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The sum of the health added by the equipment is your extra health, and the meaning of causing extra health percentage damage should be able to understand it. Hand fight, ask.
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Extra health refers to,The amount of blood outside of the health value,For example, the stone man's passive is a shield.,This shield can be regarded as extra health.,Extra health damage refers to the extra damage in addition to skill damage.,For example, the fire man's skill will have a burn effect after hitting the body.,Norko's passive has a bleeding effect.。。 That's extra health damage... Hope you get an answer.
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Sejuani summons an Icestorm around her for 6 seconds, dealing 12 18 24 30 36[+1 maximum health] (+Ability Power) magic damage to nearby enemies per second, and 50% bonus damage to enemies affected by Frost and Permafrost.
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Equipping Talents, Runes, and Bonus HP is extra health.
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Health bonuses gained from equipment, runes, and talents.
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The hero's current maximum health minus the hero's natural health to grow to the current level is the hero's current extra health, including the health gained through runes (no talent system), equipment, hero skills, etc. Individual heroes also have extra health bonuses for their individual skills, such as the R skill of the Big Bug. Therefore, when a person who has stacked ten or twenty layers of ultimate, stacked forty or fifty minutes of indestructible grasp, has four maniacs in the enemy army of 5 people and opened gargoyle stone plate armor, and is triggered by the bloody hand, and carries his own 5 hats and 25 layers of books Lulu gives an r, his mouthful can be said to swallow mountains and rivers!
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LookLeague of LegendsExtra health is the number + after the base value of Grinding.
In addition to the health of the equipment, there are three fixed runes, and the last one provides growth health. The health provided by the skill is also considered extra health, and there are big bugs that often Wang You is seeing, Mondo.
Lulu. The health bonus provided by the runes also counts as extra health.
Extra health.
Extra health is relative to base health, and base health is based on the hero's level 1 base health and level growth attributes, and all other ** are extra health.
Such as the health buff effect of the Zealot or Green Armor. However, if the maximum health is increased due to the increase of the caster's level, it will not be counted as extra health. For example, Mondo and Alchemy's base health growth is very high, and even equipment that does not produce health will have more than 3,000 HP, but this does not count towards the extra health.
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Toggle Wither to Operation Settings in the settings, and you can choose to set the percentage of attack HP that prioritizes attack on the Action Settings pageAbsoluteThe least, if you don't know how to choose, you can check the instructions, in the instructions, you can choose the one with the least absolute amount of attack, so that it is easier to kill the enemy.
The names and titles are listed in the list of heroes in the national server, and the order of updates is in chronological order of the official server of the United States. Blue Essence** is 7800 for the first week when Heroes first open, and a week later.
The price of the socks will be reduced to 6300.
For each new hero released, a 6300 hero will be reduced to 4800, and for every 3 new heroes released, an additional 4800 or lower hero will be lowered to a lower level, depending on when the hero is released and how difficult it is.
Summoner skills.
It is a major feature of League of Legends, each player will have two independent skill slots for summoner skills, and summoner skills are calculated independently without any means of consumption.
However, it is an extremely important part of the game, and different summoner skills work very differently, so you can configure your summoner skills according to your own tactical and strategic needs or that of your team.
Summoner skills are unlocked as you level the summoner, but it's important to remember that you can only carry two different summoner skills, and you can't change them as soon as you enter the game, you can only change them until the next game.
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lolThe six heroes with infinite growth ability, the more they drag on to the later stage, the more terrifying it becomes!
I'm still in the big world.
2017-12-12 20:15Game creators.
Concern. LOL matches usually end in about thirty minutes, and the later you go, the smaller the gap between the two sides. But there are exceptions to everything, let's take a look at the six heroes with unlimited growth ability in lol, the more it drags on to the later stage, the more terrifying it is!
1. Sain. Thine has the ability to have unlimited health, and the existence of the W skill can almost increase Thine's HP indefinitely, and you can get a bonus to the maximum health by killing the target.
Thain. Second, the small law.
Xiaofa has the ability of infinite law strength, and passive skills can almost make Xiaofa's law strong grow infinitely when time permits, and the later it is, the more powerful it becomes!
Small law. Three, Qianyu.
