-
The newcomer package is the most basic boat.,If you can open the rift valley, you can open the rift valley.,The rookie mission is enough for this ship (note that some missions are going to commit suicide.,Remember to change to another ship),Wait for the expulsion (M clan should be a long-tailed shark) when you immediately change the expulsion.,At that time, it is estimated that you are already familiar with the game.。
As for what to do with other ships, you can sell them on the spot through the market (be careful not to sell them at a loss, the price is set by yourself), or you can stay there and wait for the opportunity to drive an industrial ship back and transport them away. In fact, these ships are not worth a few dollars, but if they can be sold, they will still be very helpful for the initial development.
As for upgrades, the Eve Ship can't be upgraded, at least not in the usual sense. You can use these ships to invent, so that you can invent the basic hull into a high-level hull, and the ability will be more specialized in a certain aspect, the skill requirements will be higher, and the ship will be more valuable (but there are many prerequisites for invention, so you don't need to think about it for the time being). Another type of upgrade is the use of boat plugs, but this feels similar to equipping a ship.
-
Those broken ships are basically deceiving newcomers, and you'll understand later, to be able to level up, you just need other materials to do it, but it's not recommended to ask for skills and blueprint materials, which are impossible for you to achieve now.
-
The starter packs are all T1 Guardian T1 expulsions, and they can't be upgraded. M people: I think the rift is very good.
-
You can do whatever you want with these ships, and no one will say that you take a mining ship to farm monsters, but various ships have their own characteristics, depending on the description of the ship.
The ship corresponding to the task of killing monsters is good, Level 1, 2 mission guards. Level 3 cruiser, level 4 battle. Not the higher the better. It depends on what you want to do, some of the most expensive ships are electronic boats.
You can only sail this ship if you learn the skills required by the ship, and it doesn't matter what race your character is.
Yes, but there is a night god mining.
There are containers on the ship, and there are space stations. 3000 cubic meters can hold 3900 things. Ships are equipped with ship plugs and low troughs for containers and things to increase capacity.
There are about a dozen types. Like what dreadnoughts, Titans, aircraft carriers. They are all flagships, and they can't pass through the door or go to Gao'an.
Titans and Great Voyages cannot enter the space station. It's hard to go up.,I can't use it a few times a year except for monster farming.。 If the player makes it, you have to make a pos.
Gao An didn't.
-
The claw machine is weak'Please visit the official website forum.
-
Chong M's cruising skills, temporary assassin level. Shield resistance skill, medium cannon. However, if it is molded, it will take as little as 1 month. Either that's a guard-level assault. The new number punches the card, and it can basically be driven on the ship the next day.
-
To put it simply, skills are just the foundation, experience is the key. The M family recommends focusing on navigation, shooting, and electronic warfare related skills, and the skills required to configure equipment according to the ship you want to drive are aimed at learning.
-
Hehe, hello, I don't want your share, you keep the friend who gives you the accurate answer.
But I'd like to say one piece of advice I have for you:
First, if you want to farm monsters comfortably, of course the ship is important, in the case of equipment can't be raised, you can make a difference between the level of the ship and the mission level, such as the level 2 mission battle patrol to do, the level 3 battle column to do, because the level 1 mission track can only enter the guard level, so, level 1 can't open the cruise.
Second, the Mi clan you chose, I personally like it very much at the moment, and I hope you can specialize in it, but I haven't played the M clan, so those who don't know are speechless and can't make specific suggestions to you on the boat.
Thirdly, for level missions, the ratio of firepower to defense is that I personally think it can reach 6:4, and when your firepower is increased again, it is also possible to reach 7:3.
Fourth,Generally, the task is not done at close range.,The cannon is at least medium-range good.,After all, we don't want to go into the monster pile to carry the fight.,Unless your repair is very **,Very powerful.。。。 The core idea of the so-called kite flying is also to distance itself from the monster.
Fifth,Your Mi cannon is a mixed attribute.,That is, there are a variety of damage attributes.,You have to see it yourself.,Monsters also have different resistances.,To make your bullet's attack attribute the same as the lowest resistance of the monster.,That's more efficient.。。。 For example, Gustas's monster has low kinetic heat resistance, so let's use antimatter mixed cannonballs with kinetic thermal damage.
Fifth,You can also ask in the game.,A lot of people are still willing to help newcomer friends.,My name in the game is missingzyy.,My resident channel is the Cuvanoga mission channel.,If you have other questions,Welcome to us.。。。 Looking forward to meeting you.,I cherish every newcomer friend and do my best to keep each other and guide them on the road,,, yes.,Anyway,I'm not a legion.,It's purely a personal obligation to help.,I don't want to see others take the miserable road I started again.。。
-
Buy a tea falcon and learn how to fly a kite (the Gadari boat is better suited) and 4 missile launchers in the high groove (don't use a rocket launcher).
One small shield in the middle groove, two capacitors backwash.
One energy diagnostics for low slots, two ballistic controls.
If the skill is not enough or the CPU or PG is not enough, the two can be removed one) The small return shield is activated, and the shield is opened when half of it is missing, and the shield is almost full.
-
To do the task, it is recommended that you choose the frigate with the most missile launchers, all equipped with missile launchers, the cannon can be ignored, so that it is efficient, it should be 15km away to fight, fly a kite to fight, the enemy can't hit you, I downstairs downstairs, you don't learn missiles when you play M family? Also, how efficiently do you think you can do the mission when you drive the rift? The remote cannon consumes CPU and grid, don't say it if you don't understand, OK?
Mislead others!
-
The missiles of the C family are the fastest to get started, and the battle column is basically qualified in about 3 months. The M clan is the slowest to get started, with both armor resistance and shield resistance, both projectiles, torpedoes, and drones, which are very skillful. The A-group ship armor resistance is basically a laser cannon, and there are also individual missile ships, such as the Heavy Assault Blasphemy.
