-
Treat the magic balm or raise the hero level.,The magnanza is over in the face of high-level UD heroes.,NC leveling second mage,Consume it.,Slowly encroach on the hum troops.,The magic balm is a tug-of-war with you.,You can make him hurt a lot if you kill a mage.,The fat man of defense.,The mixed force of destruction and spiders is very useful.,Destroy pay attention to sucking off and slow down.,That's it.,Destruction muskets are definitely not good.,It's a tragedy to have no demon to destroy the attack power.。。
-
The characteristic of the panacea is that the molding is relatively slow, so you can use some early tactics to sprinkle such as double barracks and double halos High-intensity ground output should be enough to deal with In the chaotic mines, the high-intensity economy is easy to transform in the later stage, and then in the later stage, the fat man and the destruction will be crazy K In the end, you can add a few ice dragons and push it strongly! Congratulations in advance!
-
It's not simple, destroy and fatten.
-
Depend on.. In the case of a single mine, it is difficult for HUM to play UD.
If you are destroyed, it will be OK if the human race fights ud, and it is generally necessary to open mines, and if you don't open mines, it will be difficult to fight.
The panacea is slow to form, and it can be consumed slowly, and it can be destroyed quickly, and the muskets are dragged to death one by one, and they can't be formed at all.
-
Swift Destruction will lose to HM Muskets
6 Destroy him out of 1 team of muskets.
I can't beat that-
Could it be that he hills and you dk the same level -0 -?DK didn't have an escort in the early stage? - Destruction didn't suck up the fight?
However, I personally still like 3 heroes + a small amount of destruction to fight hum musket + wizard e+n after killing musket and chopping vegetables.
-
Out of destruction + fat man, finish the gram hum panacea.
-
Lost a quick annihilation?
Very fake. DK don't level up.
Directly sassy old. 2 pandas.
Consume with him. Technology.
Pay attention to reconnaissance. Technology up.
It should win.
-
The era of hum's panacea is outdated, UD can be a science and technology zz flow start, DK will go to harass AM's skull as soon as it comes out, and am's blood speed technology will be destroyed, pay attention to the destruction of the water man, and the mage's slowdown, 3 heroes will be small, strong, and fat, and a wave can push Hum away
-
The human musket is the most easily overturned class, the traditional way of playing dogs, the musket is more hateful (if he has more witches, it will be destroyed), and the three heroes are strong.
Abomination is the nemesis of muskets, and destruction is the nemesis of witches.
-
You can fight as much as you want... Dogs and nec can fight, and spider destruction can also fight.
-
The golden stream is: dog man and woman + infantry + musket.
UD Troop Configuration:
Hero: DK + Lich + Xiaoqiang (Lich dribble) Troops: Crazy G + Destruction.
The operation is simple:
You can't let Xiao G rush right away, and if you rush the musket dog men and women right away, you will lose a lot. So you should first let Xiao Qiang go to the ground, and then Nova slows down to slow down the output of the dog men and women and muskets At this time, let Xiao G rush to the Terran troops, and let Xiao G adopt the method of not controlling A's unit (that is, let Xiao G go directly to the ground of the Hum troops). If the woman slows down, it can be dispelled with destruction, and then destruction sprays the dog and the man and woman wildly Of course, destruction can also dispel the water elemental
With the release of Lich and Xiaoqiang's second magic, Hum's troops are basically the same
-
The meaning of the magic balm is the tactics that can fight any tactic of any race Hum is the witch and the musket hero is casual In fact, the reason why tactics can defeat tactics is actually seen through is the problem of armor and attack (excluding magic) Column such as the bear deer flow The musket of the panacea is grammed by the bear's ordinary attack and the bear's heavy armor is grammed by the witch and the witch's armor is deer, and the deer's unarmored is defeated by the musket It's a cycle So no one loses This is the essence of Warcraft Hum's panacea is different for all races For example, if you say ud, you have to use a broken spell to add witches and witches, or a cycle, your words come out of the fat man, his broken method, out of the spider, his witch, but his soldiers will also defeat you, so this requires awareness, the more witches he has, the more spiders you have, and so on, if there is a spell, it's a different matter, he witch will slow down, you will make 1-2 destruction, eat his demon, so that his spell will = the blood and magic you break the spell.
-
The meaning of the panacea is a tactic that can fight any kind of race.
