How does the current version of the sword spirit sword compete? What are the tips? How to cheer up t

Updated on Game 2024-02-09
6 answers
  1. Anonymous users2024-02-05

    <> look at what 4L said is the Tao, I'm completely speechless!

    Do you think there's someone in the tournament?

    Let me tell you, I've been fighting with the soul for a few years, and the martial arts arena is all here to train, so you are embarrassed to go in if you don't have a good **?

    Even if it's not boosting,Generally speaking,The opposite players you meet are basically S3.,Either Soul.,Or disaster.,Good character meets S2 Dark.,No matter how good it is, it's better to meet or Turbidity Demon.。 Anyway, I haven't met anyone who takes S1, unless your rank is ** and below, then the probability of meeting S1 is greater, and it's all S3 if you go up.

    This is the requirement of our sect, let's see what players you can win :

    Attack 800+ - Bless S1 or Bless S2 Light.

    Attack 900+ - Nebula 8 Rank or less.

    Attack 1000+ - Bless S2 Darkness.

    Attack 1100+ - Blessing S3

    The above data does not include the spirit core effect, and there is no turbidity, and the technology is formulated at the same level on both sides.

    In short, it's just a sentence, ** it's not good not to enter the martial arts arena, you know? There is no time to take medicine in the arena, and you are not allowed to take it, your blood and attack and technique determine your win or loss, if you want to dominate the arena, you need to be blessed s2 dark, and the rest you look at the problems I had, the difference between s3 and blessing dark and turbid 8.

  2. Anonymous users2024-02-04

    Qigong output is much the same.

    It depends on whether the group monsters or the monomers.

    It's just that I'm lazy, so the group of monsters just adds more gravity palms and fire explosions (with teammates to help you knock down, you can also learn the fire of the prairie that deals extra damage to the monsters in the end, or the fire of the prairie that hits the weak monster with 100% crit).

    Monomer,I choose the left button and the lotus finger to start the hand and then connect the left button + right button (because they don't account for each other's public cd) generally on 5 sparks instantaneous fire lotus detonation,Then the spark of the stars plus the left and right keys vacuum burst to detonate it,Put down the scorched earth of level 2 and start the cycle of left button +2 + left click + 2 (scorched earth automatic detonation) of which try to mix the right button when the left button Note that it is first right and then left, so that you can immediately set fire to the skill。

    Because the crit can make the lotus finger stack the fire, one more right button to make a crit is very cool, and there is also damage) There is no scorched earth When the fire lotus palm is used, use the f of the left and right buttons and the output of the vacuum break, note that some humanoid monsters need to be frozen, and it will be safer to fight, so if you freeze, don't use vacuum to break the detonation, and you can keep the whole process frozen without breaking the ice.

  3. Anonymous users2024-02-03

    Qigong has two stun-relieving skills, TAB and SS, and the CD of SS is also very short: 24s. And the endless sealing and freezing make it difficult for us to perform regular output routines.

    Therefore, the thinking must be completely changed to break free from the shackles & float in the air. The following is the talent first due to the lack of regular output, abandoning the main punch, violent punch, and sweeping the leg for a total of 8 points. Then, in order to break the ice and the debuff (negative status) of being sealed and rushed, so point out the 4th and 2nd stage of the charge punch.

    The Ascending Dragon Fist triggers a charge punch. Heaven leaps out of the air. Hide from the sky and cross the sea to point out 30s cd that, the inner door elbow strike is necessary, the coiling dragon retreats out of the knockback and invincible, optimistic about the trajectory of the qigong The use of the inner door elbow strike can maximize the reflection damage and avoid damage. It is mentioned here that the Qigong Master's Qigong Mask is immune to damage that is reflected back. So here's the choice to get started:

    If the boxing dance can be used, it must be used as soon as possible, and it is a very safe set of floating damage. After landing, if the qigong rolls back, you can choose the card time, punch weak, and then QE resist the decontrol skill of qigong. Then keep pressing 1 to reflect the damage of Qigong, and you will see that your charge punch can be used all the time.