The G clan is playing with drones and hybrid cannons, Domi's drone bonus is very fierce, and Wanwang hybrid cannons have strong firepower.
There are 4 types of damage: missiles, projectiles, and drones. Group A lasers are electrothermal, and G hybrid guns are kinethermal.
C-group shield resistance, low gauge firepower bonus, but the capture equipment is in the middle slot. The advantage of shield resistance is that the repair ability is high in seconds, and the disadvantage is that it is afraid of running out of power, and the Golem of the C clan is the plunder with the strongest comprehensive firepower.
A group armor resistance, if you want to be able to resist, you have to sacrifice firepower. Lasers have the highest damage, but only one damage. But the A race is the most capable race.
G group armor resistance, mainly drone and mixed cannon damage, Domi is a drone ship, Wanwang is a gunboat. Drone damage cannot be bonus, and the Hybrid Cannon damage bonus is in the low gauge.
The M family belongs to the mean, some ships are armor resistant, some shield resist, but it also depends on the preference, because the number of slots and low slots in the ship of M is generally about the same, but it is very skillful, and if you want to drive a good M ship, you need both armor resistance and shield resistance, and the projectile cannon needs to be formed with higher skills than the mixed gun.
-
The M family is the most difficult to get started, because the M family has a variety of assemblies, so you need to learn a lot of skills. Basically, all 4 skills have to be learned. It's still easier for the G family to take the drone route...
-
However, newcomers, depending on which clan you like the shape of the boat, it will be much more interesting to play, and you can also experience the true meaning of this game as soon as possible.
-
The ship of the M clan requires a lot of skills, and it is indeed a bit hard in the early stage, but it will be very strong in the later stage.
The G clan is a typical fighter, but it mainly relies on close artillery and drones, and the playability is a bit lower than that of the M clan.
In EVE, it's not just about the strength of the firepower, but also about the distance between you and the opponent, and the speed of you and the opponent.
If you talk about melee combat, then it must be G's firepower, but if you are flexible and changeable, then the M clan is superior.
Newcomers are actually the easiest to play the C family, specializing in missiles, and don't have to think about many hit problems of M and G guns.
But if you start playing M, as a warrior, the starting point is very high, and the future achievements will be higher.
-
The newcomer asks what the ultimate ship is, and it's obvious that this question doesn't have much nutrition, you look for the Titan in the market, and the Mimatar in the column is the ultimate ship of the M family.
The second is the carrier and the dreadnought, and the next is the aircraft carrier (note: the mother ship and the aircraft carrier belong to the same aircraft carrier, but there are still differences in attributes).
The mother ship is one level higher than the aircraft carrier In terms of ability ranking, although it is not a grade, it will be chaotic further back First of all, the force battleship T2 battleship Wait, don't believe it, go ask GM directly, ask him to answer your question Yes, the answer is the same as me, TT mother ships and dreadnought aircraft carriers.
In fact, the mothership is slightly more powerful than the dreadnought, but the environment is different, and it is also a little element, and the equipment is all t2 counted like this, and it is counted as full skill.
-
There is no ultimate ship, it depends on how you want to play, whether you are dedicated to driving a small boat, or you are ready to open a flagship, in which it is a ship, and in EVE, a boat accounts for a large proportion.
-
There is no ultimate boat, and there are many small boats that you will use
-
The course is so-so to the cruising level.
Then you see whether to take the boat route or to go to the battle column.
The first thing that the M family learns is the mechanic Shooting Engineering Navigation Drone personal opinion Novices don't participate in pvp Concentrate on tasks, make money to buy +4 attribute brain insertion attribute points It is best not to reset the limit.
Increasing capacitance in engineering, increasing capacitor recharge time, increasing energy grid, shield strength These are 4 learned, and 5 must be learned in the future
Mechanical, hull reinforcement, mechanics are all required to 5.
Gunnery, Marksmanship, High-Speed Shooting, **Upgrades, Advanced**Upgrades, Small Projectile Batteries, Medium Projectile Batteries (Small Guard, Medium Cruiser, Large, Battleship), Ballistics, Surgical Strikes, Cannon Specialized Studies, (Large, Medium, Small) Track Budget.
The drone is so-so, learn it, if you fight in the back, you want to go out of the ECM drone navigation and learn so-so, learn 3, about 4, it's best.
From Guard-Cruiser-Battlecruiser-Battlerlist you can do level quests.
You can learn the skills required by the task loadout.
When you can do level 4 missions, you will find that the money is very profitable, and then you slowly make up for certain specialization skills, such as heavy assault, cruiser control level 5, medium cannon level 5 (220 Vulcan II) and then you can go to PVP if you have money, if you have a fighting ship. Learn how to make money first. Then slowly groped for how to match the boat.
Finally, learn from the ship. If you have other ideas, let's go into other areas.
-
The new number is of course a priority for learning skills. Then it's time to practice boats and skills. The M clan uses projectile guns, and the skills are very low, so it is recommended to learn crows and cruise missiles.
Wanwang doesn't use lasers, of course, you can also learn laser cannon first and then learn hybrid cannon. For specific routes, the basic skills are mechanical, engineering, electronics, and navigation. If you plan to play Emma or Giron, you need to learn about armor in machinery, and then there are corresponding guns and boats. >>>More
First, use the scanner to sweep out the wormhole. Generally, the further you go in the 00 area, the more dangerous it is. >>>More
Phrase] polite to the heart of the heart, rude to dislike. >>>More
Open young dragons in high security hit 4 10 deaths prone to outbreaks. >>>More
The Golem of the Four Clans Plundership is the best. >>>More