What is the best choice of the mobile game talent of the Legend of the Chivalry Mobile Game

Updated on Game 2024-02-25
4 answers
  1. Anonymous users2024-02-06

    In addition to the basic attributes and abilities, there are 3 initial talents in the mobile game, which cannot be directly selected, and can only be used randomly. Talents are divided into three layers, seemingly randomly selected, each layer is unrelated to each other, and when creating a character interface, you can continue to randomly generate the talent you want. The three levels of talent are aimed at mood (sect work), friendliness, soft and hard skills, and the character's personality.

    Level 1: There are only two types of talent in the first level, hardworking and smart. The talent of hard work is to be in a good mood when doing monotonous work, doing chores, and practicing basic skills.

    On the contrary, the talent of being smart and intelligent can make you happy when you are engaged in a highly variable job. Sitting and practicing basic skills will reduce the mood. a

  2. Anonymous users2024-02-05

    Class 1 Talents:

    1. Alertness and intelligence: In the cultivation mode, every time you practice basic skills and do chores, you will reduce your mood index by one level, and practicing moves, forgetting your worries, and engaging in production will increase your mood index by one level.

    2. Hard work: In the cultivation mode, every time you practice moves, forget your worries, and engage in production, you will reduce your first-level mood index, and practicing basic skills and doing miscellaneous work will increase your first-level mood index.

    Class 2 talents: 1. Sentimentality: The upper limit of arts attributes has been increased from 100 to 120. Artistic Cultivation Improvement*2. Gain an extra +1 for Strategy Points in battle, up to a maximum of 15 Strategy Points.

    2. Skill Master: The upper limit of skill attributes has been increased from 100 to 120. Skill Cultivation Improvement*2. -1 points when using a strategy skill.

    3. Fight Master: The upper limit of the attributes of empty-handed moves has been increased from 100 to 120. Empty-handed move cultivation experience*. Combo and Combo Chance *Empty-handed 3 series martial arts only).

    4. Master: The upper limit of the attributes of the class moves has been increased from 100 to 120. **Class Moves Cultivation Experience Points*. Equipped's ** attack power is doubled.

    5. Weak and boneless: The upper limit of soft power attribute has been increased from 100 (counterattack 14%) to 120 (counterattack 17%). Soft Skill Cultivation Experience Points* . +25% Counterattack in battle.

    6. Solid muscles and bones: The upper limit of hard work attributes has been increased from 100 to 120. Hard Skill Cultivation Experience Points* . +25% damage reduction in combat.

    7. Moving like a rabbit: The upper limit of light work attribute has been increased from 100 to 120. Light Skill Cultivation Experience Points* . Gain +15% evasion during combat.

    8. Deaf and Bright: The upper limit of eye and ear attributes has been increased from 100 (17% critical hit, 10% evasion) to 120 (20% critical hit, 12% evasion). Eye and Ear Cultivation Experience Points* . +10% Critical Strike during battle. Gain +5% evasion.

    9. Similar smell: The favorability of male characters has increased*. Each male has 100 or more friendship, and the damage is bonus, up to 20 people, and the damage is increased by 50%.

  3. Anonymous users2024-02-04

    There are various attributes in the mobile game, players need to choose their initial attributes at the beginning of the game, many players do not understand the role of each attribute when they first connect the key to the journey, today I will introduce you to the character attributes and suggestions for attribute selection, let's take a look.

    1. Detailed explanation of character attributes

    Basic Attributes] Blood: The character's HP (HP), when attacked, the HP will decrease. Eating food, or resting in battle, can restore a certain amount of blood.

    Internal Force: Equivalent to the character's mana, when activating a move, it needs to consume internal force. Eating food, or resting in battle, can restore a certain amount of internal strength.

    Perception: The base value of Perception depends on the player's initial talent selection, after which Perception will only increase, not decrease. The higher the understanding, the more advanced the skills and martial arts.

    And if the character's perception is low at the beginning, but he has the talent of "hard work", his perception will also improve later (but the initial low level).

