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Do not attack the opponent's live or thick and powerful pieces.
Try to stay away from the opponent's live or thick and powerful pieces.
All chess is for the sake of being able to surround the most intersections, don't take pleasure in eating children, for example: eating ten pieces is 20 meshes, but at the same time people surround 30 meshes, then you still suffer.
The chess shape is the basis of all actions; Otherwise, it is easy to be attacked or difficult to develop.
Rooting or self-replenishment can be reassuring to oneself and making the opponent feel tricky.
Now it must be the most anxious chess.
For example, the eye position required for rooting, the life and death of the chess, the thickness of the chess, and the key points of the increase in the number of eyes on both sides, followed by the simple chess with a substantial number of eyes, which is generally the place where the two sides enter and exit the most, and then the place where the simple official size is basically not affected.
The first place to gain is a critical point that must not be missed, as long as it does not have a greater adverse effect on other allies.
Use a few pieces to settle a side, and then you can get rid of it and throw it first.
Because troops had to be sent everywhere on the chessboard, and the layout had to quickly seize the key points, as long as the troops sent were basically encamped and there was no danger of being wiped out by a strong attack, troops could be sent to other areas.
Think big.
It is not based on the gains and losses of one city and one place, but on the basis of smaller losses in exchange for larger gains Of course, this is an ideal . Under normal circumstances, if there are roughly equal gains and losses, the two sides can temporarily agree to harmony, but in order to achieve the final victory, we must strive to surpass the opponent in terms of goals, so you must have a more objective overall understanding and more potential means than the other side, so you can be optimistic.
Try to make the enemy's sub-force repeat, or confine itself to the air below the third line, while oneself strives for the good cooperation of the sub-force, high and low, far and near, offensive and defensive, this is a way to win.
How to raise chess.
Be familiar with some common formulas and be able to disassemble them, and know their ins and outs; The layout can choose one or two, only one or two for a period of time, slowly experience the key points, think about the gains and losses of both sides and the changes contained in them; Do more life-and-death questions and tesuji questions, such hard work is opportunistic.
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There is less progress, and the progress is slow, so you usually have to practice more and do more life and death questions.
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The main thing is impetuousness.
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There are at least three ways to calculate the winner or loser in Go:
1. Number method: The method of calculating the victory and defeat of Go commonly used in China, also known as the Chinese number method, the current Chinese Go rules stipulate: 3 and 3/4 of the black chess stickers, that is to say, 185 pieces win, and 177 pieces of white chess wins; Of course, China also has a number.
2. Number method: Japan and South Korea both use the number method, and South Korea is learning from Japan, referred to as Japan-South Korea rules, but it is not the same as China's number rules, such as double-live and eyeless.
3. Ying's rules: one of the three major Go rules alongside Chinese rules, Japanese and Korean rules, founded by Mr. Ying Changqi. There are also flaws, such as the fact that a false hand can be used as a robbery, which is different from the Chinese rules.
But it also has his advantages: the use of the fill-in counting method, that is, after the final game, fill in the blanks formed by both sides of the grid, and then compare who has more left, more left, indicating that the total empty is less, and it loses.
Go, a strategic two-player chess game, was called "Yi" in ancient China and "go" in the West. It is popular in East Asian countries (China, Japan, South Korea, and North Korea), and is one of the four arts of qin, chess, calligraphy and painting. Go originated in China, is said to have been written by Emperor Yao, and has been recorded in the Spring and Autumn Period and the Warring States Period.
During the Sui and Tang dynasties, it was introduced to Japan through Korea and spread to Europe and the United States. Go contains the rich connotation of Chinese culture, and it is the embodiment of Chinese culture and civilization.
Go uses a square checkered chessboard and black and white round chess pieces to play the game, and the chessboard is divided into 361 intersection points with 19 vertical and horizontal line segments, and the chess pieces walk on the intersection points, and the two sides alternately move the chess, and cannot move after the pieces fall, and the one with more enclosures wins. Because Black took advantage of the first move, it was artificially stipulated that Black should give White a post at the end of the game.
In ancient China, black and white placed two discs at the diagonal star position (diagonal star layout), which was a seat system, with white taking the lead. The modern game of Go was developed from Japan, and the rule of the seat was abolished, and black came before white, making the changes of Go more complex and changeable. Go is also considered the most complex board game in the world.
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Because the winner of Go is not determined by who has more pieces, the point is determined by the number of pieces, and the number of pieces that are lost and the number of empty pieces that are enclosed must be calculated.