HUM's panacea is witches + law breaking, and the hero chooses AM + MK + Paladin NE panacea is the bear deer.
UD beats HUM and NE are generally destruction + zz + fat man, and if you hit NE, there may be some ice dragons, and the hero is the eternal DK + LICH
-
ZZ flow is a better way to play! Heaven and earth are all-encompassing, and spiders have strong survivability, there are burrowing ground, and DK's C is not easy to kill! It's a good way to play!
-
Deal with UD's zz flow: In the early stage, DH casually cleared the small point at the door, and went to the escort DK, AC at least 3 stayed at home or near the tavern, and it was best to let DH buy a nodding ring or something like that when you go to the escort, let the DK be as slow as possible to 3,, and buy Naga with 3AC after the second good to suppress strongly! Jump 3 books at home, double bl out 2-3 deer have been pressing, don't hang heroes, control the store, = bear, bear comes to continue to press, generally ud no 3 books to bear a few books have no solution ......Beginners are advised to watch more videos.
The panacea for hum,The early stage is similar to the above play.,The early AC is also more to prevent the opponent's TR.,Good reconnaissance.,Generally, the magic balm of HUM is that the FM in the early stage will not be greater than 5 after turning the musket.,2 After a good buy a wave of Naga's TR,Try to drag Hum's troops near the tavern.,You can strengthen the hero .......After that, the fawn ......Bear ......If you have an advantage, you will open a mine......Try not to let the hum mine ......The main thing for hum is to control the group compensation ......
Personally, I'm Orcer, and I'm usually ...... on VS RANIn fact, there are many details ......It's still better to watch the video and practice more ......
-
Battle UD: Two AC upgrades in the early stage, make up three AC, DH to two, and then harassment, early conflict, DH point spider, draw DK, AC point DK, minimize DK's HP MP, if you have played to hide from home. Two books to make up for two elves to ascend to three, recruit pandas or Naga, as soon as you have money, you will put the ancient tree of knowledge, two, Wu Yao set the ice shield to produce three deer, and the rest of the bears.
-
It is recommended that you use the quick male tactics for the Terran Wanjin tactics Starting DH Practice to level 3 or above and level 2 mana burning This is the regular battle of the Nek Terrans Plus a few small paths to scatter The magic balm tactics are very demanding on the formation Mess up his formation and set up your own formation should be able to break it.
The catapult flow of the broken beast It is recommended that you use the high mobility troops of the huntress and the small road to break Pay attention to your formation It is best to fan out when engaging in battle, so that the catapult can attack very few troops And you have enough time to storm those catapults that are not beaten, so the requirements for operation and formation are relatively high You can also use one or two small troops to attract attention Large troops sneak attack from behind, pay attention to pulling their formations at any time The attack speed and pull of catapults are very slow, and the troops are easily disjointed Pay attention to the use of group supplements and props.
UD Heavenly Ghost Just I don't need to say it I believe you also know that it is better to use the path group to break it, if you can, it is better to add pandas Pay attention to reconnaissance and scatter the elves General ghosts like to harass the elves who pick wood from you What I am afraid of is that you go out of the path and pay attention to buying group supplements and props Immortal magic seconds heroes are very powerful Give the panda an invincible Let's save it when the blood is gone.
-
You can play with ne jack-of-all-trades bears and deer, or look at the operation.
-
...Improve your APM and play more.
Kewan gold oil can be used with bear deer, orc plate brick car is gram deer herd, you can have a little more bear (plate brick car turned into a stream - -
UD Heavenly Ghost. Only the mid-term is powerful, and the back is hit with a fawn + DH with the ball.
-
I'm also ne, this one is hard to say, mainly look at harassment and climbing technology, try the mountain giant, ac fawn, plus waden, panacea should work, don't forget to buy a scepter to protect the mountains. Throwing stones with male ba, hunter, but to guard against Kodo, AC knights also have to consider, heaven and earth double ghosts, bear deer ba.
-
I haven't seen a dish that can be eaten with an archer...
The first floor is the right way, the second floor is the treacherous way, and the third floor is the evil way. . .
Also the archers broke the panacea... Which one is it? What does the witch slow down to dispel? Bring a dozen elves with your team? Slow down, aren't you the operation of moon being ravaged casually by breaking the law?
Also with archers to hit catapults... Are other heroes vegetarians? Level 2 chain + shockwave, torture you to death.
