practice 3 forces and 2 lives, 3 sensitive and 2 blood, you can add 3 forces and 2 lives in the early stage, but you must make up for the points in the later stage, before level 40, you can wash the points casually After 40, you can't, I feel that the vitality point of this game is particularly important, mainly reflected in the following aspects:
1.Late-stage leveling is especially important, and the requirements for vitality in the early stage of leveling are not too obvious, especially when it comes to 100+, if there is too little vitality, it will be very difficult for group monsters;
2.Brush the boss without talking.,Less blood boos directly kills in seconds.,Even the boss can't be brushed., You must know that the things that the boss drops are all good things! Without these things dropped by the boss, how can you have good equipment to PK with others;
3.And other players pk is not good for less blood.,I've tried and 112's Taidao pk.,My 5900 blood is a direct kill., You can imagine the importance of blood.,Secondly, what I want to say is that it's enough to add a little bit of blood.,But the power is less than that.,It's not that the fight is not bloody, not to mention pk.,Don't worry about the evil knife itself in the whole evil sect.,Plus the game's equipment enhancement and upgrade system.,As long as you smash the ** stone to 120% Even if you don't add strength, I think you can be a second person! Not to mention anything weird.
Hehe! However, I haven't strengthened or upgraded the equipment yet, and the details are not clear.
MEmu Ability Table:
Strength: Attack (Knife: Yue: Pipa: Attack Success (.)
Dexterity: Attack Dodge (Defense)
Vitality: Stamina (Attack Recovery ( + Internal Strength: Internal Strength (Attack Power (Knife: Yue: Digging Gear Pipa:
Level 1: Level 99 earns 5 stat points for each level raised.
From level 100 to level 112, you gain 15 stat points for each level you rise.
After 1 A, you will get 30 attribute points for each level up.
Take 10 A as an example.
Or hit the heavy hammer 1 about. >>>More