Go uses a rectangular checkerboard (which looks like a square) and black and white round chess pieces to play the game, and the chessboard has 19 vertical and horizontal line segments to divide the board into 361 intersection points.
Because Black has the advantage of occupying the land first, it is artificially required that Black give White a post at the end of the game. Go is considered the most complex board game in the world.
Chess pieces: Chess pieces are divided into black and white. Most of them are oblate (there are also Ying's chess pieces with double-sided protrusions). The number of chess pieces should be 180 black and white pieces (see Chinese Go Rules).
2002 edition). The pieces are round.
In China, it is common to use a piece with a flat face and a convex side, while in Japan it is common to use a piece with two convex sides. The "Yongzi" produced in Baoshan, Yunnan, China, has been favored by players for more than 500 years. Other more precious chess pieces are agate, shells, etc.
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Summary. The outcome of this game of Go is determined by how much territory you occupy. If you eat a lot of food, but you take up less territory, that's not good.
Why does Go lose when you eat too many pieces? All the rules of Go.
The outcome of this game of Go is determined by how much territory you occupy. If you eat a lot of food, but you take up less territory, that's not good.
Let's introduce the rules first: (1) Two players in the game. (2) One side uses a black seed, and the other side uses a white seed.
Each side moves one move and takes turns in turn, and one side cannot take two moves in a row, the first move is the black piece and the first move is played, and the first move is played by white. (3) When playing chess, the chess pieces should be placed at the intersection point t, and as soon as the chess pieces fall on the board, they can no longer move on the board. (4) Determine the winner by the amount of land occupied.
5) The beard of the chess game without "qi" should be removed from the pan. (6) There is no Tong Jian to block the intersection of "qi", and no more chess pieces can be released. (7) There are restrictions on "initiation" of "robbery".
8) There are other provisions for handicaps. The above eight rules, one to three are easy to understand, and four to eight are explained separately to facilitate understanding.
Well. Explain it.
This shows that eating more does not necessarily win, and the key is that your territory occupies a lot. The land occupies a lot. That is, you can have more eyes.
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1. Chinese rules.
The first step is to remove the dead son.
The second step is to count only the number of points around one side and record them (generally the points are in units of ten points).
In the third step, if the number is black, subtract 3 and 3 4 discs, and if the count is white, add 3 and 3 4 discs. In the fourth step, the result is compared with 180 and 1 2 (half of the 361 points on the board), and if it is exceeded, it will be considered a victory, otherwise it will be a loss.
The number of black eyes is more than the number of subs, while the number of white meshes only needs to exceed the subs to win. In layman's terms, 177 pieces of white pieces win, and black pieces win. Let the first and let the son: let the first do not stick the eye, let the child paste back half of the number of let children (as if the transferee received the order in advance).
2. Japan and South Korea rules.
The rules are the same in Japan and South Korea, using the number method, and the black finale is 6 and a half meshes. Count the number of eyes of one side and record it, then count the number of eyes of the other side and record it, then black subtracts 6 and a half meshes, and finally compares with white, and the more wins.
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Go has been with us for so many years, and you know how to win Go.
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Sticking to the purpose, black 183 subs win, white 178 subs win. For the purpose of sticking, black should have 184 subs to win, and white should have 177 subs to win. The rules of Ying's Go game are black stickers 8 points, similar to sticking 8 meshes, if there are no other penalty points, black will win with 184 pieces, and white will win with 177 pieces.
In our country's rules, the number method is used to calculate wins and losses. Confirm the endgame, first clean up all the dead sons of both sides out of the plate, and then calculate the sum of the number of children of one side and all the points enclosed, the sum of the number of children and points is the same, and the number is counted in units), the empty points between the two sides are each half, and a point is a child.
The board is 19x19=361 intersections, and theoretically one side occupies more than half of them, that is, 181 intersections, which is a victory. However, since black has a certain advantage in moving first, in order to balance this advantage, the rules of Go stipulate that black must occupy at least 184 intersections to win, and the corresponding white can win as long as he occupies 177 intersections.
When there is no single official or other official, it is final. In the game, one side concedes defeat halfway, and it is the final game. The other side wins in the middle game.
To admit defeat is to place two of your own pieces in the lower right corner. Any game in which one side of the match abstains or is awarded a loss or draw by the referee for various reasons will also be final. The final game confirmed by both sides should be confirmed in the order of the turn, first by the turn, and then by the opponent with a piece of different color placed outside the line in the lower right corner of the board.
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