There are also archers who fight the ghosts... 51 is a vegetarian?
The archers did have a good beginning. In the middle and late stages, hum, let's step aside.
-
Heavenly Ghost: There are pandas and deer in the tavern, and if there is none, use AC + Blowing + White Tiger.
-
If the technology is not as high as the opponent's, or the opponent's spiders are 7 or 8, you only have infantry.
Top shield to hit his dk
-
If the opponent has a large population, you will force him to retreat, and if you have a large population, you will slowly kill his soldiers.
-
It's hard to answer, it's too big!
Personally, I think it's the first to hit the dk
-
You can start a paladin.
-
The starting paladin opened the mine.
2 rounds of MK to upgrade 3 levels will do.
3. Blood, and the law of exile.
With three copies of the griffin plus the dragon eagle.
Then began to grind the soldiers of the ud.
When UD doesn't have the strength to fight with you, start fighting.
Remember the Paladin bought a little invincible to get someone else's gold mine cover.
Kill a couple of peasants by the way.
Remember to buy a one-passer.
There is also the option for the griffons to go to the Psychic Tower when the UD forces are away.
It's best for the Paladins to go to the gold mine cover when the UD forces are at home or not far from home, so that they can only watch you cheer them up.
Insidious enough! Hee-hee!!
-
At this time, hum can go to suppress it, otherwise 1 team of mad dogs + three heroes + 2 cars will come over, and hum can go directly to gg. As long as the tower of the ore division is up, this combination will not be able to exert its power.
-
The double beast fence out of the wolf rides, and the pair is demolished.
On the other side's return journey, they will fight guerrilla warfare, and then fight with him when the bull's level is high.
Be sure to do a good job of scouting, and the dual hero will bring the acceleration scroll and be ready to switch bases with him at any time.
Finally, we must do a good job in reconnaissance and do not make useless or wrong decisions.
-
In general, it depends on what map you play. Let's take TR as an example.
The success rate of this map HUM against orc tr is indeed high, but it still has weaknesses.
In the early stage, BM practice the 141 at the door, be sure to catch AM MF, and try to delay the speed of AM to 2 (big G can be used as a street lamp to catch MF everywhere).BM is controlled to be more bullish than a little, any cheap must be caught, and if you get to 2 first, then AM will be sad.
In the middle of the game, the two heroes will directly press over to dismantle the ORC hole or hit the two buildings under construction. You can consider fighting him halfway, and if you have the chance, you can besiege the heroes (especially the Beastmaster), and try not to kill a lot of big Gs. After this wave, the second bull head comes out with a big G mf ore sub-point (buy a few more ointments before going out) to level up as quickly as possible!!
BM has been staying near the hum to grab experience and treasures (to test your double-line ability). The bull head training level is too far from home, and the BM drags the hum tr, and you can chop the militia or something.
When a large army is engaged, do not have to accelerate, as soon as the battle starts, hit the troops first, BM cut mage or AM. Pull out the timber farmer card and pull off the ground. The Bull Head Blaster must be placed in the tower. If you operate it well, you can win this wave.
Look what the map is!!
If TS practices a bigger mine and then builds a tower, he will come to dismantle it, and you will change homes with him!! I promise he's back in town!! Huntress has no armor and is afraid of punctures!! >>>More
At the beginning, ORC was still very advantageous, mainly relying on the operation of BM escort and 4 big Gs, reconnaissance. >>>More
In the early stage, the clockwork hand is longer than Kuqi, so you can suppress the fight, look at the opposite side to replenish the troops, you can consume, because after the sixth level, Kuqi has a big you can't consume him, so the early stage must be suppressed, so that it is easy to fight, Kuqi Ping A damage is very high, so it is best to use skills to consume forward, don't go to Ping A, the idea is to fight a little fiercely in the early stage, brush money in the middle stage, play a group, Kuqi is not as big as you, so you stabilize the development of the group and definitely your role is greater than him.
Hello, you can't dial it directly, you need your mobile phone to open an international long-distance service! Or buy a cheap international long-distance card to use Specifically, you can ask me 100 yuan can call South Korea for 285 minutes For more information, thank you!
Summary. 1 5 The file that needs to be opened can be opened by pressing the up, down, left, right and enter keys. 2 5 Use the Alt+Tab key to switch the open file view until the view needs to be closed. >>>More