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If the level is comparable, it is unknown that it can't beat Cassadine, and it is unknown that there is an outbreak at level 6, but what about Cassadine at level 6? Not only can there be a burst that can take people away, but it can also be used as an escape skill, that is to say, 2 are level 6 unknown to come over to the second Kasa, Kasa can silence him to break the ultimate, slow down, and the ultimate, flash past to chase and kill, if Kasa has a low blood line, and can't fight, the ultimate, dodge backwards and escape. If you have the ability to grind blood, Kasa is not afraid of a Q.
So he's still more advantageous.
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From my experience of punching in Sardinia 30 plates and about 100 plates, Cassadine is a lot stronger Casardine's Q can be exchanged for an ominous Q, and the silence effect makes the ominous can not be E Trigger the mark of Q After reaching level 6, Casadinian will have a greater advantage Q can interrupt the ominous ultimate Open w and the ominous fight is not false at all. Specifically, I still have to open a personal operation.,I used to play unknown.,Now I'm starting to play Casadian and Akali.,I think it's still too easy to be targeted.,And especially rely on teammates.,It's difficult for teammates to play a role if they can't play an advantage.,Pure hand play to give points.。
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Looking at the personal hand speed, theoretically speaking, Lasardin will not die in an unknown second, unless the equipment is very different.
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I won't talk about the equipment, but from the perspective of skills, the ominous is mainly output by R, and the ominous R can be interrupted by the silence effect of Cassadine's Q, so, if you want to match the line, Cassadine is still powerful.
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Cassadine is unknown. Level 6 is the same.
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Void Blade [Shortcut W] Passive: Cassadine's normal attacks deal extra magic damage. Active: Cassadine's next Normal Attack deals significant bonus magic damage and restores mana. When activated, Cassadine's Normal Attack is reset, Passive: Cassadine's Normal Attack draws energy from the Void, dealing 20 (+Ability Power) magic damage. Active:
Cassadine recharges his Void Blade, allowing his next Normal Attack to deal 40 65 90 115 140 (+Ability Power) additional magic damage and restores 4 5 6 7 8% of lost mana (20 25 30 35 40% of lost mana when attacking enemy heroes).
When a unit casts a spell near the energy pulse [shortcut key E], Cassadine will absorb energy, and when it is charged, the absorbed energy can be converted into pulses, dealing damage and slowing enemies in the cone area in front of it.
Consumes 80 mana.
Cools down for 6 seconds. When a unit casts a spell skill near the effect, Cassadine will absorb energy, and when there are 6 spell casts nearby, the absorbed ability can cast a pulse of energy, dealing 80 105 130 155 180 (+Spell Power) magic damage and slowing 50 60 70 80 90% for 1 second.
Got it, damage plus passive.
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The current version of Cassadine wants to be a second person.,You have to stack R before cutting.,If the damage is maximized.,Stack four layers of R to play a set of sets of ignites must be able to second one.,But it's the kind of one that has no return.,Because stacking four layers and then R going in to play a set of your blue will be empty completely.,Even if W stabs someone, it's not enough to support you to come out again.。
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A set of seconds is the previous Cassadine, and now the Cassadine has been reduced to an ice fist sticky, if you are seconds can only say that you are too brittle, he will definitely not be able to second you when you have an ice rod.
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The outbreak is high.,AP is generally a set of second people.,,Or a set of disabled.。
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So what do you want to equip ??If he doesn't have the equipment, can he be a second?
None of this is useful, you Netcom plays telecom, or on the contrary, it's very stuck, and the next accelerator is fine.