How does Captain LOL get started, LOL assists the captain in the strategy.

Updated on Game 2024-02-09
10 answers
  1. Anonymous users2024-02-05

    In fact, lol is the same.,Heroes are the same.,It's just that each hero's skill attributes are different.,You just need to practice the basic replenishment of troops to support the team battle.,Familiar with the rhythm of the whole game.,Play any hero is 66666.。

    The captain's main output relies on Q and peace A, if the early line is not particularly weak, it will be obscene development, Q's skill advantage makes you form equipment faster, and the support of the ultimate move can allow you to support your teammates while developing W magic skills to be used carefully, passive sticky, equipment just depends on the situation, what the team needs to come out.

    That's pretty much it.,Captain's version isn't particularly strong.,But I've met a lot of people who can play.,And a lot of people can't play.,In short, it depends on your understanding of the game.。

  2. Anonymous users2024-02-04

    In the early stage of the order, the obscene reinforcement was made.

  3. Anonymous users2024-02-03

    Eat oranges. It's important to remember that tangerines can be uncontrolled. This is the most important and the most basic.

  4. Anonymous users2024-02-02

    It doesn't have to be too obscene Look at the heroes on the right line It's still quite strong in the early stage First out of the electric knife and then look at the advantage Do you want to get out of the meat If the advantage is big, you can directly come out of the endless plus Q's crit You can play good damage You have to consider the meat in the later stage Otherwise it won't stand up How to play It has to be slowly adapted.

  5. Anonymous users2024-02-01

    Stack Critical Hit First Electric Blade Then Pile Meat No Meat Point Can't Stand Then you can consider Endless or Red Cross.

  6. Anonymous users2024-01-31

    , Passive Skill:

    Every few seconds, Planck's melee attacks set his opponent on fire.

    , Q skill - gunfire negotiation.

    Fires a bullet that deals 20 45 70 95 120 (+1) physical damage (can be critical and apply an attack modifier). If this skill kills the target, Planck will loot 3 4 5 6 7 additional gold and 4 5 6 7 8 Silver Serpent Coins. (Silver Snake Coins can be used in the shop to upgrade the [R Cannon Curtain].)

    Damage: 20 45 70 95 120

    The amount of gold plundered: 3 4 5 6 7

    Amount of Silver Serpent Coins looted: 4 5 6 7 8

    Mana cost: 60 55 50 45 40

    , w skill - scurvy**.

    Planck eats a large amount of Citrus Fruit to remove all restrictions and ** himself 50 75 100 125 150 (+HP +15% of lost HP.)

    Health: 50 75 100 125 150

    Mana cost: 80 90 100 110 120

    , E Skill - Powder Keg.

    Place a powder keg in an area that both Planck and enemies can attack for 25 seconds. If Planck destroys a powder keg, that powder keg will **, dealing physical damage equal to the damage of the attack (ignoring % armor) and a slow effect of 40 50 60 70 80% to enemies within range for 2 seconds.

    **Deals 60 90 120 150 180 additional physical damage to enemy heroes. When a powder keg** is used, it causes other powder kegs that have an overlapping area to create a chain** (damage does not stack). Powder keg's health decays once per second.

    The decay rate is increased at gems 7 and 13), and the powder keg applies the plunder effect of [Q Gun Fire Negotiation] at **.

    Deceleration: 40 50 60 70 80%.

    Bonus damage vs heroes: 60 90 120 150 180

    , R skill - Cannon Screen.

    Fire a flare at Planck's ship, causing it to fire a co-wave cannon at the target area for 8 seconds. Each wave deals 35 60 85 (+magic damage and slows enemies by 30% for seconds. Collect Silver Snake Coins with [Q Gun Negotiation], and then upgrade this skill in **.

    Damage per wave: 35 60 85

  7. Anonymous users2024-01-30

    The captain also belongs to the non-mainstream type of support, and is actually good at early attrition and early high damage. The ADC that needs to be matched is still relatively picky. A high-damage uncontrolled ADC can't work with the Captain.

    Such as airplanes, male guns, female policemen, etc., their high damage is mainly combined with control, semi-meat assistance. The captain is still easier to play with Ash, both of them have skills based on consumption, and it is easier to form a pull in the collision with the opponent's lower lane, so as to ensure that they have the upper hand in the fight, and cooperate with the jungler teammates at level 6 to form an instantaneous control and subsequent deceleration effect In the case that the opponent does not flash, the head must be left. If there is no hard advance on the opposite side, you can also retreat with your whole body.

    The general idea is that the enemy advances and we retreat, and when the enemy retreats, we fight.

  8. Anonymous users2024-01-29

    The captain's dry auxiliary line is a bit of a chicken rib Q is too Fei Lan to cause the consumption capacity is not strong, and only an E can help the ADC increase the speed.

  9. Anonymous users2024-01-28

    If you want to assist, don't use heroes like the captain.,First of all, it's not controlled.,Secondly, the captain is a hero who eats equipment.,There's equipment to support it.,On the contrary, it's a waste material.,If you want to be a non-mainstream auxiliary, you can try the fire girl strawman.,It's so controlled.。

  10. Anonymous users2024-01-27

    First, first of all, let me tell you about the positioning of the hero of the captain, this hero can achieve a certain advantage because he can play melee combat, so the positioning is on the list, so the captain is mainly consumed when playing the lane.

    Second, in addition, the hero of the captain is a hero in the late stage, and it can't be damaged in the early stage, so you must pay attention to the early stage when using the captain, don't be caught, as long as you are caught, your teammates will be in danger, because you are completely useless.

    Third, there is also the captain's passive has the effect of ignition, the early line consumption, don't underestimate this, you will find that when there is a passive, the enemy on the opposite side of you A is very painful.

    Fourth, the last thing I want to say is to play the captain well, the triple barrel and the second barrel must be used well, when playing a group, blow up the opposite side of the back row and lose the team battle. This one is about the technical issues, practice more.

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