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These are a matter of proficiency, first of all, you have to understand the skills of your heroes, the skills of the opposite hero, whether you will be stunned in the past, whether you can kill, whether you can control, whether you can come back alive. That is to say, before you rush, you have to know a little bit about the consequences of rushing over, and you have nothing to say when you kill halfway. Knowing how much damage you can do and how much help you can give your teammates is a matter of how good you are at the game.
Play this, don't pay too much attention to their scolding, and come at your own pace. Play slowly and play more to seize the opportunity. For example, if you're an ant, it's pointless if you're the first to rush to the front and be set on fire, or you're plagiarizing, and you won't zoom in until your own group is wiped out, it's definitely not good, this still depends on your own understanding of the form of the game, like this.
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You judge what position you play.
C (main core) is the battlefield harvest.
Meat is sold team battle skills released damage attracts to death doesn't matter.
Pay attention to the screen and don't lose your teammates.
You can choose two teammates on you, which is more moderate.
In fact, you can control the rhythm yourself, as long as you win the team fight, no one will say anything about you.
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There is no magic on the other side, the number of people you have the advantage, the level is superior, the control is not there, when the skill CD is in the middle, and the crispy move is decisive before the exam!
There are more people on the other side than you, 33Defend the high ground and don't go down blindly. There are many grade gaps. Control is more than shrugging.
As for the entry issue, if the DPS is not reached, the positions of the two sides, the positions of key heroes in team battles, etc., all need to be considered.
As for the problem of teammates spraying you, if it's in the birdhouse, just ignore it. Add a clan or group.
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Well, just say that you will understand! Take a look at 09's ** Although he sometimes criticizes his teammates, to be honest, he plays with sincerity! Look at him**, you can know when you can go on the minimap as much as possible, in addition, some heroes are suitable for rushing up and the heroes are suitable for the back row output For example, if you play an axe king, you should go up and pull the hatred and then let your teammates keep up with the output
If you play with a musket or something, your teammates will go up before you get on, and you will definitely be scolded for seconds
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Others rush at you, and if someone scolds you, they will say that the person rushed first.
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Someone is born to play dota,This has long been confirmed,But it's not that people who don't have enough talent in the game can't play this game well.,As a hardcore dota player,I can tell you very responsibly,Compared to the 64 version,The current dota is already very low-end.,Don't spray if you're not used to it.,This will undoubtedly only expose your dish.,Everyone who has played it from that version.,It's not a secret.,The current dota is simply unbearable.,I'm afraid people won't make up the knife out of the blade of suppression., I'm afraid that people gank can't come out of the secret shoes and soul rings, I'm afraid that MT is not stable enough to change the vanguard shield, I'm afraid that I can't get up in the later stage to strengthen various skill attributes, and there are all kinds of 2B players who come up with big hands, anyway, I don't have to go to fight, and I'm safe and steady on the line, okay, I'll farm an hour 6 god outfit to save the world, and if you get off, you will say that your teammates are not protected in place, I want to ask, your neck is hanging on your hips. Anyway, the current Dota is to fight the knife and fight the equipment. Having said so much, I just told LZ that now the game really can't be watched, not only can't improve the level, but also seriously affects the appetite.
60 minutes of the game 2, 3 heads are also embarrassed to be released? If LZ really wants to improve the level, just go to watch the game of the 64 era, absolutely exercise people's consciousness, and after watching it, you will understand, it turns out that this is the charm of DOTA.
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In general, it depends on what position you are playing If it is a meat shield, of course the group is in front of the team This is not the meaning of rushing but the position is relatively high to bear more damage for the team But you must not be too far from the team Even if you are a meat shield Run to engage with another five people and have no teammates to help It must be a matter of a few times Otherwise, you have to lose your skills to save your life This will cause a team battle to fight four or five or no skills to put The control of the distance Here is an example of the two sides playing in the middle of the river Both sides are on their own high ground If someone rashly walks down the river (teammates are unprepared) Although the distance is not far away, it can almost be called a rush Of course, if the entry of heroes in other positions depends on the specific situation, this can only be practiced more For example, the sacred cow Although he is not a meat shield, he is often the first to go on Because he has good control skills This is also the reason why he jumps is for the first hand The auxiliary is added to the state If you don't die, for example, silence is his task to live Finally, correct a problem There is no so-called head-grabbing As long as you can kill people What does it matter who kills them? You see, those who play the game, how can they talk about stealing people's heads? Saying that others are stealing people's heads is just a distorted concept of novices after they don't kill people themselves, because they like to use human heads to measure technology, and brag to others about how many people they have killed, haha, if they fight too much, they will naturally see through this layer.
