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There is no magic, but there is initial mana, and the moment you summon it, it is the same mana as the pawn was just produced. It's the same with skills. Regardless of whether the other party has researched or not, you have no skills (except for the initial skills) such as :
Feedback magic, scorpion's yellow mist, that's there.
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The soldiers summoned with the red ball have no magic, I used the red ball to summon my friend's red ball, but the magic is all gone, and my red ball battery is also gone, so the summoning is better for the soldier without magic, otherwise the summoned soldier has no ability to resist, wait for death!! Therefore, the summoning of the red ball suggests that you pull the farmer, so that you can attack with the opponent's race, but only if your defense and economy are strong!! Moreover, the summoned soldiers have the opponent's technology!!
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No Only the original one.
If you haven't studied attack and defense, the troops that come over are all level 0.
However, there are some situations that can make the troops you summon have skills.
For example, when summoning a Minecart with Spider Mine, your Terran has already learned Spider Mine.
When summoning a tank in Siege mode, your Terran has already learned the tank's Siege mode.
When you summon a zerg unit in the drill, your zerg has already learned to drill into the ground
When you summon the Spike, your Stinger has already learned to upgrade the Spike.
When summoning a host loaded with units, your host learns the abdominal sac.
Wait a minute. But there are some skills that have already been learned that can't seem to be brought over.
For example, the enemy's Minecart has already increased its speed, but the one you summoned has not mentioned it.
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What doesn't have magic is that all of your stats are reset and added to your upgrade values after you summon them.
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The summoned Magic Soldier's energy will become 0, and the summoned Soldier's technology will be automatically upgraded by you. For example, if you don't upgrade +50MP, summon an enemy, and if you increase 50MP, you will automatically upgrade +50MP yourself
Current mana 0 250
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Exactly the same stats as before summoning, if his +50MP technology has been researched and you haven't, then you summon your +50MP technology to complete the automatic research (arguably stealing the enemy's special technology).
And so on with other technologies.
But you have to study the attack and defense technology yourself, if the opponent is 3 attack and 3 defense you are 0 attack and 0 defense, you call an enemy soldier, his attack and defense will become your 0 attack and 0 defense instead of the original.
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Your +50MP technology increases when you summon it, and the summoned magic unit MP is 0 250
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It's completely summoned, and it's what it looks like.
You read it wrong.
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What attribute is original, what attribute is summoned is also what attribute, and it will not change!
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Assuming that it was level 3 armor, it would also become 0
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Let's start with the Terrans, the Doctor, the Terrestrial Lifeforms (including the Protoss fanatics, the Dark Hall, the Light Hall Zerg's dogs, the saliva dragons, the mammoths, and the scorpions).
Clear Spells can clear beneficial and harmful spells, including locks, freezes, plagues, etc.
Reduces vision so that the unit's vision becomes 1
Science Ball Protective Net Touched Units Have Defensive Abilities Attacks can be ineffective when they hit the defensive nets, but they still lose life when they go in.
Plague Affected Units Gradually Lose Health and Contaminate Surrounding Units Effective on both ground and air.
**Wave: Clear the armor of the Protoss and the mana of the magic class.
** Lock the Hidden Row atomic bomb launcher.
Protoss Kodo Plasma Grid Attack Magic.
Projection Copy Units confuse enemies.
Dark Archon (Red Devil) 1 Removes health for the same mana (only works on units with mana).
2. Lock, blocking motility, immovable.
3 Summon Summon Enemy troops and friendly units.
Arbiter: Teleport allows allies and units to move under Arbiter.
Face Freeze Freezes a large area of the enemy's troops, so that the enemy cannot attack, cannot move, and cannot be attacked.
The units under the scope of the arbiter are all concealed.
Zerg Queen 1 slows down enemies.
2. Make the enemy always visible outside the fog of war.
3. Dismantle Divide a ground unit into 2 bugs, run out of mana and disappear.
4. Occupation Occupy the Terran base (the base must be yellow-blooded).
Scorpion 1 Invincible Mist All units under the fog are invincible, enemies and native soldiers are in it, and the fog is invalid, and they can attack each other.
2. Poison Blood is consumed by the magic side until time stops or dies.
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The Science Sphere has plagues, shields, and waves. You already know the plague, and the shield goes without saying that it is also understood, ** wave is only effective against the Protoss, and the fake blood of his first line is also effective. Queen, there are invasions, tracking, nirvana, and bug nets.
The invasion is only useful when the Terran main base is half at health, and can produce self-explosive soldiers after the invasion. Tracking speaks for itself. Special kill means that when you have 150 energy, you can kill an enemy target and generate 2 small insects to bite the enemy.
Bug nets are slowed down after use. Scorpions have three main spells: protective mist, virus, and mana-sucking. Protecting the fog means that our troops who are in the fog after being placed will not lose blood when attacked.
The virus is the enemy that will distort blood to a drop of blood for a specific period of time after being infected, and it is also effective on buildings. Mana sucking is the sacrifice of a friendly unit to convert a certain amount of mana into a scorpion. Electricians, there are two major magics.
