What are the main lineups of Dota internationally?

Updated on international 2024-02-09
17 answers
  1. Anonymous users2024-02-06

    Each team has its own characteristics.

    The opponent will also counter some of the opponent's key heroes based on this.

    Anti-hero hero selection is also part of the Dota game.

    This is where the battle begins.

  2. Anonymous users2024-02-05

    Brother, I'm going to tell you that Dota is not a true three.

    Only tactics with heroes.

    Dota tournament regular mode mm has ban heroes.

    Choosing a lineup is a must for professional captains.

    It is important to ban who chooses, and ban the opponent who is powerful or unfavorable to your own tactics.

  3. Anonymous users2024-02-04

    There is no lineup you are talking about.

    Because Dota is flexible.

    There are only some small combinations that are more comfortable to work with, such as the Fire Maiden Gaza King combination, and the IMBA is not omnipotent.

    You have a high explosion, you have a push on the opposite side, you have a push, and the opposite side of the reverse push, so flexible talent selection is the key to winning.

  4. Anonymous users2024-02-03

    Any 4 heroes plus the landlord Of course, play 4 to protect 1 to protect the landlord.

  5. Anonymous users2024-02-02

    Light Monkey. Twin Sheep (Lion + Shadow Shaman).

  6. Anonymous users2024-02-01

    The mainstream is still 4 guarantees 1 bar, or 3 guarantees 2. There is also a push lineup or a gank lineup.

  7. Anonymous users2024-01-31

    This lineup highlights only one feature:**.

    System-speaking, this is a lineup that takes into account gank and team battles, after all, there are a lot of large group controls, and the control of small skills is also very high, especially a bunch of aoe bursts that hurt (except for a burst skill outside CK, which is also from aoe).

    As far as the split is concerned, it can also be said to be very **: the double C combination in the middle lane is placed; There is no problem with the captain of the advantage lane, there is no big problem with the Phoenix disadvantage lane, and there is a DS mixed field control F with wandering support. It should be said that Coco is not particularly strong (after all, it's a melee, the attack speed is super painful, and he can hardly take the lead), but if you can cooperate with DS (pull + top, it's easy to hit after the level of pulling.。

    In this way, the output of the 2nd company is also terrifying) can also get a hero like Fengxing.

    But the biggest flaw in this lineup is: what if you can't play? After all, it's a strong, aggressive, and instantaneous lineup with a lot of melee skills and ultra-long-range skills.

    But there is only one CK for the point control of the first hand.,As a hero who is extremely RP-oriented.,There's also a bit of a problem with your own body.,This kind of bull can suppress the rhythm of team battles with a backhand.。 And the corresponding is the problem of ability in the later stage.,After all, the early stage is extremely emphasized by the outbreak of the legal system.,In the later stage, if CK falls down every time he kneels first.,It's too weak.。 And because there is also an extreme tendency to attack, as long as you fail once after the outbreak of a team battle, there may be problems (the lineup that emphasizes the outbreak of the transition cannot accept the loss of any team battle (you can imagine, after a team battle, Captain Ice Soul Heixian is gone, and he fights 2 for 2, and the opponent's late harvest rhythm.

    After 30 minutes, the wave when the opponent takes out BKB will be very difficult to play))).

    But after all, this is an extremely strong hero combination (because the flashpoints of the 2nd lane are very fast, and the double C in the middle lane is not explained, and if the dominant lane Coco decides to play the limiting force, it is the soul ring level 3, there will be a level 2 mark + level 1 water, so that 600 yards are almost stress-free and the perfect start, and there is a hard control of nearly 3 seconds. There are DS ion shields, galloping and vacuum connected to control, which can control almost all inferior heroes). If Coco and the middle lane open the situation, there is a phoenix to connect (because there is a very big problem in the choice of the phoenix's ability, the main gank is the laser flow (all the skills of the first 3 levels are available, and then choose a main rise among them), so that the coco kills in the advantageous lane is very strong, but the probability of a tragedy of egg breaking and death in the team battle is large, and the team battle is easy to fight without a demon, which is very problematic; The other is 12 mutual points inferior single stream, but the output will be a little weaker when dealing with the meat shield), so it is very easy to fight.

    It can only be said that this is not a lineup with a low margin for error, after all, if both sides are strong team battles, it is likely that there will be a problem of killing and you are weak in the later stage. But it's very ornamental.

  8. Anonymous users2024-01-30

    Weakness, the early line can't be said to be stable, and it feels like half a point.

    And I feel that the output heroes on the opposite side of this formation are all out of the BKB meat shield hero flute also has it It won't take long, right? The opposite side will soon be able to bkb flutes.

    And then how do you want to fight?

    If I play Meat Shield Hero, my first meat outfit is usually the flute, the second heaven, and then develop the dragon's heart, those Vanguard is ignored, if I play the late stage of the opposite side control more, I am sure that bkb, it won't take long, the opposite side is a little better, and it will be a little difficult for you to drag through the middle stage.