Qianyu Rotten Orange has the ability of unlimited attack power, and the passive skill can increase the attack power as long as it attacks the marked target, which is quite terrifying in the late stage!
Qianyu. Fourth, hammer stone.
Hammerstone has the ability of infinite mana and armor value, and his damage value and defense can be increased almost infinitely, but he is more afraid of heroes with high AP damage!
Hammerstone. Fifth, big bugs.
The big bug has the ability to have unlimited health, and you can get a certain amount of health bonus by killing the target with the R skill, and the number of stacks after the revision can be increased almost indefinitely!
Big bugs. Sixth, the dog's head.
The dog head has the ability to infinitely damage skills, and when the Q skill stacking experience is added to a certain level, the skill damage is quite scary, and it is a trivial matter to hit any defense tower and crystal!
Dog head. These six heroes with infinite growth ability, the more they drag on to the later stage, the more terrifying it becomes!
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Sain Sain has the ability to have unlimited life, and the existence of the W skill can almost increase Sain's HP infinitely, and you can get the maximum health shirt and regiment bonus by killing the target.
Xiaofa Xiaofa has the ability of infinite law strength, and passive skills can almost make Xiaofa's law strong grow infinitely when time permits, and the later it is, the more powerful it becomes!
Qianyu Qianyu has the ability of unlimited attack power, and passive skills can increase attack power as long as they attack the marked target, which is quite terrifying in the late stage! Shed ants.
HammerstoneHammerstone has infinite mana and armor, and his damage and defense can be increased almost indefinitely.
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Health bonus: This is an additional increase in health on top of the base health points.
The rest of the bonuses: This is a lot of understanding, speed, magic strength, attack power, attack speed, lifesteal, etc.
ADC: Primary physical attack, listed for heroes like Wayne.
APC: The main spell attack, such as the fourth brother, Catalina and other heroes (some heroes AD or AP are fine, such as Kenan, Teemo).
cd: The cooldown of the skill.
T: Tank, Tank, Meat Shield, a type of hero that needs to take the initiative to take damage (such as Chrysanthemum Letter, Goddess of Radiance, Dragon Turtle).
DPS: This is the damage dealt by the hero's output per second.
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Life plus achievement means that after leveling up, the amount of blood will increase to a certain level, AD is a hero with a physical attack, and AP is a spell attack. cd is the cooldown time after the skill has been used.
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For example, if a skill enjoys a bonus, then when your Ability Power (AP) reaches 200, then the damage increase of the skill is 200*, and the AD (Attack Power Physical Damage) bonus is the same. The health plus achievement is the maximum amount of health that has been increased.
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Reply to the landlord:
The damage depends on the amount of health the enemy has lost' means that the skill itself does not have a fixed amount of damage, but rather determines the amount of damage that the skill will deal when used based on the amount of health lost by the target you are attacking.
1, this kind of skill is more for the blood cow type meat shield, for example, the flesh of the half-tube blood has lost 2500 blood, and one-third of the thin skin has lost 1500 blood, at this time, it is obvious that the skill will cause more damage to this meat shield, but you need to consider whether you should target the thin-skinned hero first.
2. The damage of this type of skill is different for each person of the range enemy.
3. It will be calculated for each goal.
4. Obviously, these skills are all finishing skills, and they are generally released before the final harvest of the teamfight or before you die.
Because the more remnant of the enemy's blood, the greater the effect of the skill, but you need to pay attention to whether it should be used to take away a remnant blood first to form an advantage.
If you have any questions, please feel free to ask
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This skill means that the less HP the enemy has, the higher the damage. 1. There is not much difference in the type of hero, the main thing is to see how much blood is left, and the less damage there is, the higher the damage. 2. The damage of the group is not the same, and it is calculated separately according to the amount of blood of each person.
3. This depends on the explanation of the skill, some are the sum, not more than one amount, and the skill description is written. 4. This kind of skill is generally more effective when the enemy is less than half blood, and it is generally not recommended as a starting skill for team battles.
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1.The lower the enemy's health, the higher the damage dealt. The meat of the half-tube loses much more health than the crispy third. Hitting the flesh hurts more than hitting the crispy skin. (Except for armor, the meat is very high).