    Here fish balls recommend that you charge as much as possible to stay in the moment when Qigong freezes you, so that you can maximize the benefits. Since the previous plus point points out the Charge Fist to activate the Ascending Dragon Fist, after using the Charge Fist, an F can hit the Flying Qigong to connect a set of damage. If we are frozen in place by Qigong, we have these options:

    Go against the wind to lift the ice. If the qigong master is ahead of us, it is advisable not to rush to use the reverse wind movement. When the qigong is around the back, one SS can adjust the direction to lift the dragon and float in the air.

    2.Charge Punch. The use of the charge punch must be targeted by us, so when the qigong is facing us, it will be used in time, otherwise it will be too late to go around the back.

    After use, press F in time to connect with the Shenglong Fist. Ten miles of glaciers, also known as ice flowers. This skill can be used back to 3 when you freeze yourself for 3s, and try to use it when you have no internal force when you hit your elbow until you have no internal force, or when you are frozen SSCD and Qigong has been around your back.

    In addition, Ice Flower will not have any debuffs after it is invulnerable.

    Overall play: 1Inside the door elbow strike to avoid damage.

    and Charge Punch Ice Breaker with Ascending Dragon to deal damage. 3.When there is no debuff, Swift Step Fist is attached to QE, using the stun skill with the Sky Kick Levitation combo.

    4.When there is no debuff, stick to the qigong master, use the coiling dragon leg to shoot away, and cooperate with the sky to leap and float combos. 5.

    When you are caught and set on fire to roast, you have no brains to press 1, believe me, you kick him more than he roasts you. 6.When you are constantly stunned, you will hand over the tab at the first stun, and then quickly stick to it when you are weakened, and when you are weakened, you will roll back and resist damage at the first time.

    8.Qigong's vacuum breaking skill will make the rush crash and faint, but the effective time is short, the dragon and charge punch will not be blocked, and there are not many qigong other than the super god who can block the rush.

  4. Anonymous users2024-02-02

    1. The boxer must be calm when playing qigong, and he must open a distance of more than 6 meters, so that he can quickly approach with a charge fist after the interception of the fist counterattack qigong distance, and the specific playing method is:

    2. Pull a distance of 6 meters, qigong amplifier long-range skills, interception-charge fist approaching, Q to Qigong after the iron mountain leaning, a set of ascending dragons. Landing through the back fist back inside, and then SS, after Qigong got up, directly Feiyan feet in the past, and when there is a chance, they will connect the ring legs and Xunhuo feet, or the dragon legs will kick and fly the day after the moon and then play another set. 3. Basically, the two sets of qigong are almost the same, the key to playing qigong is to be calm, don't immediately SS if you are frozen, if it is facing qigong head-on, direct counterattack + charge boxing, if it is on the side or back, SS + ascending dragon, don't chase and fight brainlessly.

  5. Anonymous users2024-02-01

    Dodge the corners with unlimited elbow strikes and elbow strikes.

  6. Anonymous users2024-01-31

    1. General output techniques:

    Left button of the starting hand L - fire C - fire x - fire V (you should run to within 5m while playing at the beginning) - fire Z - continuous LR2 until the internal force is consumed more than half - ice Z - ice X - continuous LR2.

    2. The following skills can be used as soon as they are available, especially fire c. If you don't have the following skills and cd, use fire f (point out to detonate) or ice f (point out back inside),Skill points are not enough, you can give up one, don't use.,There are blood stones.,The more blood is hit.,The more blood is restored, most of them can be carried to fight.。

    3. The following is a comparison of the damage of a single skill

    Fire X (16000) > Ice X (8000) > Ice Z (4800) > Fire F detonates (4500) under the 5th > Fire 2 (3500) > Fire L, Automatic Detonation of Fire V (2000) > L or R (1000) > Ice 3, Ice Xiang Void F, Fire Z (800) > Fire F First 4 Down, Fire C (400).

    4. It can be seen that the ice x and ice z can be returned to the inner output and not small. If the fire f is not lit and detonated or the 5th time is not released, the output is very low.

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