  9. Anonymous users2024-01-29

    The lineup looks ferocious, and they are all CW regulars, but it is difficult to maximize the effectiveness of each hero when combined, and it is not suitable for playing large groups. The main disadvantage is that there is no AOE, and it is difficult to play when encountering DK + small Y or SS brainless boost, which is squatting and guarding; The control is unstable, afraid of rushing to the face, there is no meat to top, and no one can protect the phoenix in the team battle; Slow demolition of towers in the middle and middle stages; The initial split is not easy to play, and it is easy to be pressed.

  10. Anonymous users2024-01-28

    The strength point is that the explosion is high, and the team is relatively meaty.

    The disadvantage is that the captain and the phoenix are still not as good as the real group control.

  11. Anonymous users2024-01-27

    I really don't understand that your lineup is awesome.

  12. Anonymous users2024-01-26

    There is no real big late stage.,CK's big is easy to be cleared by all kinds of AOE.,Even if he's more than 4000 blood.。。

    Ghosts, fishmen, prophets, bone laws, and bull heads can target them.

  13. Anonymous users2024-01-25

    This lineup is playing continuous output! This lineup in the middle is very easy to play, it is to grind the blood on the opposite side, and the instant outbreak is chaos, the phoenix is big, the ship is big, the weakness is obvious, and there is no forced restriction, so if you can't keep people, the value of the phoenix is not an egg, it's a fire. AA and CK cooperate with IMBA, these heroes are all mid-term fierce, it may be very problematic to use violent mages to press and fight in the early stage, and there are 3 short hands, the phoenix is too brittle in the early stage, and the phoenix is not at a good disadvantage, so you can't kill if you burn the fire, and it's easy to be killed.

    The black and yellow mad battle puppy has killed this lineup, has the landlord thought about it?

  14. Anonymous users2024-01-24

    You choose a tide, enigma, mammoth, casually + two heroes (such as: Dragoon, Prophet, with late stage, with group control, with a line) The same level is very good to play, and the big move is taken away directly, so pro.

  15. Anonymous users2024-01-23

    Mystery. Ice Girl. lion。Little Black. naga。。Say whatever you want.

  16. Anonymous users2024-01-22

    Dota is divided into C-bit, Solo bit, Gank bit, and auxiliary bit.

    Now the pace of Dota is getting faster and faster, so the original main C-rank heroes such as Big Naga and Ghost are not very popular, so it is recommended to choose heroes who can fight or resist pressure in the early stage, push towers or lead lines in the middle stage, and super gods in the later stage (such as dragoons and druids). Now it's generally a pure C plus a pseudo-C, or two pseudo-Cs.

    In the solo position general list, it is required to lead the team's rhythm to actively gank or push after the first black day, so as to pull the space to help their C-rank heroes play money and grow. (There are many such heroes, I won't talk about them one by one).

    Let's talk about the auxiliary position, a good auxiliary and a good C position are equally important to the team, a team cannot everyone be a big brother, someone must come out to do the dirty work, someone must drag each other at a critical moment, and protect the growth of their C heroes.

    Finally, let's talk about the dota lineup, generally only allow up to two heroes who have been on the line for a long time, and if there is no good first hero, there must be a good back. Dota is divided into C-bit, Solo bit, Gank bit, and auxiliary bit.

    Now the pace of Dota is getting faster and faster, so the original main C-rank heroes such as Big Naga and Ghost are not very popular, so it is recommended to choose heroes who can fight or resist pressure in the early stage, push towers or lead lines in the middle stage, and super gods in the later stage (such as dragoons and druids). Now it's generally a pure C plus a pseudo-C, or two pseudo-Cs.

    In the solo position general list, it is required to lead the team's rhythm to actively gank or push after the first black day, so as to pull the space to help their C-rank heroes play money and grow. (There are many such heroes, I won't talk about them one by one).

    Let's talk about the auxiliary position, a good auxiliary and a good C position are equally important to the team, a team cannot everyone be a big brother, someone must come out to do the dirty work, someone must drag each other at a critical moment, and protect the growth of their C heroes.

    Finally, let's talk about the dota lineup,Generally only allow two heroes who rely on the line for a long time at most,If there is no good first-hand hero, then there must be a good back-hand hero.,For both the first hand and the backhand, the large group control can be taken (such as big and small cows、Tide),And then emphasize that there is a priority at the same time,You need to have a certain aoe ability and the ability to lead the line (which is why the prophet is very useful in the passerby bureau).

    In fact, there is no such thing as the best dota lineup, only the best dota teammates!

  17. Anonymous users2024-01-21

    Looking at the Dota lineup depends on hero skills and hero positioning, there must be at least one team control on one side, one late, one support, and the other two are not a big problem.

    The main group controls are Tide, Warlock, Two Old Cows, Half-Human Mammoth, and Enigma.

    There are great changes in the later stage, and the popular ones in general version updates will also change in the later stage.

    The 10,000-year support is the Demon Wizard, vs....

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