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Of course, there are two categories of vampiric effects, one is the aura typical of Skeletron's aura and sacrifice aura, which only has an effect on melee combat, and the other category is the serve effect, such as the dominant head (syphilis's plunder), the madness mask, the vampire mask, these vampires are useful regardless of melee range.
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After turning into a dragon, it is long-range, and the ice ball counts as an attack effect on the range, and Satan counts the vampire orb, just like the ranged heroes can suck blood and add ice eyes.
Lifesteal only counts the target you are aiming at, and splash damage to nearby units does not have a lifesteal effect.
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Of course there is, the attack effect after changing the dragon is called an attack effect, which is different from the serve, so the vampire serve will not be covered, so please feel free to use it.
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It has an effect, but the damage of splashing to the next mob when transforming at level 3 is not lifestealing
Targeting the target has an effect, but splash damage has no effect
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Yes Even if there is a frozen orb after 16, it will have a lifesteal effect, and the frozen serve of a ranged attack can be stacked with a lifesteal.
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The designated target has a lifesteal effect, and the damage caused by the splash has no lifesteal effect.
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Yes, and it stacks perfectly with all the attack effects after the dragon transformation.
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Yes Of course there is Brother is a dragon riding high play haha I like this late stage the most Very stable Remember the main 3 = =
There is a rookie master who breathes fire, which is not very reasonable His 3 skills plus armor and blood return are very kingly.
General Domination Prosthetic Leg bkb Assault That's it, Level 16 Most Tiger.
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Yes Lifesteal regardless of melee range.
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Yes, as long as it is a beating, you can see this **:
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No The deceleration and splash effects after the transformation of the dragoon come with passive skills, and DK suggests a helm of domination, which can turn Satan in the later stage.
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No, I usually play dragoons and go crazy and go to the cannon to ask for a high explosion.
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It's better to use fools, and add strength!
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Some. Can be stacked.
And heroes like Dragon Knight need to mix the line quickly to 16 and then find the opposite group to fight. With domination, you can jungle, but in fact, the main thing is to pull the wild. Dominate a monster (the big sa or the ranged soldier who knows the net, or the one who can blow the wind) and then pull the ancient wild.
51-53 seconds to pull. One wave per minute. Keeps accumulating.
After a certain point. Turn into a dragon and clean up. (Of course, you can't clear it after 16.)
16 levels short or almost money bkb when to go)
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Some of the dragon riders' attacks are attack effects, just like the ranged Ice Eye is also an attack effect.
And the dominant lifesteal orb can be both.
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It doesn't seem to be.,Only in the middle and late stages.,The attack is high.,Out of control.,The dragon state is negligible.,You still have to use the dragon state in the early stage.。
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Although the venom effect of the green dragon is said to be a magic ball effect, I have experimented one by one, and it can be perfectly stacked, of course, the splash of the red dragon can be even better, and the ice dragon's can also be stacked!!
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The special effects are all there, including poison, and that thing seems to be stackable with any orb and attack effect.
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Try it and you'll know.,Generally don't dominate.,Anyway, I haven't been out.,If you have money, you can directly pioneer the prosthetic legs.,And then you'll fight the dragon's heart.,It depends on the situation whether you want to go out of the Black Emperor.。
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Yes, the Dragonrider Transformation effect stacks perfectly with Vampire.
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Yes, it's the same as the range deceleration, but the animation effect has changed.
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Long-range lifestealing, stronger stake effect.
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Some. Ice serves stack with lifestealing serves.
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Ren Ran's dragon riding out of the dominance is still very strong.
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No, this is the difference between domination and Satan, domination without Satan is there, and the darts of the month 7 are the same.
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Yes......If you don't dominate and fight so strongly.
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Who you hit and suck whom, it has nothing to do with sputtering.
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Sputtering! Sputtering! It's not the simplicity of the law to let the ball effect frank and know the fruit!! Vampirism and that frost stack! It's like you can stack with Ice Eye when you go out of Domination! They can also be stacked.
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You're talking about Dragoon Level 3 Beard Body! The splash and frost mountain wheel freeze after transformation are not magic balls or teasing letter buffs, and magic balls cannot be stacked. The dragon ride out of the exhilarating + furious battle is very fierce.
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After transformation, Frost is not a orb effect, but just an effect. Orbs are just bloodsucking.
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Oh no, unless you're playing novelty, and you're only with a line, but the probability is a few tenths of a percent... It doesn't work when lifestealing from range)
Domination plus 20 attacks, good hitting, 5 points of defense, with their own skills plus defense, even if you are beaten when chasing people, it doesn't hurt, bloodsucking can be turned into Satan, 1 god outfit in the later stage.
Dragoon is not without a lack of blue, it is based on his blue interval, the speed of the sacrifice is really useless, and it is better to watch the lineup out of Lincoln than in the middle and early stages.
In fact, you should not know that long-range sacrifices can't suck blood, remember, the recovery of points is far inferior to % in the late stage, and the dragon riding is the late stage, and in the late stage, level 3 is the real essence, which must require high bloodsucking and attack speed (but it has to stand).
If you fight sharply, you can end it early, and you can come out with a crazy mask, attack speed is very important to dragoons, and a small amount of blood return to blue is not suitable as an ice dragon frozen dragoon, what he wants is to be able to successfully freeze the opposite side when a team battle breaks out on the opposite side, and constantly consume blood, so that teammates can attack them as much as possible, or let the opposite lineup disperse at once, and teammates deal with it one by one, at this time, you need a very strong bloodsucking (Satan), etc., or resist almost all spell explosions from the opposite side, Try not to be controlled or slowed down as much as possible (black and yellow staff).。
Output, well, rely on bloodsucking and phasing plus a strong attack after the ultimate.。。 (Money more with a glow). Generally you're very nb...
