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Look what the map is!!
If TS practices a bigger mine and then builds a tower, he will come to dismantle it, and you will change homes with him!! I promise he's back in town!! Huntress has no armor and is afraid of punctures!!
In addition, TR is also a good choice.
Except for the huntress who came out late!! [Only TS maps, different methods are different! ] 】
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You still have to open a mine if he is a female hunter, what are you afraid of in the single battalion female hunting.
If you have two soldiers, you can open a mine, but you can't open a wave of muskets.
It is the king of the Terrans to open a mine, and the bear has come out of the hum single mine hum gg. It can only be a wave every minute.
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This is relatively speaking, when the population is 50, you have two heroes, and each has three bears and deer is formed, and when the population is high, as long as the number of bears can break the opponent's law and suppress the formation, it will be considered formed.
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- - About 50 population is good 12-17 farmers Double hero 10 population Be sure to have at least two deer The others are bears, and the number of deer and bears depends on the number of hum women.
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There are several opportunities to fight the bear deer stream. Walking the bear deer means that the population is generally displaced in the early stage. Therefore, it is difficult to say that the landlord has an advantage in opening a mine. There is a basic law of confiscation, "technology" mining, "mining" riot soldiers, "riot soldiers" technology.
When you are mining the other party, the technology is upgraded, and you will naturally have an advantage in beating you with 3 pawns and 1 pawn and 2 pawns. It is not unusual for Xionglu to become a type of double mine transmission. Because a blow time was missed.
Generally, a large number of infantry in the early and late stages (big late stage) burst in the early stage with the hills (starters) to rush at the end of the first night, which is when the opponent has just finished upgrading to 2 bases, Xiong De has not transformed, and it is an advantageous time for the Terrans.
If you don't have a fight, there are multiple methods, mage, air force, and WS stream.
The mage stream is very demanding, and I can't play it anyway.
There are two advantages in the air force, one is that the Terran air force itself is stronger than the dark night (better cooperation), and the second is that if Xionglu is not dominated by deer, it will be difficult to fight against the main force of the air force, and it can only rely on heroes. Not to mention the specific development, if the other party comes out of the horned eagle, the number of dragon eagles will be guaranteed, and one net will be one.
Take the WS (workshop) stream. Of course, there are also people who call it obscene, Shuk Beta Stream. On the one hand, it began to open mines, erect a large number of towers to defend and occupy an economic advantage.
Don't rush out, out of the tank, or plane, both have their own advantages and disadvantages to attack, out of the tank don't forget to go up the city defense (lumberyard) to save 80+ people to fight out in one fell swoop. Once or twice, first hit the sub-mine (in general, sometimes the opponent will focus on the anti-minor) to occupy an economic advantage, pay attention to their own defense. WS flow is a completely economical way to play.
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Xiong plus rejuvenation met the broken law, itself is not advantageous, the bear is 49 grams, the fawn is a small cannon and a musket gram, protect the hero's position, control 49 don't hit the bear DH, control the small cannon all fall on the deer, MK's hammer can hammer the bear with residual blood to be saved, be careful of the double save in the dark night is very hurtful, pay attention to the decisive battle when the piece of killing is more meaningful than the point kill, because no one dares to retreat, a A live one thing may die a piece, people can use the moving small cannon seconds ne mine, six small cannons two rounds of salvo, It's still worth it to exchange ore for a return trip. There is also the key to be able to withstand the front of the bear, the bear is too fast to shoot the musket and often rush in, the human race has to pull the small cannon, the key is to use a large number of breaking methods in front of the top, stuck the bear's position, the panda Spitfire immediately sticks to the group to make up, and basically wins.
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Starting MK + infantry Early defense plus leveling to 3, put more holy towers at home Because to prevent the skeletons of DR and the pandas from coming out later, the main mine is 3 each Depending on the personal situation, it is not possible to add more holy towers. and make minarets. In the middle of the break, add PL upgrade 3 out of the griffin Pay attention to reconnaissance The opponent is not out of the air force Chimera 2 This time to build a workshop out of 1 aircraft reconnaissance.
This is a small key 3 books are okay Just the griffin plus the breaking method The bear is almost done, so use the workshop to produce a small cannon and then a musket Because at this time, the other party should almost transform into a fawn. DR blood is less, you have a high probability of double T seckill, and in the end, keep the panda KO If you break the law more, the panda will also be crippled.
