FS leveling talent is fire or ice solo training

Updated on Game 2024-02-09
21 answers
  1. Anonymous users2024-02-05

    Fire method. At least level 40 was before. Here's why.

    1.Fireball is 2 levels earlier than Ice Arrow. Each level of skill is.

    2.Fire spells deal more damage than ice.

    3.Fire control and survivability are indeed lower than ice. It's up to the operation to make up for it. But the gap between the two is not so big. Reason see 4

    4.The former ice method of talent refrigerator. Now you can learn it. This is the weakening of the ice law.

    5.A fire method. Just go with the operation. Equipment can be kept up to date. Survival is not a problem.

    One more point. There used to be. It seems to have changed a few days ago, and before the fireball range was 35 and the ice arrow was 30Now ice seems to be able to refer to 36But I don't know if it's talent or what. Just updated. Probably an enhancement to the ice method.

  2. Anonymous users2024-02-04

    Personally recommend ice.

    Although many say that the fire in front is good, it feels too draining, and it will rest when you hit 2 monsters. The single damage of ice is a little smaller than the fire ratio, but it is less than blue, so it is about the same.

    The difference is that the fire has hot, and the crit is more cool, but there is basically no crit attribute in the front, and there are few opportunities, 3,4 times to die, and there is 100 blood left in the back, but you have to use the magic of hitting 300, wasting blue.

  3. Anonymous users2024-02-03

    AOE of fire in the early stage and ice in the later stage

    I told you everything, fire in the early stage, ice in the later stage, the early stage is to output, a sheep is enough to save life, and the later stage needs aoe and control, so ice is better than fire I'm angry

  4. Anonymous users2024-02-02

    Ice talent is easy to level up, there are more choices, and it is easy to cooperate with others in a team.

    Fire has a higher damage over time attack output.

  5. Anonymous users2024-02-01

    Before level 40, all fire system.

    Level 40 Wash Talent,All plus ice system,Like slowing down,There is a certain chance to freeze the target.,After freezing, the crit hits increase by 50%.,Critical damage increases by 100%,It's a must.。

  6. Anonymous users2024-01-31

    The explosive force is very strong, and the single-second monster effect is very good.

    Ice control and survivability are strong.

  7. Anonymous users2024-01-30

    The fire method has high explosive power but few control skills and poor life-saving ability. The ice method is safe, but a little slower, the choice is yours.

  8. Anonymous users2024-01-29

    The leveling is of course a fire pull, with high damage and fast upgrades.

  9. Anonymous users2024-01-28

    That's what I added. Use fire before level 40. Make a large fireball and enhanced burn, and change the ice after level 40. Look at the operation, the operation is good, and one person brushes in the rain. Bad operation. Organize a pastor to go violent. Leveling is fast.

  10. Anonymous users2024-01-27

    Don't play FS for many years! Hehe! Personally, I think talent is groped out!

    I didn't have any talent when I played FS before! Later, I will slowly do it myself! The talent that others say is just for reference!

    The specific talent depends on your actual situation! For example, what fb is often placed on equipment?Something!

    Ice f, the blizzard and the water must be strengthened! The rest is to pile up ice arrows, don't think too much about upgrading! It snowed all the way to 70

  11. Anonymous users2024-01-26

    What people want is to upgrade their talents.,It's how to point out the talent when you upgrade.。。。

    Let me briefly say that the first layer, the first one is to reduce the ice arrow reading bar, and the second one in the middle (I usually can't remember the name of the talent, sorry), because the shorter the time, the more damage it causes, and it is always king; And then there's the stinging bone (the first one on the left, I remember this...) After all, a 15% chance of freezing is very good, and the ice method is always the first to control the field.

    Then continue to point to the talent of adding damage.,Appropriately point to extend the freezing time such a control talent.,Injury-free talent (that is, the talent that reduces your own damage is not used.,At least it's not very useful when leveling),There are a few talents to pay attention to.,One is to strengthen the ice pick.,This talent is basically a waste talent whether it's leveling or playing FB in the future.,That little bit of improvement isn't big.,PVP is still a little bit useful as a control.,And then there's the talent on the left side of the ice protector (I forgot again. This recommendation is on the point when leveling.,Send an ice ring.。。。 It's very practical for FS who want to practice AOE technology.,But sometimes this talent can add a lot of weird.,So technology is king.,It's useless to level up after the cold of deep winter.。。。 There's no wonder you need to output for a long time, and the following talents can be done by yourself.