2.For example, the damage of everyone in the range of the Wings of Demacia is not the same. Depends on the enemy's armor and the amount of health lost.
3.The damage is estimated to be between 200-300. Crowd damage is generally not very powerful.
4.Damage is determined based on the amount of health lost by others. Therefore, it is most powerful when the enemy is all blood. It's like the power of Demacia, the level 2 ultimate skill shows that it is a tank with 300 damage and can directly get half blood in the later stage. The damage is much more than 300.
Haha, I hope it works a little bit for you.
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This skill has the power of Demacia Galen's great, the Spider Empress spider form of Q, the leopard girl leopard form of Q, Demacia Wings R second down, etc.,To put it bluntly, it's the killing effect.,It's the same as the axe king in Dota.,The lower the health,The higher the damage.,If the slash skill is a group.,The damage is calculated differently for each unit.。 To put it bluntly, this skill is the last killing skill you put after you have put all the skills.
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Such skills are calculated based on the enemy's current HP. However, the damage is calculated based on the enemy's armor and magic resistance.
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Look at each other's blood, more blood or less blood.
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I know, it's too easy, but you'll have to choose me as your answer first.
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In fact, defense is more important.,Basically, heaps defensive equipment so that others can't beat you.,So you lose less blood.,That is,One is to reduce the value of blood loss.,One is to reduce the percentage of blood loss.,People's damage is getting higher and higher.,So the percentage is getting more and more cost-effective.。 However, most of the equipment with blood is also added to defense, and the two are not contradictory, only the relationship between master and slave.
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Actually, it's all quite important. Defense is more important. Because some equipment adds defense and attack at the same time. Health is different.
However, those heroes of the tank have increased their health and defense. Each hero corresponds to a different primary stat.
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Everything depends on the opposite side of the outfit!! Generally speaking, health is slightly more important, because health is always useful for taking physical damage and magic damage, but when the opponent has a percentage of damage or a green-clawed AD hero, health is not as important as defense!
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It depends on what heroes you're fighting with, if it's a hero like Bond, if it's a hero with a lot of pure attacks, it's armor for defense, it's for bloods, if it's for mages, it's for life and magic resistance.
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It depends on what hero you choose.
It also depends on what hero is chosen on the other side.。。
Armor is minus physical damage.,Magic resistance is minus magic damage.,Blood is the same.。。
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Defense: If you have vitality, you don't have defense, it's useless.
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Of course, attack and defense are equally important, and the two complement each other, so you can't give up defense while pursuing high attack, of course, if you practice meat shield, then it's an exception.
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Bispecific antibody 160 After the blood accumulation effect is the best, there is a data emperor analysis.
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Note: The following properties are the current version; Updated 2019-06-17
1. Enchantment: Blood Blade.
50% attack speed.
Passive Only: Basic attacks deal 4% of the target's maximum health as additional physical damage (max damage against creeps and creeps: 75) on hit. You can only hold 1 gold income or jungler piece of equipment.
2. Salvation. 200 health; +50% base health regeneration; +150% base mana regeneration; +10% cooldown reduction.
Unique Passive: +10%** and shield power.
3. Embrace of the Flame (returns in the version of the Extreme Blitz mode).
120 Ability Power; +10% cooldown reduction.
Unique Active: Deals 15% of the target hero's max health as magic damage, and increases their magic damage by 20% for the next 4 seconds (cooldown 90 seconds).
4. Salvation. 300 health; +150% base health regeneration; +200% to base mana regeneration; +10% cooldown reduction.
Unique Passive: +10%** and shield power.
5. Giant hydra.
450 health; +40 Attack Damage; +100% Base Health Regeneration.
Passive Only—Split: Your base attack deals 5 + 1% of your maximum health to the target, and 40+ your maximum health to other enemies within the cone radius.
Unique Initiative - Crescent: Your next Basic Attack will slash all units within a larger cone radius, and increase the slash damage to 40 + 10% of your Max Health Physical Damage (cooldown of 20 seconds).
6. Liquidation of Atama.
25 Attack Damage; +30 Armor; +30 magic resistance.
Unique Passive: Gain attack damage per second when fighting enemy heroes, towers, or epic creeps, up to a maximum of max health.
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