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If you have money, you can do anything, griffins, muskets, cannons, witches and witches. It's simple to fight the bear deer, say that you exaggerate a point and you can go directly there, Fei is the one who operates, even if it is less than 3 copies, there is no griffin, and the gold balm is also a bear deer.
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I feel that the human race is currently mining and exploding 80 people's tactical confrontation DR will start and turn to bear and deer in the dark night.
Recently, the panacea of the Senators Cup insomnia turned out to be a very good tactic. You can give it a try.
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Breaking the law for men and women plus small cannons, and the early single mine was suppressed by two Naga. During Armageddon, slow down the two heroes, and the small cannon is a bear, OK.
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In fact, he stacked a bunch of towers at home and then upgraded the city defense.
In the early stage, a few small cannons were hidden inside, ws...Disgusting to death you--
Personally, I feel that it is difficult for the big late ne to fight against hum....It is not excluded that I am a rookie o(o
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It's better to watch a few reps of Sky and Tod playing Ne by yourself
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Fight the bear deer, the witch is to slow down the bear, so that the threat of the bear will be greatly reduced, and a lawbreaker is to steal the bear's rejuvenation, otherwise the other party's infinite rejuvenation will make you very depressed.
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The two books of the human race are very strong, 3 infantry, no lumberyard, build a bs, and then the militia should not be Dora, and the intermediate monsters are mainly trained because they want wood, and then the two books find out naga, two mysterious resorts, men and women plus breaking methods and muskets 1:1:1:
1. Relationship out, you can consider buying 3 mini taga and 4 farmers rushing to his house.
What bear do you think he has is not good, only 2 virtues, 3 fawns, demon and naga, rejuvenated and stolen over, fawns and archers actually have very little blood, don't forget, you still have 3 infantry, even if the frontal fight is finished, only heroes, you still have 3 towers, it is logical to win.
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Early infantry BL, ascend to the main base, then BS, musket, if NE starts DH then summon NAGA, not DH then don't naga, suppress, two Ben one BR, BW, out of men and women plus muskets plus breaking small cannons, with towers.
You have to shoot a small cannon If the infantry is dead, don't build it, use a musket to break the law and make up for it.
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There is no absolute tactical crack.
Even if there are ten tactics to defeat others, you must have good operation and awareness.
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Well, the plane is actually very strong, it's better to follow a farmer and drive automatic repairs, it's very strong! UD out of the heavenly ghost is because if out of the heavenly ghost, if you hit it hard, it is completely the experience of the aircraft griffin, and the reason why you choose to destroy is because the griffin can't fight the destruction, and the magic attack is the forehead! zz uses ice armor and cn combo to add its shots, it can still be beaten, if it's a spider destruction, it's more targeted!
Airplanes are for group fights, not for individual fights! A group of planes is cheap, flying in a row, and the momentum is crushing people's foreheads!
Psychological blows and the formation of concerns in the other party's heart are an invisible killer!
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2 planes hit 1 heavenly ghost can be ignored!!
You try 2 teams of planes to fight 1 team of heavenly ghosts.
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Because you have a plane, UD's heavenly ghosts can't beat planes.
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1.When marching, the hero should stand at the edge of the army, because the bear has a large judgment and slow movement, and if there is an encounter, the hero may be stuck at the front line by his own bear.
2.When fighting, don't right-click on the enemy with the bear, go straight to it, and then choose the deer in the back row to click on the bloodless single enemy soldier. Same reason as above.
3.Choose half of the deer to dispel auto-dispel, and half of them not to dispel auto-dispel, (but you don't have to separate formations, just group them together) to ensure that there are enough deer to dispel at critical moments (hero health is low and slow).
4.If the economy allows, the panda must bring a blood vial, which can ensure that the panda spews fire 3 times, and the panda's fire breathing is a key skill for hum, and experienced Terran players will definitely force the panda to red blood when they just spray fire at the beginning.
The "sacrifice" skill is often overlooked, in fact, in the middle and late stages of the Terran's magic is simply infinite, you can't draw it all times, it's better to buy a book to rebuild the magic and invincible in the middle of the year, change the level 2 sacrifice, open the sacrifice and invincible to stand between the priest and the cannon during the battle, what will happen at this time, if the priest and the cannon stand still, the sacrifice and fire will make them die very quickly, if they move, they can't play a role, and it will ensure the safety of their bear deer. , but also pursuit. However, this trick is best used when forcing the other person to the house, or when making sure that the other person is not back in the city.