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You have to cooperate with your teammates, and it is best if your teammates are in danger, and you rush up and collect the heads and save your teammates, and this is the cooperation, and it depends on the timing.
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I rub. All I can say is that you didn't find a good team. Why do I feel like you're always being told by others that they don't look for problems from themselves? Hi, I, let's talk.
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Kindness.. It's actually quite simple. It's just that you and your teammates just throw skills at the enemy. Look. As long as the total amount of damage you can do here is greater than their HP. I can come back alive. Let's be decisive...
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Look at the lineup of heroes you and the opposite side, the equipment gap, the vision control, and the timing, and you will know it after practicing more.
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There is no absolute in this thing, the main thing is to look at the position of the hero, for example, if you are a bone method, you will definitely be scolded by someone if you rush first, if you are a centaur, tide, if you don't rush, of course others will scold you, if you are a big late, then you will never be scolded by anyone if you receive the head, if someone scolds, he is more s13,,, but if you are an auxiliary or control, you grab the head, then it is your fault.
You have to communicate more with your teammates when you play Dota.,When to cut in, you can discuss more.,Your own realization.,No matter how you play, no one will say anything about you.。
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Look at the old party's video and he'll tell you that the professional god has retired.
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If you are late and cut late, you can collect people's heads. Say that you are God.
If you are meat, cut early, open the battle to your teammates, and say that you are fierce.
If you control the field and control everyone on the opposite side at once, say you are a cow.
But you have to know that in the Dota world, there will always be arrogant and arrogant people. They don't care what they say. As long as you can control the scene and strategize, you'll be fine. Watch more**, just think more when you play.
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Dota said how to hand,Go to Hao Fang to find a few novices to practice。
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I don't agree with the opinion of the first floor, and he said that the anti-first is the situation where plagiarism can survive. With Lion cooperating with others to plagiarize, it is likely that it will not be released in seconds. Look at the lineup on the opposite side you said, I feel that the timing of your play is okay.,You don't have a bkb early team battle, you can't go early.,Wait for the other party to limit the skills and lose some.,Your friends have also kept up.,You're on.。
If you don't get on your teammates after plagiarism, you will definitely lose the first round of skills on the other side. PA can't come out of bkb before it was too brittle, I'm afraid that the limit of about 1000 blood volume is not enough to see. Indecency is king.,Later it's out to collect people.。。
But you can't be too late to finish your teammates with death, and you can be half a beat slower than your teammates before you get out of the bkb. This is just right, and when you get out of BKB, you will go directly to the mage.
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It can only be said that your level is still far behind, and it is not a question of whether you cut in at the right time, but that you will not be able to get out of equipment.
It's not that PA is anemia and brittle, but PA is brittle in your hands, and you come with crazy straw sandals, you spend so much money, you don't add a drop of blood, you can't stand, what's the use of sucking blood? If you want to improve your level, you should use your brain more, don't look at the strategy to get equipment.
To give you a recommendation, the prosthetic leg vanguard dominates the stun hammer, and it is estimated that your skill points will not be added, forget it.
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In fact, the tide should not be the first hand, his big should be used to reverse the first hand with a better effect, for example, the opposite big tree is enlarged, the tide is bigger, you b past to harvest is very good, because there are many restrictions on the opposite side, if there is no restriction on the opposite side, you go directly to the second person who has a control and it will be done. But in the case you just mentioned, you can't get rid of the opposite restriction in seconds within the effect of his ultimate, so you're still not wrong.