My conclusion on playing dragon riding (strength, I prefer to use dragon riding
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Keep one thing in mind.
For the most part, the dragon knight is not short of blue.
Domination is most useful for lifestealing, it adds defense, and it adds attack (24 points......... it should beI can't remember the exact number), but the most important thing is that it can also dominate monsters!!
Don't you know that Dragon Knight is very level?? Under normal circumstances, dragon knights will only participate in team battles when they reach level 16 and have level 3 powerful ice dragons, and it is .........basic to dominate a big Sabang dragon rider to pull the ancient wilderness
If I don't understand after saying so much, I don't have anything to say.
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The dragon rider came out of domination because the dragon rider domination created by Longdd pulled the ancient stream, rather than only valuing the vampirism of domination.
The reason for not sacrificing is that the Dragoon is a ranged unit after transforming and cannot suck life.
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The most important reason why the Dragon Knight does not offer a sacrifice is that the sacrifice provides a Vampiric Aura instead of an orb, and the Vampiric Aura can only be applied to melee units. In other words, the bloodstealing effect will disappear after the dragon rider belt sacrifice transforms. This is clearly unacceptable.
Hope to give points.
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The Dragon Knight is a late stage, and the domination can suck blood and add power, and after the dragon is changed, the sacrifice is no longer bloodsucking, and the sacrifice cannot be used remotely. And one of the main reasons is that the dragoon will be out of Satan in the later stage, so from the above aspects, the dragoon is out of control! The world of Dota is waiting for the landlord to explore, haha, the game is happy!
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The sacrifice has a bloodsucking effect in the near range, and the long-range is gone, and the later stage has to rely on the long-range dragon to fight. There is no advantage to short-range.
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You try to turn on a big dragon, it's strange that you can suck blood.
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The advantage of changing the dragon is that the fire dragon form at level 11 is conducive to brushing money In the early stage, the dominant wild monster pulls the ancient wild to save a few waves to level 11, and the fire dragon can be collected at one time The benefit is quite high Then the 100% splash of the level 16 ice dragon plus the range deceleration effect can be called a magic skill In the team battle, the restriction on the opposite side is very great The dragon rider has relatively high requirements for equipment to generate enough attack power However, the AOE deceleration effect of the ice dragon is enough to limit the DPS output and movement of the opposite side, which is considered to be a disguised output to the output of one's own side At the same time, the long-range attack of the dragon, plus the dragon rider itself, the strength type hero, and the high armor are a turret in team battles, as long as the equipment can be formed quickly, the dragon rider can be regarded as one of the existences that makes the opponent feel almost incomprehensible in battle, and it should be said that the strength of the dragon rider is more obvious in team battles If you want to talk about heads-up or something, it's another thing But the ice dragon's slowdown, coupled with the super long stun time of the dragon's tail swing and the high armor, make the dragon a more powerful hero heads-up.
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Generally look at the level 16 ice dragon, 100% splash damage with group slowdown, and it is also the kind of brainless A in team battles.
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Dragoons rely on stable output, not the kind of high explosion, and now Dragoons are all meat and semi-output. The dragon is 100% splashing acceleration and deceleration, very fierce.
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There are 2 reasons why it doesn't hurt.,One is that the level is not leading.,2 is that the equipment is very general.,Generally speaking, these two kinds of dragoons can be avoided.,There is fire to collect money.,There is a passive line.,Level 11 is a little more dominant prosthetic leg + power axe is very basic.,At this time, the wave of the ancient field pulled out has no pressure to stand a little farther a.,As the 1,2nd position to learn to dominate the line,Learn to support,The level must be leveraged.,16 levels must be bkb.,A little more stable C is even 2100 already in hand.,Strong group.,The basic skills of the dragon rider have been done, It is normal for passers-by to scatter birds and beasts.
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6J Poison Dragon DoT Damage The key is to be effective against towers.
11j Fire Dragon Sputtering is used for brushing money.
The 16j Ice Dragon is the most fierce, splashing acceleration and deceleration, and the effect is very buggy
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The dragon dragon is mainly to increase the speed of movement,The green dragon hits the tower with additional damage,The red dragon is 100% splashed,It's really cool to pull a 78 wave of ancient wilderness clearing,Level 16 is his most fierce time.,100% splashing,Plus deceleration,Team battles are really disgusting.,Version of the dragon his active halo skill casting distance has increased as if it's 600.,This change is very cool.,Originally, the dragon moved fast.,T people can still be far away on t.,So the dragon rider of the dragon riding is its core skill.,The dragon rider who didn't change the dragon was the life of the kite.。
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Level 16 splash slowdown, Dragoon level 16 wave ......
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Dragoon's positioning in the current game is meat plus control. You can also play core among passers-by, and you can add equipment for attack speed, with BKB, 16J ultimate infinite sticky plus 100% splash.
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Level 6 attacks are poisonous, level 11 attacks are poison plus 100% splash effect, and level 16 attacks are added to slow effect, similar to Ice Eye.
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Splash, the dragon's tail swing distance is increased.
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Outfit problem, after the cannon and war drums, the dragoon is the most powerful ice dragon, a tail swing, and then spray wildly, but if you don't have enough meat, you can't hurt enough, so let's make a bkb, If you are equipped with a few critical hits, you can be decisive and super-god.
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The 7l is kind of interesting, but everybody overlooks the fact that the speed at which he transforms ......The devil is in the details!
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Splash, slow down, move fast.
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