What skills do you need to learn in EVE?

Updated on educate 2024-02-09
15 answers
  1. Anonymous users2024-02-06

    Business ......If you want to play for a long time, it is recommended that you first learn "learning ability", low level (that is, those skills that are relatively low) to learn to level 5, advanced learning skills to level 4, whether to learn level 5 depends on you, but the time is too long, more than 20 days, so generally do not learn. (Don't be afraid of the long time, it's worth it for you to have less time later.) If you have the funds, buy one plus three sets, and he can save you a lot of time in the early stage.

    2.After a month, that is, after you have learned all your learning skills, start learning the skills of business, remember, business is business, don't serialize, if you want to participate in the war, it is recommended that you recreate the number and choose a less charismatic one. c seems to have a charm for 3 races, choose him and then also learn learning skills first.

    I haven't used merchants, I've used miners and warriors, so it's not clear. It's best to join a legion in the game, at least if there is anything you can't ask them, they can give you more detailed answers than we have in them, because they can talk about things, and it is much easier for you to talk about it, and there is no shortage of businessmen, miners, and warriors in a good legion, and you can basically get the most perfect if you add them.

  2. Anonymous users2024-02-05

    Small, medium, and large hybrid turret studies.

    Marksmanship combines other skills (e.g. precision shooting, surgical strikes, etc.) with specialized study of turrets (this is an advanced skill).

    Drone series skills (essential for G group).

    Mechanics (hull reinforcement, armor repair, resistance, hull modifications) and electronics (for disrupting and stagnating beams with jumps).

    Learn skills (save time).

    Cybernetics (for the upper implant).

    The task party needs to study sociology.

    Ditto: This thing is not something that can be learned only by certain skills.

    I don't think you need to learn navigation for miners.

    Industrial (miners, refining, mining, and skills specific to certain ores) Science Industry and science have certain skills specific to you, depending on your positioning.

  3. Anonymous users2024-02-04

    If you want to play Merchant and Warrior, I recommend building a class that is not too charismatic, and if you are a pure Warrior, you can add Gadari, Aher, Monk, and then add Perception and Perseverance wherever you can.

    As for the skills, with the upstairs, the learning is hung up first, and the learning is followed by memory and intelligence, which are needed for other low-level learning skills.

    After learning to hang up, you can hang up your professional skills.

  4. Anonymous users2024-02-03

    It depends on how you are going to play, so search for more.

  5. Anonymous users2024-02-02

    1.Character Form - Skills - Scientific Skills: from which you can learn about the direction of research;

    2.Looking for scientific research ** people: It is recommended that you first learn about the content of scientific research inventions in the advanced section of the master on the official website, and you can know the major scientific research groups of your race.

    Then you can find the scientific research people of these groups from the person's location, and then you can learn more about the person and what skills you have to learn before you can find this person.

    3.After that, it is necessary to accumulate skill points according to the research direction you are interested in, the scientific principle is definitely to 5, and the rest depends on the research direction you choose, and the starting skills are also to 5But here to pay attention, the skill book costs a lot of money, I just went to the market to take a look, a skill book of electromagnetic physics costs 10 million, so it's better to find a way to make some money when you save skill points, otherwise you have no money to buy a skill book when you have skill points, it's a cup.

    4.The skill attribute of scientific research is intelligence-based, and memory is secondary, so attribute transformation is necessary, of course, this also has to be adjusted by combining your spaceship piloting, ** control, engineering, electronics and other skills.

  6. Anonymous users2024-02-01

    Scientific Principles 5 The direction of scientific research you take can choose one I hang on Electronic Engineering (Prerequisite Skills Electronics 5) and then practice research engineering management (one more level and one more ** Introduction to Prerequisite Skills Research 5 Laboratory Maintenance and Control Theory 5).

  7. Anonymous users2024-01-31

    There's no set order, go to the market and look at it, buy what you can learn first, and hang slowly one by one.

    You have to know what you're going to do, hang skills with a purpose, and if you want to invent a t2 for something, then look at the targeted skills and start learning.

    The skills of studying various things are different.

