3DMAX Character Creation Explained 50

Updated on technology 2024-02-09
8 answers
  1. Anonymous users2024-02-05

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    Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is a physical face-to-face teaching, the teacher is hand-in-hand, and there is a special class teacher from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.

  2. Anonymous users2024-02-04

    Let's take a look at this **.

    Emphasis on the basics to start learning, and then to make characters is simply pulled.

    And this. If you feel good, give me extra points.

  3. Anonymous users2024-02-03

    See for yourself.

    Too much!

  4. Anonymous users2024-02-02

    1. First look at the human body as a square, such as when drawing a circle, instead of using a compass, first draw a square, and then use more tangent lines to cut into a circle, and the original corners will become smooth curves.

    2. It is necessary to understand the structure of the human body. Most of the human structure is supported by bones, so you must first understand the bones and the bone points that can be seen on the human body.

    3. With the basic structure, you have to start to understand the relationship and changes between the various parts, which is to understand the direction of the muscles, because the bones are just a shelf, and most of the changes that can be seen on the outside are determined by the muscles. So it's a must to know the muscles.

    4. Knowing the structure and various ups and downs, the easy-to-understand way of saying the shape, and then you can try to model like building other simple models, no matter what after building, as long as you look like it, and then you refer to other people's wiring diagrams to see why people are so distributed to modify your unreasonable places.

    5. Finally, it is to give the material.

    "3D modeling" is the use of 3D production software to build a model with 3D data through virtual travel and virtual simulation of 3D space. 3D modeling can be broadly divided into two categories: NURBS and polygon meshes.

    NURBS has a good application for models that require fine, elastic and complex requirements, and is suitable for quantitative production purposes. Polygon mesh modeling relies on the pull surface method, which is suitable for renderings and complex scene animation. In general, each has its own strengths.

  5. Anonymous users2024-02-01

    To make a character model, you must have painting skills, otherwise the person who makes it will be out of shape.

    1.Before you do it, you'll need to look for references**. In terms of the three views of the characters, if you are an expert, of course, you don't need to import these. You can also get it right by looking at the original drawing.

    2.To make a model, you can model it with patches, but novices don't advocate this method. It's polygonal modeling, from the top of the character's head all the way to the feet, so that in the end the character will be a whole rather than a patchwork. To make a character model, the wiring should be uniform and smooth!

    3.I stretch UV, and I use unwrap UVW this. UV must be exhibited well, otherwise your post-production texture is not easy to draw. You can go to the relevant tutorials. There are also plug-ins that specialize in UVs.

    4.The production of stickers is a test of your drawing skills. There's a bodypaint software that you can use to draw textures directly on the model, so you can study it.

    It is recommended to do it step by step from the first step to the last step, and do each step well before moving on to the next stage. Don't rely too much on plugins when you start learning!!!

  6. Anonymous users2024-01-31

    The first step is to create a cube.

    Since, that is, the body of the character, the body is divided into more segments, the more segments are divided, the more details can be produced, and then right-click to turn it to polygonal when the cube is selected. Open the menu in the Modify panel to select the polygon (i.e., select faces) in order to use the chamfer and extrude commands. Select the surface to be extruded at the position of the arm and perform the extrusion and chamfering operation, so that the general appearance of the arm comes out.

    If you want your arms to look rounder and more natural, you can find the Subdivide command in Modify after selecting the faces on the side, which can divide a face into four faces of the same size, not to get faces, but to get more points. Pull the point in the middle of the separated surface a little outward so that the arm is roughly hexagonal.

    In the second step, after the arms and arms are pulled out, it is more troublesome fingers. The same method is to select the two faces at the end of the hand, select the subdivision in the modification, and then the same is to extrude and chamfer different modifications to the fingers, the most important thing is to constantly modify the position of the points on the top to make the fingers more natural. It's the same with feet.

    The last step is to select the entire object and select Mesh Smoothing in the Modify panel, and a person with a smooth appearance will make it, remember to adjust the number of iterations to 3 or 2In this way, the surface of the person is smoother.

  7. Anonymous users2024-01-30

    You go bai

    This du** look zhi

    Look, the DAO has details.

    Version Answer! Right.

  8. Anonymous users2024-01-29

    3DMAX is a professional 3D model making software, many three-dimensional objects can be made with 3DMAX, and animation characters can also be used. Do you know how to make anime characters with 3DMAX software? The following is a demonstration of how to make anime characters.

    Tutorial for making anime characters with 3dmax software:

    1.Open the [3DMAX] material, drag in the [Reference Image], click [Auto Key], adjust the position of the [Baseball Bat], and hold the baseball bat with your fingers.

    2.[Rotate] the character, set the 2 feet to [Slide Keys], and adjust the body servant form.

    3.Click on the old wild arrow icon under [IK], and then click on the baseball bone, so that you can realize the movement of your arms following the baseball bat. Then fine-tune the character form.

    4.Adjust the end time to [46 frames], select all bones, copy frame 0 to frame 46, and give it a downward motion at frame 23. Give it a downward angle at frame 35 and an upward angle at frame 11.

    5.Select the waist and rotate it back in the middle frame to fine-tune the details. Click [Workbench], select [Rotate Curve], right-click the rightmost dot on the curve, offset to, and set to left.

    7.Move your arms down at frame 34 and adjust them to the side, then adjust your elbows and palms. Spin the lower baseball bat and adjust the other arm.

    8.Hold your head down at frame 5 and head up at frame 26.

    The above is the operation method of 3DMAX software to make anime characters, the display of 3D effect makes the anime characters also give "life" and vitality, mainly the presentation of three-dimensional sense makes the whole picture look more infectious.

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I haven't played that picture, but it's basically impossible to get 1v3 genuine, unless the other party is an extreme rookie + brain-dead =