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The problem of the machine's checkpoint.
There will be a white sticker on the right side of the bottom of the PSP host,There are three dashes connected with 4 groups of numbers,The second of them,The third group is the number we are looking for,The last PSP200X is the version of the identification machine,Look at the last number on the line,Generally speaking,The middle two sets of numbers should be consistent with the number on the packaging box,And the number in the battery compartment of the machine。 (You need to open the battery cover first to see the sticker inside) But the actual situation is that the PSP that is now shipped back to China is basically transported separately from the main engine and packaging, and then repackaged when it arrives inland, so many machines with the original chassis number have become incorrect, which is very normal, especially the Japanese version of the machine. Because the Hong Kong version is relatively easy to ship to the mainland, it is not difficult for the Hong Kong version of the machine to find the right chassis number, but the Japanese version of the machine is very rare.
However, there is one thing that must be remembered, that is, the number on the bottom of the machine must be the same as the number in the battery compartment. Because these two places are connected to the same machine, no matter how the machine is transported, the two sets of numbers cannot be separated. If the numbers in these two places do not match, or if the numbers can be matched but the paper is damaged, the machine must not ask for it.
In addition, it is not excluded that there is a problem of refurbished machine re-pasting paper, but if it is a replacement, there are generally traces of stickers that have been pasted on the host. And the imitation of the paper is more blurry than the original, as long as you look carefully, whether the old or new can still be seen.
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The host and battery of parallel PSP are smuggled separately, so basically they can't match the number (there are fewer pairs, and they are more expensive), and we all don't have the number, so it's okay to be optimistic.
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Some of the smugglers were unpacked and transported, and there were cases where the numbers were not right. It's okay!
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It doesn't matter, as long as you can distinguish between assembling batteries, these questions are not a problem for you.
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PSP original electric lock reason:
1).Charge the PSP raw electricity with an assembled charger.
2).Use a charger with a nominal value deviation (e.g., a charger with a nominal value to charge the PSP original electricity.
3).Charge the 2000 battery with the PSP1000 (but it is OK to charge it the other way around) "Note: It is the PSP1000, not the charger of the PSP1000".
4).The battery has not been used for too long, and it has not been charged before storage (there is no inevitable relationship between the two).
The main features of battery lockout.
1.When the battery is put into the machine to charge, the charging light has a bright orange color, and there is a battery logo in the upper right corner of the boot screen, showing empty power, and the battery balance is always displayed as 0% when you enter the "battery information" to check the battery balance, no matter how long it is charged, this kind of lock is the main feature of the 1000 type original power locked.
2.The display is normal when charging at the beginning.
But the battery balance is also 0%.
After a few minutes, the charging light goes out, and the battery balance is displayed "-" when you turn it on, which is also the lock-up feature of the PSP1000 battery.
3.Put the battery in the machine to charge, the charging light will not light up, there is no battery logo in the upper right corner of the boot, and the battery balance in the "battery information" is displayed as "—" exactly like the battery is not put in. However, after a few hours of charging, this condition will return to normal.
This type of locking is generally a characteristic of the 2000 type of original electricity being locked.
4.Put the battery in the machine to charge, the charging light will light up, but it will go out not long after, turn on to check the battery balance and display "-".
This type of locking is generally a characteristic of the 3000 type original electricity being locked.
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Playing while charging will not lock the battery.
This is reassuring. 2000 and 3000 original current unlocking methods.
1. Leave it alone, put it on the outside for an afternoon and let it discharge on its own.
2. Disassemble a simple lighter and take out the electrical discharger, and hit the positive and negative poles of the battery once or twice.
3. Find copper wires and small bulbs or small motors, and add PSP batteries to make a small circuit discharge.
PS: Finally, I would like to send a few knowledge about the maintenance of PSP batteries.
There is no problem that the first three times of the newly purchased machine should be deeply charged and discharged (the charging light can be turned off), and there is no need to deliberately ensure that it is discharged every time and then charged.
A deep charge and discharge can be done for a period of time to correct the battery level statistics (but this will not increase the actual capacity of the battery).
Batteries that have not been used for a long time.
It should be placed in a cool place to reduce the rate of its internal self-passivation reaction.
The protection circuitry is powerless to monitor the self-discharge of the battery.
Batteries that have not been used for a long time should be charged with a certain amount of power to prevent the battery from being over-discharged during storage, which will lead to damage caused by over-discharge.
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