    The talents in the future are very practical, especially the water element.

    To sum up,Leveling recommends the deep ice method,It's a good choice to upgrade the aoe monster with strong control and high violence.,If you're very confident about your operation,,You can also use the control of the deep fire to aoe.,After all, the output of the fire F is very high.,AF's,It is recommended to use it in JJC and ZC after 70.,Kill and scream.。 LZ should be new to FS, pay more attention to yourself, FS is simple, but it is also very high-end.

  12. Anonymous users2024-01-25

    If you level up, you can use the ice method.

    Mage talent. talents

    Minimum level requirement: 70

    Required Skill Points: 61

    Cold Talent -61

    Frost Chill - Level.

    3 3 Enhanced Ice Arrow - Level.

    5 5 ice floes - grade.

    3 3 Ice Fragments - Level.

    3 3 Frost Barrier - Level.

    2 2 Extreme Frost - Level.

    3 3 Piercing Ice - Level.

    3 3 Icy Bloodline - Rank.

    1 1 Enhanced Blizzard - Level.

    3 3 Extreme Cold Extension - Grade.

    2 2 Frost Energy - Level.

    3 3 Crushed Ice - Grade.

    3 3 Rapid Cooling - Grade.

    1 1 Intensive Icicle - Level.

    3 3 Deep Winter Cold - Level.

    2 3 Fragmentation Barrier - Grade.

    2 2 Ice Protector - Level.

    1 1 Extreme Cold Wind - Level.

    5 5 Ice Arrow Booster - Level.

    2 2 Ice Finger - Level.

    2 2 Thinking Cooling - Levels.

    2 3 summon water elemental - level.

    1 1 Piercing Chill - Level.

    5 5 Deep Freeze - Grade.

    1 1 This is okay if you single JY monster and AOE

  13. Anonymous users2024-01-24

    There's no need to be in deep ice.

    Think about the 11 that the first floor gives you

    A 50 Ao Bing is the best FB talent to use.

    Monograph magic 3 more explosions.

  14. Anonymous users2024-01-23

    I say. You're under level 40 right now.

    Now all talents are added to the fire.

    Focus on adding damage and critical hits, while paying attention to your own blood, and always remember on the road to leveling up that more blood is the last word! When you upgrade the equipment you encounter, you can choose equipment with thick blood and high intelligence while not reducing or appropriately reducing the damage of spells, because how to control your own life and the ability to continue to sail when you are late can greatly help to improve the efficiency of upgrading.

    Furthermore. After you have gone through Brother Zheng's endless grinding of dungeons, doing quests, etc., when you finally reach level 50, you can find a mage trainer to wash the talent, wash it into a frost talent, and add all the frost talents! Because that's when you'll learn the Ice Protector and most importantly, the Water Elemental!

    These two killer features will allow you to quickly save the day when you encounter more terrifying monsters on high-level maps and in the Outlands. In this way, you will experience the deep ice period of the mage, and it is because of this that you can truly understand the true meaning of the mage, and when you reach level 70, you can wash it into deep ice and arcane talents, and quickly improve your equipment through dungeons, once you can reach my equipment level one day, then you will have great achievements in the echoes of the apocalypse!

  15. Anonymous users2024-01-22

    Austerity. point) The frost is biting.

    Strengthens Ice Arrows.

    Pack ice. Ice shards. 3 Knowing the Burning 3 Elements is accurate.

    Extremely cold and frosty. Bone-chilling ice.

    Cold blood. 2 Ride the Void 3

    Enhanced Blizzard Files.

    Extreme cold extensive. Frost conduction. Crushed ice.

    Rapid cooling. Intensive icicle technique.

    Frosty. The cold of deep winter. Fragmentation barrier.

    Ice Protector. Ice Arrow boosts efficiency.

    Ice Finger. Mind cooling.

    Summons the water elemental.

    Strengthens the water element.

    Bone-piercing cold. Deep freeze.

  16. Anonymous users2024-01-21

    I used Olympic Ice 40 0 21 Ice Plus Quenching.

  17. Anonymous users2024-01-20

    O'29: Arcane subtlety.

