How did the Pokemon Geng Ghost Awakening power become an ice attribute?

Updated on anime 2024-02-08
10 answers
  1. Anonymous users2024-02-05

    If you don't modify it, you can only rp.

    If modified, 70 power.

    - Awaken the ice ---

    Sort by HP, Physical Attack, Defense, Speed, Special Attack, Special Defense.

  2. Anonymous users2024-02-04

    Awakening power is an inherent attribute of grabbing.,Can't be modified.,Only by catching multiple RP can you get the desired attribute.,The power is up to 70.,It's related to individual values.。

    The chance of catching the awakening attribute you want in the game and the most powerful is too low.,If you use the Netbattel battle platform, you can directly rely on the setting.。

  3. Anonymous users2024-02-03

    Nido King is a poison + ground system, compared to Geng Ghost, it is better, high-speed and high-attack, and it can also evolve mega.

  4. Anonymous users2024-02-02

    The attributes and power of Awakened Power are related to individual values.

  5. Anonymous users2024-02-01

    This is very complicated, it is recommended that you go to koudai8 to ask, there are a lot of calculations.

  6. Anonymous users2024-01-31

    The game is wrong, go to the next new one to try, now it is popular to play Diamond Pearl, with NDS simulator to give you the address.

  7. Anonymous users2024-01-30

    The attributes of the Awakened Power are determined when the Spirit is first acquired and cannot be changed. Because the attributes of the Awakened Power are determined by the individual value of the elves. Attribute calculation formula:

    Attribute**=(a+b+c+d+e+f)x15 63 Variable assignment condition: When the individual value of HP is an odd number, a=1, otherwise, a=0;When the physical attack individual value is odd, b=2, and vice versa, b=0;When the value of the physical defense individual is odd, c=4, and vice versa;When the individual velocity value is odd, d=8, and vice versa, d=0;When the value of the special attack is an odd number, e=16, and vice versa, e=0;When the value of the special defense individual is an odd number, f=32, and vice versa, f=0;Attributes** 0 Fighting 1 Flying 2 Poison 3 Ground 4 Rock 5 Worm 6 Ghost 7 Steel 8 Fire 9 Water 10 Grass 11 Electricity 12 Super 13 Ice 14 Dragon 15 Evil Awakening Power Power Calculation Formula: Power = (a+b+c+d+e+f)x40 63+30 Variable Assignment Condition:

    When the HP individual value is divided by 4 and the remainder is 2 or 3, a=1, and vice versa=0;When the physical attack individual value is divided by 4 and the remainder is 2 or 3, b=2, and vice versa, b=0;When the value of the physical defense individual is divided by 4 and the remainder is 2 or 3, c=4, and vice versa;When the individual velocity value is divided by 4 and the remainder is 2 or 3, d = 8 and vice versa d = 0;When the individual value of the special attack is divided by 4 and the remainder is 2 or 3, e=16, and vice versa, e=0;When the value of the special defense individual is divided by 4 and the remainder is 2 or 3, f=32, and vice versa, f=0;(In the attribute calculation formula and power calculation formula, the number after the decimal point is rounded off at each step).

  8. Anonymous users2024-01-29

    Calculation formula: 2 digits after the base value of the attack individual * 100 + 2 digits after the base value of the defense individual = attack attribute (see Table 2) First take the first 1 digit of the base value of the attack, defense, speed, and special individual values in turn, and then convert it to the decimal system to make it a; Convert the value of a particular individual value to base 2 and convert the last 2 digits to base 10 so that it is b. (a*5+b) 2+31=power (rounded off decimal places) For example:

    My Tyrannosaurus's [Attack] = 14, [Defense] = 7, [Speed] = 9, [Special] = 12 The binary of [Attack] 14 is 1110, and the binary of [Defense] 7 is 0111, and 10*100+11 gets 1011, check Table 2 to know: When my Tyrannosaurus uses Awakening, it will be electric. Table 2:

    0000 Fighting 1000 Fire 0001 Poison 1001 Water 0010 Flying 1010 Grass 0011 Ground 1011 Electricity 0100 Rock 1100 Super 0101 Insect 1101 Ice 0110 Ghost 1110 Dragon 0111 Steel 1111 Evil If you don't know what binary is, take a look below Attribute calculation formula: Attribute **=(a+b+c+d+e+f)x15 63 Variable assignment conditions: When the individual value of HP is odd, a=1, and vice versa=0;When the physical attack individual value is odd, b=2, and vice versa, b=0;When the value of the physical defense individual is odd, c=4, and vice versa;When the individual velocity value is odd, d=8, and vice versa, d=0;When the value of the special attack is an odd number, e=16, and vice versa, e=0;When the value of the special defense individual is an odd number, f=32, and vice versa, f=0;Attributes** 0 Fighting 1 Flying 2 Poison 3 Ground 4 Rock 5 Worm 6 Ghost 7 Steel 8 Fire 9 Water 10 Grass 11 Electricity 12 Super 13 Ice 14 Dragon 15 Evil.

  9. Anonymous users2024-01-28

    It's useless, it's not powerful, and the hitting surface can't be used.

    It can't be changed unless the race value is changed on the previous modification.

  10. Anonymous users2024-01-27

    Not so good Hit surface repetition?

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