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。。。Fawn + Bear + Horned Eagle Look at the specific population of the other party to determine the number of bears, you can also use the bear to contain the opponent's hero, remember to use save, the opponent is an air unit to explode the deer as much as possible, properly make up an ancient tree of the wind, out of the horned eagle, the horned eagle's attack on the air is still very considerable.
Pandas are very important, pandas are generally born for immortals, and wine and fire are very cool for heavenly ghosts! But control it well, don't be seconded, and remember to bring more props before the decisive battle.
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QML can't be empty, you can only play and run and tear down. This combination of immortality is suitable for second heroes, it is rare to have such a rich immortal (TM Island Mine, LT immortality can), Dark Night needs a junior bear for roaring (Moon vs Reign), Horned Eagle can defeat the heavenly ghost but is afraid of nova, and needs group supplements, Horned Eagle can't not be on the ground not too much to prevent being undead for soldiers, fawn, high-level panda wine fire, dribbling DH is the main force, invincible, group supplement defense with good, generally immortal such as (Sweet vs Moon wcg2005) will produce a little destruction for sucking roars and crowd defense. At this time, you have to sprinkle powder to kill the shadow, and use the shadow panda to breathe fire, first fire and then wine to prevent being petrified and dodge.
The economy must be at an advantage.
Pure Horned Eagle is difficult to win, see Celestial Ghost Battlehorned Eagle (FOV vs SASE) for details
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The Chimera can't hit her with a path to the air. The ice sky can't hit her, and then accompany the panda's wine and fire combo. Fight the heavenly ghosts first and then the ice dragons
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If it is done well, I recommend that you use a deer with a small amount of elven dragons.
Needless to say, what is the role of the elven dragon? The deer is an armorless unit, and it still hurts to be hit by the heavenly ghosts.
The power of the heavenly ghost to the earth is very poor, if you see the elven dragon. Will definitely order the elven dragon first. You control the elven dragon and the celestial ghost to distance themselves. Let the deer hit the slow-moving ice dragon first. Moreover, the elven dragon can also clear the escaped blood young heavenly ghosts.
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Now it's all fawn plus DH and panda, the fawn is magical, the ice dragon can't spray, and the hero can only A, the key is to look at the panda's wine and fire combo, the Chimera is not empty, the cost is high, and it is generally not out.
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Because the Chimera and the ice dragon are still fighting against each other.
However, all air units are dead end if they encounter the Celestial Ghosts.
The Celestial Oni's earth-to-ground attack is very average.
But the gray to the air is often better than the bull.
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Did UD fight like this? Think of it this way: destruction is nothing in front of the fawn.
If you hit the fawn, the bear is very restrainedWith the roaring horned eagle and the heavenly ghosts fighting, who is afraid of whom? You lose because you are not confident, who is weaker than whom?
You have to overwhelm the opponent in momentum, and the victory is yours. That's the essence of playing Warcraft!
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ne hit ud to the late stage is basically a bear deer. If you destroy more, you will show more. If there are more ground troops, there will be more bears. Heroes are equipped with invincibility to prevent being killed instantly. If the strength is equal, it will be difficult to fight the bear deer forming ud.
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If you don't die and have spiders, don't use the Air Force, use the ground forces, and the bear deer can add some AC. If there are a few heavenly ghosts, don't care, keep an eye on the spider and hit it, you must hit the spider first, don't hit the lichDuring this period, it is best to isolate the fat man, and do not let the fat man attack the fawn.
Force the spiders one by one into the ground, and then fight the ghosts. Pay attention to the bloodless soldier rejuvenation or preservation stick.
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With a bear top fat man, if the blood is less, he will immediately come back and become a humanoid to add blood.
The Demon Hunter takes the lead, and the Jungle Guardian pesters the fat man.
The defender uses tree spirits and archers, be sure to hold the position, do not let the other party in, give priority to shooting the heavenly ghosts If you can, use hero harassment as much as possible to delay the time of the ud, develop technology, produce the Chimera as soon as possible or cooperate with the bear + horned eagle beast + archer.
The archers go up and down the horned eagle beast according to the situation, and deal with the heavenly ghosts first.
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There is no solution, relying on technology, and the immortal is a rookie, and there are spiders who don't need heavenly ghosts.
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The spider web came down to fight, although the Chimera had a lot of blood, but it ran slowly, and the skin was brittle, and the spider's attack and defense were all Kechimera's.
In the words of the heavenly ghost, the heavenly ghost has it in 2 books, and the Chimera wants 3 copies, and it is expensive, you have to suppress it before the Chimera is formed, such as killing the elf, knocking him out of the mine or something, the Chimera is also very wood-consuming, and if the ne elf is harassed a lot in the medium term, unless there is a goblin laboratory, he will definitely lack wood.
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Hit it with a spider The heavenly ghost has no advantage in beating the horned eagle with a spider web They are under the spider web The Chimera is money Beat the Chimera Are you still afraid of the horned eagle?