Discharge and imitation. To discharge is to discharge electricity to kill enemy troops. Imitation is to imitate and create our units, and mix them in our army, so that the enemy does not know whether we are true or false, and the attack power of the imitation unit is 0, mainly to confuse the public.
The red ball has the magic of surrender and fixation. Surrender is the surrender of an enemy unit. To set an army is to fix the enemy army or our army.
Phantom planes have magic such as freezing and teleportation. To freeze is to freeze someone else. Teleportation is to teleportport our troops from afar to the vicinity of the Phantom plane.
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Star Spirit: A high-level building, the Templar Library (Archive), which can teleport high-level Templars in the barracks after completion, which is also commonly known as the Electric. If you want to use the power of the Electric, you need to research the skill "Psychic Storm", or Lightning, in the Templar Library, and then the Electrician can use the Lightning skill.
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The "Archive" of the Star Spirit is the "Advanced Construction", the first of the second line, don't forget to study the "Lightning" after it is built
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In Interstellar 1, the game is called "E v o l v e S people team up 3v3)scx] There is also a 2nd generation in Interstellar 1, the name is the same, but the content is different, and eight tigers are added on eight sides of the map......
scm] also has this game in Interstellar 2 called "Evolution War" (4-player melee), but instead of using technology balls [the magic ball you said], it uses ravens to farm soldiers, and ravens are also allowed to use skill ......
**For e v o l v e s variants.
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Say what? Is it a map magic setting? There is a magic ** time energy setting in the setting, and there are settings such as the magic level opening in the control.
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Are you talking about magic like lightning damage from the Blitzkrieg? This problem is difficult, I didn't find a value on the official website, it doesn't seem to be affected by armor, but P's protective layer can reduce the damage of lightning, and some others, such as the blood mist of scorpions, are not affected by armor.
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the gathering = psionic stuff
In single-click mode, press enter to type the above numbers, you can make magic troops, mana unlimited.
If you make an RPG map, you can open up the magic and release the magic infinitely.
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Each hero's magic shortcut is predetermined!
Unless you find a button wizard yourself, every time you play the game, the button wizard is also opened!
However, I heard that in the past WCG competition, a player changed the key position, resulting in a 15-minute interruption in the game!
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Don't know what you're talking about. Presumably an introduction to the magic of the various races? Please add additional questions.
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It's another declarative sentence, I can't answer the question, I can't answer it.
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You have a problem expressing the problem.
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In the game, press the Enter key, then type the following characters into the box, and then press the Enter key to activate the secret skill.
Power Overwhelming: Turns on God mode.
Operation Cwal: Build faster.
The Gathering: Skill points are unlimited.
noglues: Make the other person unusable.
Game Over Man: The current level has failed.
Staying Alive: Continue playing after a level is won.
show me the money: 10,000 units added to various resources.
There is no cow level: Pass this level now.
Whats Mine is Mine: Get 500 units of crystal.
Breathe Deep: Gain 500 units of gas.
Something for Nothing: Turns on all producible options.
Black Sheep Wall: Shows the full map.
Medieval Man: Free upgrades for combat units.
Modify the Phase Variance: Can produce all buildings.
War Aint What It Used to Be: Turns off the fog of the mask.
Food for Thought: Enables you to build combat units without limits.
ophelia: Skip to any level (press Enter to activate, then press the number key to skip to the desired number of levels).
Very simple. Let's start with the second question.
The answer is yes, but the version is not, it doesn't support shift formation, everything else is the same. >>>More
2.In the absence of closed beta, if you want to play SC2, you can only use a cracking tool and a computer (AI patch). >>>More
I just want them to have Chinese and English names
Perennial diamonds, high is not low =.
Farmers brush a wave to take away, in order to be in a day. The small operation was not very satisfied, and refused to give up several times after the dog ordered the poison explosion. Multi-line hard injury, brother or airdrop afraid of multi-line, especially when I'm going to attack. The most critical infecting insect operation is a piece of, in addition to brushing and throwing eggs. >>>More
At the beginning, the peasants were built first, because there was a limit of ten people, so eight were built to move mines, the ninth began to build supply stations, and the tenth began to build barracks, and so on, while building barracks, they continued to build supply stations, about four, and then let the peasants start to build high-energy gas Yongyuan, at this time, the first barracks have been built, and the marines began to be built, five people, to prevent the first offensive of the enemy, and then the second and third barracks were built, and four barracks could be built as needed, (I generally build four, and one of the annexes is a reactor, The other three for the laboratory seem to be... In this way, you can build different types of troops at the same time), and at the same time you have to build a number of peasants, (I usually build 15 to 20), and then start to build the Ordnance Palace to make hungry wolves and tanks (I generally build three, respectively, three kinds of soldiers), and then start to open up the mine after the tank is built, to build a high-energy gas Yongyuan, which is used to replenish the amount of gas after that, and then start to upgrade technology, be sure to upgrade, and then start to replenish the air force, air defense, and then go crazy out of Thor, patrol ships, and start the war. (This is my experience, just for reference, I like to play StarCraft very much, feel free to add me if you have communication).