Warlock How to increase second damage, WOW Warlock outputs second damage problems

Updated on Game 2024-02-09
13 answers
  1. Anonymous users2024-02-05

    Skills depend on talent. The current version. Ghost Fire has a high DPS.

    1.Don't corrode, start with bad luck (if someone is on the element, no, you are on the element) 2Doom - Sacrifice - Ignite - Sacrifice - Chaos Arrow - Burn Out.

    Card ignited, chaos arrow cdUse these 2 as soon as they're ready.

    3.I look at the omen plug-in and it shatters at 100% of the time.

    If it's still OT after it is broken, it will be sprayed, and I don't have to say.

    Finally, the second injury is related to the team configuration. The team has been fighting the boss for a long time, and no matter how strong the person is, the second injury will not be high.

  2. Anonymous users2024-02-04

    Monomer Output: No Corrosion, Elemental Curse.

    Sacrifice - Ignition - Brainless Arrow - Sacrifice - Burn Burn Burn Burn Burn

    Priority: Ignite the Brainless Arrow.

    Soul shattering anti-ot

    No matter how much you can ot, it's t water.

  3. Anonymous users2024-02-03

    Don't corrode, if no one is on the element, you will do it, if someone is on the Pain Curse, it's best.

    Because the score is too low... I won't go into detail Priority Chaos Arrow, ignited at the last second of the sacrifice, this output method is also fine, and there is a more advanced equipment that is not good.

    110% hate i.e. ot ot note t water, you open omen plugin 100% hate when it shatters.

  4. Anonymous users2024-02-02

    The method of pain is the simplest.

    And the few upstairs said.

    Now your problem is the wrong equipment and the wrong attributes.

    At first glance.

    Your SP shouldn't have a Perfection Core.

    Something to use.

    I don't know if you've ever reforged.

    Pain has to hit 17% of the time

    You are still 5% short, and this 5% gap can easily lead to a lot of misses

    If you feel like you're hitting low.

    On the one hand, it's because your equipment stats aren't up to the mark.

    On the other hand, this version of Agony is indeed relatively nerfed relative to the other 2 talents.

    Your technique should not be much different from your usual technique.

  5. Anonymous users2024-02-01

    Elemental curse.

    2 Shadow Arrows.

    Pain is impermanent. Corrosion Shadow embraces.

    Misfortune and calamity. Farm Shadow Arrows. Make up the dot in time

  6. Anonymous users2024-01-31

    My output is to start with Shadow - Ghost - Pain Impermanence (no need to replenish after casting Evil Flame) - Pain Scourge - Elemental Curse - Corrosion - Evil Flame + Shadow - Shadow + Evil Flame - Ghost + Evil Flame.

    The Evil Flame must be thrown at the same time as the Shadow or Ghost.,Because the Evil Flame is an instant spell with a 1 second cooldown CD is a very good skill.。。。 With good use, your DPS can definitely improve a lot... At present, my equipment level is 346, and the DPS second damage is around 1w6-2w1.

  7. Anonymous users2024-01-30

    I just went to your space and looked at your equipment map, and your talent is not a little suppressed, and the hit is a little lower, so it is recommended to pile it up to 14%. There are also a few things that need to be improved.

    One: Set problem: You don't have a suit all over your body, I see that you have changed the brand for loose parts, your frost brand first needs to be changed to T10, first change the head, shoulders, and clothes to T10.

    Hand in the treasure trove. If you can't change it in the short term, then it's best to change it to 2 T9 first. The set effect is a big increase in DPS.

    Two: Jewelry problem: Abyss rune destruction is very good, but the combat master who is speeding up is better to be replaced, and the combat master who is injured by addition is used if there are no good accessories.

    You're mainly stacked with magic injuries at the moment, and as for the haste to be high, it's pain and demonic talent, you can reduce the haste to about 800. Critical hits can be stacked in moderation. It's best to go to the TOC to consume a few loose pieces or the Northern Expedition.

    Three: Military uniform problem: I see that you have a lot of military uniforms on your body, and the toughness has reached 251. It is still recommended that you go to TOC to consume some parts to replace, and the equipment of TOC is very cheap at present. It's probably 500 pieces.

    After the sacrifice is done, the curse is then lit and then the chaos arrow. Once you ignite it, release the Chaos Arrow and it will have a rapid bonus. And the triage is not so frequent.

    As long as you keep the diversion buff continuous, you can do it in a state where there is no shortage of blue.

  8. Anonymous users2024-01-29

    I don't think your equipment has the standard of 5317 at all, it may be that you are wearing a lot of military uniforms, or high-spirited ** uniforms, according to your attributes, I think the actual effect is barely 4500 level. So there's really not much point in discussing that.