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Don't think about it, the heavenly ghost can definitely deal with it by operating, the group supplement is very important, don't rush to kill the Chimera first, cooperate with Lich Frost to make a horned eagle, and DK to protect Lich
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You have two heavenly ghosts, and the other party has three, why can't you beat it.
Then you will have more ghouls in the early stage, so that the other party will spend more money on defense. Drag the formation time of the opposing troops. One or two books seize the time to open a mine, as long as the economy comes up, how to win!
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In the case of knowing the intentions of the other party, it is recommended to play the early stage.
Don't technology, as long as the population, the opponent's forces are formed late, and the early stage is forcibly rushed.
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Spider stray webs This is all simple People on the earth know it You know it when you look at the mainstream battles, heroes buy group supplements and invincible anti-sec kills are ok people.
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The first can be an alchemist, the second is a panda, the panda is a certain level, and the alchemist can be in the air. Later out of the deer (promoted to the offensive and defensive).
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As an amateur veteran player of NE, it can only be said that NE is not advantageous if it is human-machine. NE is characterized by floating, good reconnaissance ability, high attack and low blood of its own troops, strong small-scale combat ability of the game type, and jumping out of the bear, bird, deer or blowing wind or jade butterfly with the least number of troops. Rely more on mercenaries and pandas.
In the normal battle with people, the economy of the two sides is about the same, you can build BR leveling in the wild, elves hook mercenaries, and steal mines. Just watch the games of moon, zhouxixi, life and others. And playing crazy computers is equivalent to the opponent's economy and military strength have been suppressing you.
It was difficult for the weak archers in the early stage to smoothly transition to jump technology, and the defense capability of the NE base was relatively weak. Winning the Crazy Computer is the rogue play of the Infinite Siege Hero in the early stage of the Double Barracks Huntress. If you play with the computer normally, the win rate of playing HUM and ORC is good, and the UD is 55 open.
And I can use UD to face two crazy computers, but I can never win with UD and fight people. As for the code tower of the 1v11 crazy computer of ORC and HUM, the BP of NE is too expensive and brittle, the size is large and the range is short, which is not realistic, and this style of play has no value in practicing operation. Therefore, man-machine is unbalanced, and there are many bugs, so why not use bugs on the platform?
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If the UD hero level is high, there is no solution, and the hero level is low. The UD Air Force is formed, and NE can't be defeated at all. The key is that you can't make the opponent too comfortable developing technology and improving the hero level, and the strength of UD lies in the high-level heroes and high-level troops.
ne should do a good job of reconnaissance in the early stage, if the other party directly holds the late air force, you can consider 2 ways of suppressing the riot soldiers, through the ballista and a large number of troops, suppress the opponent at home, let him spend a lot of resources on maintenance and resistance, so that his later air force formation will be much slower. The above idea is completely aimed at the opponent's transition from other troops, and the way of playing directly jumping technology, if the opponent adopts the game of dog turning to the sky ghost, or the game of technology spider, it will be considered separately. The key point is to detect in the early stage, find out the opponent's intentions, and then make appropriate adjustments, there is no set of tactical systems that are unsolvable, the key is that you have to seize its weaknesses to attack, some tactics if you don't grasp the opportunity, there is no way to fight later!
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Hold the rhythm in your own hands Don't be led.
First of all, the idea is to speed up three bear deer 3 years before leveling up the opposite side of the heavenly ghost to harass just leave a few ac at home to defend and protect the elves heroes go out to practice a little bit if you feel that you can't prevent it from getting a bp or you can also take the elves with you when leveling up.
Note that it's a quick three, and you stay in two, and you don't have any advantage in hitting him.
After studying the expert level, the two heroes of the bucks AC went to attack the UD base and opened the mine at the same time.
Doing so can contain the opponent's heavenly ghost Note that this wave doesn't mean that you want to take down the opponent You can't take it either. It's just to open a mine and consume the opponent to drag on time, and I feel like I can't fight and go back to the city After all, it's someone's home field, and I will return to the city when the troops are dead.
Then your mine was successfully opened, and the heavenly ghost couldn't be demolished in the face of a good mine. The troops can return to defense in time, and the opponent is not the home field, only the heavenly ghosts, and your troops are completely on the opposite side, and he will have to wait a long time for the ice dragon to come out.
Soon the economic advantage of the double mine rose up The mixed troops of the buck antler eagle cooperated with the high-level pandas The troops took the initiative to fight when they had a population of more than 70 and did not let the other party hold back to the high population and then consumed some and returned to the city and then held back to more than 70 to fight again...
He has no money, you have money, and sooner or later he will die on the other side.
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You're out of the horned eagle, the ice dragon, and the heavenly ghosts. You're out of Chimera, too.