    Dot. Reduces the threat dealt by your offensive arcane spells by 40%. Arcane Focus.

    Dot. Reduces the chance of your enemies to resist your arcane magic by 10%. Arcane Focus.

    Dot. Gives you a 10% chance to enter a power-saving cast state after casting any of the damaging spells. Saving Cast Status reduces the amount of mana consumed by your next damaging spell by 100%. Awaken.

    Dot. While channeling this spell, your mana regeneration rate is increased by 1500%. Lasts 8 seconds.

    Strengthens Magic Blast.

    Dot. Reduces the cast time of your Magic Explosion.

    Second. Enhanced spell countermeasures.

    Dot. Gives your Counter a 100% chance to silence the target for 4 seconds. Calm and relax.

    Dot. When activated, your next Mage Spell with a cast time of less than 10 seconds becomes an instantaneous spell. Arcane Mind.

    Dot. Increases your maximum mana by 8%. Arcane boosts.

    Dot. Increases your spell damage and bash chance by 3%.

    Ice 22: Strengthens Ice Arrows.

    Dot. Reduces the cast time of your Ice Arrows.

    Second. Ice shards.

    Dot. Increases the damage dealt by your Frost Spell's critical strike by 100%.

    Strengthens the Frost Nova.

    Dot. Reduces your Frost Nova's cooldown by 4

    Second. Bone-chilling ice.

    Dot. Increases the damage dealt by your Frost spells by 6%. Rapid cooling.

    Dot. Once activated, the cooldowns of all your Frost spells will end. Extreme cold extensive.

    Dot. Increases the effective radius of your Frost Nova and Icicle spells, as well as the range of your Ice Arrows by 20%. Frost conduction.

    Dot. Reduces the mana cost of all your Frost spells by 15%. Ice Barrier.

    Dot. You are enveloped in an ice barrier and cannot take any physical or magical damage for 10 seconds, but you cannot attack, move, or cast spells during this time.

    The main purpose of my own research is to maximize the damage of the Ice Arrow.

    I don't have a talent for ice crushing.

    Because I think the premise of high crit after adding points is to be frozen, and the nova of fs has a CD time of 21 25, which should be used more.

    Do it for life, not for a critical hit.

    Not to mention the fact that now there is much resistance n.

    It's not as good as the biting ice.

    No + blizzard.

    Because that can only be.

    Slow does not affect +

    No + Enhanced Ice Pick is a disadvantage.

    But I can't help it if I don't have enough talent...

    Personally, I think this + has an arcane mind.

    Arcane boosters and Frost channel.

    Strengthens Ice Arrows.

    The combination of Qi Calm can shoot ice arrows with better quality and more quantity.

    Compare favorably with the lower FB

    As for pk.

    It remains to be examined.

  18. Anonymous users2024-01-19

    Arcane (7 points).

    2 2 Arcane subtlety.

    3 3 Arcane Concentration.

    2 2 Magic Absorption.

    Flame (0 points).

    Empty --Play more Warcraft Zone --

    Frost (54 points).

    3 3 The frost is biting.

    5 5 Enhanced Ice Arrows.

    3 3 Ice floe.

    3 3 Ice Shards.

    3 3 Extreme Frost.

    3 3 Chilling ice.

    1 1 Icy Blood.

    2 2 Extreme cold extends.

    3 3 Crushed Ice.

    1 1 Rapid cooling.

    2 2 Cold as ice.

    3 3 The cold of deep winter.

    2 2 Fragmentation Barrier.

    1 1 Ice Protector.

    5 5 Extremely cold winds.

    2 2 Ice Arrow Boosts.

    2 2 Ice Finger.

    3 3 Thinking cooling.

    1 1 Summons the water elemental.

    5 5 The cold that pierces the bones.

    1 1 Deep Freeze.

    With a match should meet your conditions, of course, some points do not have to be according to my arrangement, you can arrange according to your own situation

  19. Anonymous users2024-01-18

    Personally, try 61 o'clock, it's violent. FS is now a talent change, and it's all good. It's a deep ice talent.

  20. Anonymous users2024-01-17

    Agree with the view upstairs Strongly recommend the deep fire talent Remember that it is "deep" fire Must be deep !!

  21. Anonymous users2024-01-16

    Go to my space photo album and have a look.

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