The above are all original, which day Hao Fang to learn from each other.
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The key is that the bear has to count enough to have enough 7, and he can't hit you.
45 fawns are enough.
I'm all watching Sky fight ne, if the bear is more ne, it will win, if it doesn't explode, it will lose.
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Try to take the fawn to shoot small cannons. Because the fawn moves faster, the lethality of the small cannon is too fierce for the fawn.
Bear operates well. It is possible to shoot heroes. am naga are vulnerable.
It's just some talk on paper. It depends on the APM.
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The operation of the bear is: first roar, then apass. If the HP is not enough, the operation of pulling the deer back :
Pioneer the water elemental, and then keep running to avoid the attack of the small cannon DH pumping Naga's magic, and then it is best to chase Naga and cut the panda around the mage troops who break the spell and breathe Hum with fire breath.
If you can, you can use storage and other items
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My Terran doesn't know you guys are specific
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Now HUM against NE basically has to open a mine. After a wave of streams is gradually easy to target and prevent, it is really very difficult to fight without mining. Therefore, in the face of HUM, in addition to the more difficult to mine the diagram of TR, more than 95% will encounter a mine.
There are many ways to counter it. First of all, I would like to talk about my preferred style of play. On the EI that the masses like to see, I generally choose DR for the first time, explode AC leveling speed ore, and DR to 3 after 311, employment, and ore division.
The two are out of the panda, explode a certain number of deer, grab the opponent's leveling points, and part of the skeletons played assist in continuing the leveling, and part of the harassment and reconnaissance. After that, the elf side will have a long period of strength, and can control the store so that the Terrans can't buy group supplements, and the hero level will continue to lead, because the opponent's surroundings have been trained by their own side. If dragged into this situation, the Terrans would be very difficult to fight, and the elves would be more than happy to see it.
Mainly pay attention to the other party's harassment of the ore distribution, if you are beaten back more than 2 times, the elf is very disadvantaged. When the Terrans fall into a disadvantage, they may use stealth cannons or steal turrets and other shady tricks, so you should be on guard. The DR route can also be used without mining, and the second recruit Naga, out of the bird, AC continues to out, and the range is strong.
This kind of rush is abnormal**, and it is generally more advantageous to buy a blood bottle in a tavern shop. In addition, it can also be DH starter, and the three AC speed bears will beat the Terran mines. This is often used by suho.
WD starters are also available, and practice hiring speed three. It's best to learn the leveling skills of the hook shield, and be careful of the opponent's possible rush. You can go out of the huntress and crossbow cart in the back, steal BPRUSH, or you can turn three bears and deer jackpots after suppressing the opponent head-on.
Hunting ballistae are not recommended for mines.
There is also a way to play against the Terrans to open mines, starting with a kog, and starting to rise and wrap around to kill farmers. The Terrans need a lot of wood to open a mine, and the death of a peasant is a great loss. Later, it is recommended to turn to hunting for rush, and the success rate is relatively high.
Like TM and TS, the Terrans are easy to open mines obscenely, and the first choice is the first WD speed three, and the rush of the BP is made by the female hunting crossbow. The tanks and planes in the later period are too annoying, and they drag on for too long. If playing a late-game battle, NE players need to accumulate enough experience to deal with Terran's multi-front strikes and expansion.
NE's speed mining style against HUM is very diverse, and there are many options for starting heroes, but here are just a few of them. Other things like pandas, beast kings, and abysses can be used, and there are also good ways to play with them. If you want a more detailed analysis, you can find some tactical posts on the esports forum, which have detailed operational development processes and details, as well as key points to pay attention to.
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You can do it all. Now NE and HUM are on the EI map, and they are basically split mines. Or you can WD to 3 and then Ballista, BP, Huntress Wave TR Ahh
It's basically a tactic like this. If he is caught by you, you can also take advantage of it.
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Do the tower? You also go to tr, one, go over at night to do ancient (don't be seen), out of the ballista plus the huntswoman, the blind man, he dares to come out to cut the tower, the blind man takes the huntress to catch, after the tower is up, the ballista can rest assured to point his tower, he soldiers come out of your tower to beat him, directly push it off.