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The Chimera has two different types of attacks, a magic attack that is mainly used against combat units and has a splash damage effect, and a siege damage that is used against buildings. After researching the Corrosion Spray, the Chimera will only have siege damage. Attention, it has the effect of splash damage, and there is a lot of blood, and the attack is also high, and there is an attack under the spider web, so using a spider is definitely a loss.
The best way to deal with it is the air force, when you see the opponent's full Chimeraga, you should build another barracks, double barracks out of the heavenly ghosts, the heavenly ghosts and the horned eagle beasts are actually fighting the number, the Chimera can't be in the air, the flight speed is slow, and the heavenly ghosts can chase and destroy. NE's air forces can either only be against the air, or they can only be against the ground, and the undead air forces are the king, and the air force is more than the undead, not looking for death.
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Now the mainstream is the twin ghosts of heaven and earth! Definitely won't come out though, fight enough and heroes strong enough! But as soon as the heavenly ghost comes out of the supergram, in this case, he insists on coming out of the horned eagle, the horned eagle and the heavenly ghost are two people who fight to the death, and the one with the largest number wins, if he wants to come out, the horned eagle will not have many stone statues!
Win steadily! And you can also feed the hero level, how about using your level of hero net troops! It's yours to win!
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1.If the opponent doesn't build troops in the middle of the term, but just builds a tower, the Storm Ice Dragon, then it's too late to be happy? The opponent is an absolute rookie.
UD upgrade multiple towers, but also build ice dragons, there will definitely be fewer troops in the middle of the term, don't be in a hurry to attack, open a few more mines, do a good job of reconnaissance, don't let the opponent open mines, and at the same time quickly mf, open the level with the opponent's hero. With the economy, you can play as much as you want, poison balls, magic immunity potions, single passes, preservation, invincible or something, buy whatever you want, 4BL storm a large number of deer + a small number of bears + 2 ballistas or 3BW + 2BC out of the horned eagle + Chimera can be.
2.If the opponent is a common large number of heavenly ghosts + a small number of ice dragons, it is generally dealt with with a large number of deer + a small number of bears, at this time the panda level is the key, and the high panda wine and fire combo is very powerful. If you have money, poison balls, magic immunity potions, save them and buy them.
3.If it's ted's style of play, the opponent is using dk+naga+lich's zz flow, and 1-2 ice dragons are transferred out in the later stage, at this time ne will be very passive, and the horned eagle will be zz netted, and it won't work if you make less, the bear is in front of the ice dragon + corrosive ball is seconds, and the fawn is zz again, the hero level and population are the same, and 80% ne loses.
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If you can afford it, you can use the Horned Hippogriff and the Chimera, and the Chimera will deal with the towers on the ground, and the Hippogriff will be super strong against the air, and the Ice Dragon can't beat it.
I'm talking about the same population situation.
Or, take advantage of the weakness that the ice dragon can't attack the fawn It's good to come out of the pure deer, and the bear deer flow of LS is not good for dealing with the ice dragon The bear is squirted twice by the ice dragon and dies.
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Exploding the fawn blocking his door, and then attacking his tower with a ballista, if he comes out, the fawn is on, and he can only hide back!
Another option is to buy a few empty boats, carry the deer and the hero, raid the back door of his house, kill the dragon, and then use the ballista to build a tower at his door (note that there must be a deer to protect the ballista!). )。
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There is absolutely no bear, and the bear is equal to experience. The ice dragon hangs after a few sprays, and the only release is the violent blade car, go to his house to plant bp don't plant it in his field of vision, and then out of the fawn, throw the blade and tear down the tower, he can't afford it, the fawn don't go into the range of the tower, just drive away the ice dragon who comes to throw the blade. After pushing the tower, the old house will be demolished, remember that the demon went to smoke the demon who rode to death.
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You can get out of the fawn, if you have a goblin store, buy a bomberman, just blow up a tower and it's gone, buy 3 of it, and it's almost flat.
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Bear deer, the black man takes the deer to lure the frost dragon away, and the panda takes the bear to tear down the tower.
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Definitely a bear deer.
This is to restrain the ice dragon.
That's how they beat me when I used ud.
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Fawn + Ballista.
Ballista Point Tower. The fawn guards the Ballista to protect it.
The fawn is dedicated to the ice dragon.
That's it.
Set it up, Step 1Turn on the power supply, and then plug in the network cable, plug the line into the WAN port (usually the blue port), and then connect with the computer network cable just plug in which LAN port, after doing these jobs, then you will see that there is an address and account password behind the router, after connecting, enter the address you see in the router in the browser, generally of course, if you are using ** online Internet access at home, then you have to prepare an additional modem, commonly known as "cat"). >>>More
Of course, the best friend, in my mind, still depends on the best friend, thinking that he is mine, and his relationship with others is not as good as mine, but when he has a better friend, I will naturally feel that I am abandoned, forgotten and even deceived by friendship, but these things can't be good, so I still live a good life, friends are still friends.