    Combat Attributes] Eye Skill: Affects Critical Strike Chance.

    Ear Skill: Affects evasion rate.

    Soft power: affects the counterattack rate.

    Hard Skill: Increases Defense.

    Light Skill: Affects the number of tiles you can move in battle.

    Internal strength: The scripting conditions for cultivating the profound heart method.

    Attack: Affects the amount of attack damage.

    Defense: Affects the amount of defense against attacks.

    Interest attributes] (including arts attributes).

    Mining: Increases the accuracy of the beating when mining, and slows down the speed at which the gopher shrinks into the ground.

    Hunting: Slows down the speed of prey movement, increasing the damage and speed of arrows.

    Fishing: Increase the toughness of the filament, reduce the strength and frequency of the fish's break-free.

    Herb collection: Increase the time it takes to collect herbs and get higher quality medicines.

    Iron: Reduces the difficulty of crafting and allows you to craft high-level equipment.

    Culinary: Able to create haute cuisine.

    Alchemy: Reduces the difficulty of crafting and creates high-grade elixirs.

    Second, the opening attribute selection strategy

    Basic attributes] Perception is as high as possible.,It's best to have 20+.,There used to be a school of pressure comprehension madness.,But now the character's attack mechanism has changed.,After the attack power is high.,The damage bonus of the character's attack will be lower and lower.,So the crazy practice doesn't have much effect.。 However, there is no need to deliberately raise the attributes, it is almost enough, and in the future plot, it is enough to fill up the understanding.

    Combat attributes] In the combat attributes, only the attack and defense are real.,The rest of the values themselves are not of much use.,Internal power will naturally be practiced in the later stage.,Hard functions can be improved by mining.,Soft skills can be improved by fishing.,Eye power、Ear power as long as you rely on the ET plot.,You can directly fill it up.。

    Interest attributes] Mining、Hunting is as high as possible.,Tea art is not important.,Unless you want to learn a grand death charm.,Otherwise, it's easy to fill up the tea you bought later.。 The art of drinking is also not important, there are so many events about wine in this game that they are seriously overflowing. Others can be as high as possible, especially qin, chess, calligraphy and painting, which is related to the plot of going to Hangzhou to see Xiang'er later, the initial high is high, and it saves a lot of practice.

    Moreover, in the future, the left and right open bow heavenly books also need these four arts to be obtained.

  4. Anonymous users2024-02-03

    First of all, this talent is only added to the mood when learning martial arts moves, practicing piano, chess, calligraphy and painting, and producing. But the problem is that piano, chess, calligraphy, painting and production are easy to practice, although the production has basic skills, but not martial arts! And when you reach the end, how many moves can you practice?

    Moves are about refinement, not many, and no matter how much garbage moves you learn, it's not as good as a great move. So, this smart and intelligent talent is a waste talent at all!

    Then, in this game, the basic skills are very important, and the internal skills also belong to the basic skills. And the more the internal strength, the better! Therefore, it is clear that the talent of hard work is necessary!

    Opening talent selection is recommended.

    Personal suggestion talent: hard-working, martial arts wizard, leading brother.

    As for the initial attributes, the perception is as high as possible, and the eye work, ear work, hard work, and soft power are all recommended to be as low as possible. Light work is generally fine.

    Furthermore, let's talk about understanding and morality, which can often be obtained by doing tasks in the game. However, in some quests, there are some choices: choose 1

    Plus Moral Choice 2The option of subtracting morality plus understanding. At this time, some players who have chosen the decent route will think, hey, I'm a decent person, how can I reduce morality for the sake of understanding?

    In fact, in other words, you will know how to choose, you can understand morality as money, and understanding is an item used to speed up practice, so as long as you pay attention not to let morality fall below 40 (try to keep it above 50), then we can use morality to buy understanding at will!

    ps: If you want to be in the harem, you must have high understanding + hard work + martial arts wizard! Otherwise, where is the time for you to hang out and pick up girls!

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