    Your hits are basically enough, the magic damage is very low, the explosion rate is even more pitiful, and the speed is very high, it seems that you have piled up the speed. Nowadays, many people are superstitious about the effect of haste, thinking that the faster you hit, the better, but this must be recommended on the basis of hitting and hitting the target, not for the sake of haste and nothing. I suggest you pile up to 14% hits, 30% burst rate, and then haste, and of course, while meeting this requirement, I want you to have more than 2500 mana damage.

    I checked a friend's hero list, hit 390, explosion rate 32%, magic injury 3100, haste 440, his team's output second damage is basically above 8000, GS is only 5500, and it is 3 pieces of 264 military uniforms that have deceived a lot of GSIf it's a full copy, the attributes should be higher than this, so your 5300 water is so big that you can imagine.

  9. Anonymous users2024-01-28

    Just looked at your equipment, your GS5300+ is piled up by a lot of military uniforms, overall it's not very good, toughness is good for other attributes. Since you want PVE, you have to change the military uniform, and at least 4T9 attributes, which is very domineering to destroy SS.

    Hits are okay in team dungeons (if the team doesn't have bird D or am, it's not enough, at least 440 hits are enough).

    Then there's the question of manipulation:

    The benefits of corrosion are not high.,Don't add corrosion to the cycle (when running,Except for filling skills) The recommended starting order is:Diversion + sacrifice + elemental curse Curse of Doom + Arrow of Chaos + Burning + Burn out the rest or feel it.,Destroy SS is brainless.,You can figure it out by yourself by playing FB more by yourself.,Don't always hit the stake.,Just follow up with 5 people YX.,Fighting monsters and fighting bosses is the same for destroying SS.。

  10. Anonymous users2024-01-27

    Destroy the Rapid Pile to 800 and the CD will be stuck! **Change the blasting stones! Let's get the explosion to about 30% first!

    How can you still have corrosion in that cycle? Destroy what you don't usually need to corrode (except when running)! And after inserting the glyph, the diversion is just to keep the buff continuous.,Don't divert it if it's okay.。

    Starting Level 1 Divert, Elemental Doom (Pain when there is a living Lei Feng), Sacrifice, Chaos Arrow, Burn, Burn! A few are diversion buffs and sacrifices constantly, burning and chaotic arrows cd will be put on it! Other times, brainless burnout.

  11. Anonymous users2024-01-26

    My thief GS is similar to you, I usually fight more than 5,000, and I'm also very distressed, but now it seems that I'm quite powerful.

  12. Anonymous users2024-01-25

    Make sure that none of the skills you are using are low-level skills.

  13. Anonymous users2024-01-24

    The first is the choice of attributes, on the premise of ensuring that the hit reaches 17% in the case of destruction, the priority of recasting is faster than critical hit and greater mastery (if the hit is less than 17%, the priority is to hit). If the gem is less than 20 intelligence or 30 other attributes, there will be no brains and 40 intelligence gems.

    Then there's the technique.,There are two cores in the output of the destruction technique.,The first is to keep your buff of strengthening the soul fire as much as possible throughout the whole process.,Remember that this is the top priority.,Be sure to cover as much as possible.,That is to say, you have to pay attention to the duration of your buff at all times.,The time is less than 3 seconds (the safest is less than 5 seconds) You have to pre-read the soul fire.。 The second time to jam the CD as much as possible with ignition. The boss starts the elemental curse in his hand, the demon merges, the soul burns the instantaneous soul fire, and then the sacrifice, ignition, doomsday calamity, corrosion, chaos arrows, and then fills the skill with burning.

    As soon as the enhanced imp comes out, it will be played out.,Ignite the card CD.,Soul fire buff card seconds (3 to 5 seconds),Demon combined card CD (of course, you have to cooperate with bravery and vulnerability.,This has to be mastered by yourself.)。 Strive to be able to go to the melee position output, because you can use the pig's head spray, if you go to the melee position, the pig's head spray will be added to the skill output, and the pig's head will be sprayed with the CD. After slashing, remember to burn the card CD with Shadow.

    Move the war with a pig's head spray (if you go to a close position), diversion, magic flame. To put it simply, what dot is gone, what dot is missing, hit according to skill priority, card cd is ignited, and card seconds are used to replenish soul fire. Alas, the output of the destroyer is really complicated now, and it is recommended that the landlord go to the warlock area of NGA to read the essence post, which is very detailed, much better than what I said.

    In the case of gems, different slots correspond to colorful ones with intelligence + 3% increase in critical damage, red with 40 intelligence, yellow with 20 intelligence and 20 haste, and blue with 20 intelligence and 20 hits. However, there is a very important principle, that is, if the slot reward is less than 20 intelligence or 30 other attributes (Haste, Crit, Mastery), all 40 intelligence will be inserted, regardless of the slot reward.

    Hope to return to the landlord helpful.

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