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In the end, if you don't die, this result is acceptable, after all, the experience of three kills and the money that can be collected in two ways later
When hitting passers-by, you have to have your own rhythm, if you can't find it, try more heroes with rhythm, such as Beastmaster clockwork, this kind of strong first gank, I recommend practicing the hero of Beastmaster.
The team battle output is that the opponent has the strong control of the lion god horse, and it is best not to be sure of the second drop, so it is best not to be on it when his skill CD is good.
But like you said, go in first, the hand is big, you have enough output to get rid of the opponent's core mage in seconds, so don't hesitate to go straight on.
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Personally, I think that you are not the right choice, you think like this, as soon as you are on, other people's basic skills will hit you, your Pa blood is super tender, and you are basically red after a few clicks, so I think your choice is right.
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The problem of plagiarism is identified.
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Theoretically, it's true that it's necessary to put a round of control on the opposite side and then go on But the tide has already controlled the field first, I think you should cut into the back row to find those crisp and controlled first, and B is 5 seconds, CD is good, you may be able to B in and then B out, but I haven't played Dota for a long time, I don't know if it's right, I hope it helps you.
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There's nothing wrong with your idea at all Each hero has its own positioning Your positioning is the late stage of the big team battle No one dies in the team battle, and you don't die at a loss The early team battle is to let you collect the head and suppress the opponent's push line so that they can't continue to push The tide is big and it's no problem Everyone knows the importance of the first move The key is who else do you have? You have to look at the camp for a long time and don't know where your flashpoint is, if there is no flashpoint, then you can't go blindly bkb doesn't have to come out that depends on the opponent's magic control If you don't use it much in the later stage, you don't have enough experience to come out of one It should be when you play too much BKB is not as good as you imagined Especially now after the weakened BKB
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1l You're not entirely right.
LZ First of all, Dota is a game that has a lot of variables when it comes to team battles.
If you don't have any equipment in this lineup, what if you see the 5 secret methods on the opposite side, the coal pit, and the mage team that attacks the armor, isn't it still destroyed?
Dota team battles can actually do anything, as long as it's not 5 supports, and secondly, you can't meet a perfectly balanced battle (terrain, equipment, etc.), 1l is just an ideal situation, if the opposite person walks more scattered, your combo will not appear.
Any facelift is the best lineup as long as you cooperate well.
It's okay to focus on practicing a few heroes, but the main thing is awareness.
If you don't understand, wqq I 821181154
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There are two important points in team fights:
One is the first move.
One is formation.
Heroes like Mag Puck es.
The controller must have a good sense of awareness.
Whenever there is an opportunity to make a move, seize it.
Get the first move, and you have the upper hand.
The next step is to keep the skills up.
WL+SK+LINA+ES+ late stage (LUNA is very recommended, rush into the big opening, it should be no problem), this formation focuses on ES, ES must jump the knife, the timing is accurate enough, after the big, WL big rescue, on the other, basically no problem.
mag+sk+lina ts+tiny+late, there should be a pure late, a full-fledged hero in the formation, like potm, sf, qop, etc. Can be before and after. It would be more helpful.
mag + wl + vs + tiny + late game.
I would like to make three suggestions.
1. If it is an offline competition, designate a team battle commander, communicate more verbally, and use UT online
2. If you really have a good team fight, choose a small Naga, once the situation gets out of control, open it up immediately, and then either prepare a round of combo or retreat directly.
3. Analyze your own and the opponent's lineup before playing, whether 5v5 is suitable, or a small range of gank or split push line is better, team battles are sometimes a good way to solve the game, but it is not the only way.
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Look at the equipment and hero matching. If the other party has a jump control, you have to keep 1 skill from jumping out. He's an output, but not a resistant.
1. Don't rush over, because if the level is not very poor, the other party will definitely check the eyes of the upcoming group. If you're going to be seconds, you're going to be hurt if you don't output.
2. You will have a hero of flesh and a hero of control, and if you control the situation, you must always follow, because you are the output.
3. The other party has no cattle and has little group control, so you can directly create more illusions, and the doppelganger axe is a good choice. It is possible to stealth the doppelganger axe with three illusions and one real body at once, and no one knows which one is real.
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