  8. Anonymous users2024-01-30

    Completely casual, you don't want others to dictate to you, you just want to be happy and casual

  9. Anonymous users2024-01-29

    Newcomers should not move attribute points.

    Because newcomers not only have to learn the best ones, but also have to learn the necessary defense skills, as well as certain drone skills.

    Therefore, you can wait for you to complete the training of the necessary skills, and then change it to the extreme point when the skill rushes to 5.

  10. Anonymous users2024-01-28

    Now there is no need to add points to the version. Skill suggestion: Hang the skills first, and then choose according to your interests.

  11. Anonymous users2024-01-27

    Newcomers, if you want to play, in addition to the necessary skills to hang up, the rest is all learning skills, the best is low 5 high 4 If you have the ability to go on a set of 3 brain inserts, you are a newcomer don't use it, hanging learning is the king, and skill points over 160w are not double the time. If you want to fight, you have to be mentally prepared, find a force to hug your thighs, brush 185w battle monsters, or go out to be a pirate, don't be a hero novice is suitable for going out with the old bird to practice pk, going out to harvest yourself is purely to die and find a ship, it's best to hang up the skills in going, 185's monster is not a vegetarian, I am c just went to suffer a loss The crow must be on the patrol, because the trumpet skills can't keep up with the torpedo legs and can't hit the blame, not Gao'an, don't do it again, when you encounter the hostile and do what you can, don't rush for quick success and quick profit, you have to be down-to-earth, Multi-gangster forum take a look at the experience of the old bird's boat pk and you will learn a lot, brother, I wish you a long way.

  12. Anonymous users2024-01-26

    Well, a blueprint requires three skills, the race du plus zhi secret technology (four of the various races, corresponding to the item dao

    Different versions require different skills for different races) two kinds of scientific skills. Specifically, you right-click on a T1 blueprint to display information, and you can see the skills needed in the materials and inventions.

    The skill of the invention is related to the success rate, and it is recommended that the relevant skill be reinvented to 4.

    In addition, the general invention also needs two kinds of data cores (cheaper generally more than a dozen w disposable consumables regardless of success or not), a data interface (reusable, only need to be in the same storage place as the blueprint at the time of invention, and do not need to participate in the process of invention, that is, a data interface can invent all the items of this type, generally one to buy one, more expensive, tens of millions).

    Invent a line that can use the space station, but there is no bonus to the time reduction, and you need to grab it from someone else.

    I suggest that you use the POS Mobile Lab or Advanced Mobile Lab line, which can at least reduce your general time, for example, a cruiser takes 2 days and 2 hours to invent on the space station, 1 day and 1 hour for the mobile Lab invention, and the Advanced Mobile Lab takes less than a day.

    Handmade, seeking powder.

  13. Anonymous users2024-01-25

    Inventing different things requires different things. For example, if you want to invent a T2 shield, find the corresponding T1 shield blueprint, and then there is an invention tab in it, and you can see the specific skill requirements and materials.

  14. Anonymous users2024-01-24

    The prerequisite for starting research is Scientific Principles Level 5 and Level 5 in Internal Medicine in any of the disciplines of Mechanical Engineering and Electronics. At this point, you can start studying advanced research books. For example, "Starship Engineering" for the four races (requires Science 5 and Machine 5).

    Another example is quantum physics, ferrofluid physics, nuclear physics, etc. (level 5 in electronics and engineering required).

  15. Anonymous users2024-01-23

    The "low" in Low 4 refers to low-level learning skills, such as willpower training, which can increase the perseverance attribute point a little after learning. Compared with the advanced learning skills of willpower training, there is specialized perseverance training, and the perseverance attribute can also be increased a little after learning. The more advanced the learning skills, the more time will be spent learning.

    But it's all worth it, because after learning Low 4 and High 4, you have already added 8 points to each stat point, which can greatly reduce the time it takes to learn skills.

    Low 4 includes: analytical thinking training, instant memory training, willpower training, and spatial perception.

    High 4 includes: Perseverance Training, Clear Perception Training, Logical Thinking Theory, and Advanced Memory Training.

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