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The advantage of this lineup is single damage, and the continuous output ability and grabbing the back row are relatively strong, but in fact, this advantage of this is easy to be restrained by the explosive lineup with group control. The situation that is easy to be restrained is that the opposite AP is meat, and then the ADC operates well or develops to catch it without dying.
Objectively speaking, I think I can score 60 to 70 points, and this score is still because of the existence of ** master, sometimes he can cut the back row very inexplicably and then come back to kill more.
As for improvement, it's up to you where you want to go. Personally, I tend to have a lineup with group control or aoe, like the wood-wood jungler said upstairs is good, and then change to the fire man in the middle lane, Annie and the like, and assist in changing a wind girl (more recommended wind girl) Qin girl and the like who can protect the Night Hunter, because as long as the night can play the output, and it doesn't die, it's very simple to win. Or radical point Dawn Goddess or other big control, during the team battle, a wave of outbreaks directly cripples the opposite side, and the opposite side can only flee in the wilderness.
In the end, I'm just talking about general rules and my own understanding. And in the real time battle, if you ** master and night hunter play well, and the early development is better than the opposite, it is completely possible to break the restraint lineup. Lineups are important, but coordination and operation are also essential.
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Since it's two late days, there is no barrel that can't be said, and the jungler can be changed
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Use Galen pressure on the top, fox in the middle, blind monk in the jungle, and policewoman + Ann on the lower road. Crush them!
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Onoki Wood, Aid Robot or Lava, Shot Lux, you can try.
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Excuse me, hammerstone auxiliary, what money is there as a tank
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Are the two going to make a piece of heaven in the later stage?
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Generally speaking, the standard ranked lineup is: 1 main, 1 secondary, 1 uplaner (mostly sub-T), 1 jungler, 1 late ADC
The division of labor in such a lineup is quite clear, and the decisive victory often lies in the sharpness of the gank and the cooperation of team battles.
As for the dual ADC lineup you mentioned, without assistance, it is a problem to be eye-catching, and it is a problem to grab money with 2 ADCs, which are generally fragile in the early stage, easy to be gank, survival and farm ability are very important, such a lineup can play an advantageous game, and the output can be maximized. Once you fall into a disadvantaged game, then as long as the ADC can't get up (basically very brittle), then the team battle effect is quite small, and the basic AP set will be seconds, and it is not easy to turn over.
In the case of such a lineup, you will either have an advantage in the game, or you will have to get up in the late stage to avoid large-scale team battles.
The output of the early stage of the ADC is not objective, if there is a strong gank, then it is best to take the head, if you can't take it, you must avoid small-scale team battles in the early stage, the early advantage of the double ADC lineup is not large, and it will be slowly reflected in the middle stage, small-scale team battles are easy to play, but large-scale team battles must not be avoided.
As long as you keep the advantage, or keep it even, then the late game is quite terrifying, if there is support on the opposite side, then it is quite less output than the team fight, and the dual ADC can quickly get rid of the opposite side support and output and disperse firepower. The team battle is chaotic.,It's not black that you may not know which ADC is better to output.,The running position of the dual ADC is very important.,Long-lasting output is the king.。
To emphasize,Support heroes are either able to milk and shield or can control,If you can't drop it in seconds, once the 2 ADCs are cut into the back row by the opponent (similar to monkey AKL high seconds plus strong survivability output),The chance of death is very large。 Once you die, then the teamfight is basically lost.
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Basically, in the team.
Half-meat on the list: Captain, Monkey, Raven, Kenan (requires energy consumption lines, and is more meat controlled) Mid Lane APC: Fallen, Fox, Ancient, Death Song (high burst and good escape) Bottom Lane ADC:
Male gun, bounty, airplane (the main output in the later stage, the station pile can have the highest output) auxiliary: Sorakka, Qin Girl, Wind Girl, Bull Head (can provide ADC high endurance and can cooperate with ADC to have an explosion).
Jungler: Scorpion, Blind Monk, Beast (this version requires the efficiency of the Wild Monster, and can have a strong rush, and the Jungler needs to be responsible for the early wandering and dragon control).
Basically, that's all for a game, but there are also doubles or 2, 1, 2 and so on. Requires the cooperation of teammates.
If you have any other questions, please ask them.
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The advantage of the lower road dual ADC is that it is a good line, and the opposite ADC has an advantage when fighting, think about someone who is an ADC point and you two ADC point people? The other side generally doesn't dare to fight with you at all, unless the jungler comes to help. The advantage of this is that the ADC can be very strong in the early stage, as long as the opposite ADC dares to stand forward A soldier, the two of them will double point him and limit the number of his replenishment.
The disadvantage is that the two ADCs will grab money, who assists whom, who develops unless you just start the game can say good, otherwise it is easy to appear that the two ADCs can't get up, and the two ADCs together have no ability to recover, if both sides are desperate and don't die, the opposite ADC may be assisted by themselves to make up for two blood and be full, the two ADCs on your own side, how much blood is how much blood is spelled out, and you can't make it up. Two people don't necessarily buy eyes when they go, they both want to develop themselves, and if they take care of the jungler on the opposite side, they will jump on the road.
If you play ranking,It's definitely not recommended to double ADC.,It's very unstable to play like this.,It's a big situation to jump.,After all, both of them want to develop their own if they choose ADC.,So strong reinforcements,Don't buy eyes.,It's definitely not easy to play.。
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Four open black, if it's like others say, all of them support heroes, it will be very troublesome in the later team battle, because you open black, there must be black on the other side, if you all get support heroes, you will find that there is at least no damage of two big skills in the big team battle.
I'd recommend using Panson on the top laner, as well as to protect the mid lane, as well as to match gank. Later transfer to meat. Black cut is enough.
If you are in the jungle, use Zhao Xin, when Pan Sen is ready to go, Zhao Xin will walk over, the other party will definitely run, then Pan Sen controls it, Zhao Xin three q. If he flashes, he can also use E to catch and slow down. Guaranteed to kill on the road.
In the later stage, it can also be guaranteed to cut the back row with Pan Sen. It is enough to turn meat + three phases in the later stage.
If you want to AP, it's best to use AD-type assassins, such as Zai and Tyrone. This is because you can make an appointment to cut a piece into the back row.
The ADC must be VN. or EZ, male gun. Three people ran out to cut the back row, the ADC was too dangerous.
But the back row is solved, so what does it matter if the meat is left. VN can be a tank killer and kill fast, and EZ can prevent being cut. The same goes for men's guns.
However, it is also troublesome if you play with the help of restlessness.
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You can try full-screen streaming, it's fun.
Be cautious when placing orders. Jungler Sparta.
APC Dead Song Bomberman.
ADC EZ Delevingne.
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2 power meat shield, 2 output, 1 auxiliary combination, 2 meat top in front, 2 output is best for intelligence heroes (the kind with high range damage), most of everyone's leadership is not enough in the early stage, in order to make the purple card play, many people will choose a 4-person combination. This configuration can be a serious bottleneck in the early game. Unless you have a purple power-t, it's still best to pick a 5-player deck.
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The upper single depends on the crocodile, the jungler relies on the prince or the blind, the apc relies on Ali or the leopard girl, the ADC relies on the EZ or VN, and then a meat, up.
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