Learn which school is better for game characters and scenarios

Updated on educate 2024-03-31
5 answers
  1. Anonymous users2024-02-07

    Learning game design Game production is better than Wang's education.

    When choosing an educational institution, the first thing to look at is whether its main training business is the major you want to study, and you want a training institution that specializes in accounting to teach you game design and game production is nonsense. Secondly, it is necessary to look at the teaching cases and student works of this training institution over the years, whether the style is rich or not, whether the strength is professional enough, and whether the learning guarantee model is comprehensive enough. In order to attract students, some small institutions with no strength rely on foolery and false propaganda, which can easily make beginners deceived, so you must remember:

    There are many training institutions in first- and second-tier cities, but out of an attitude of being responsible for yourself, you still have to choose a game design and game production training institution that is more professional, more senior, and more suitable for yourself. Wang's Education is a well-known game design and game production education brand with a history of 19 years, and has directly operated campuses in 13 first- and second-tier cities across the country. If you want to know how strong Wang's education entity training is, you can go to the campus for on-site inspection, if you can't spare time for the time being, you can also learn more about the ** teacher on the advanced official website, click:

    The advantages of Wang's Education over similar training institutions: both the founder and the management are experts in game design and game production, understand the entire industry, demand, employment, and seamlessly penetrate into the market, so as to achieve a level of detail that investment-oriented educational institutions cannot achieve. The curriculum research and development of Wang's Education has always been the object of imitation in the industry, and each major is involved in the research and development and employment docking by the project director of the first-line company, and the students are seamlessly transported to the corresponding enterprises.

    Students are located in major game design and game production companies across the country.

    Over the years, the teaching auxiliary products that have a huge reputation include: Painting Xueba app: Apple Store application market can search for [Painting Xueba]**,There are more than 8,000 sets of game design game production tutorials, covering all game design game production types [click to enter].

  2. Anonymous users2024-02-06

    Hello lz. First of all, let's distinguish between characters and scenes, and explain in layman's terms, characters are living creatures such as characters and animals in the game, and scenes are dead things such as environments, machines, and props in the game.

    Secondly, from the perspective of learning, the starting point of the character is relatively high, requiring a good art foundation, a skilled understanding of the human body structure, and of course, the ability to use 3D software; The scene is not so demanding at the beginning, as long as you are proficient in 3D software. But the characters are easier to learn the more you learn, and the scene is just the opposite, and the learning is endless.

    Because the principle is the same no matter what the character does, that is, the structure of human tissue, you will become more and more proficient, and in the end you can do it even with your eyes closed; The scene will be exposed to a lot of other professional knowledge to learn, to observe life, and to accumulate a lot of experience. For example, to make a city street, you need to know about urban planning, and even study how the sewers are laid out is real. For example, if you want to make a set of armor, you have to study the history of the development of the weapon, see the characteristics of the era of the weapon, and even understand what parts this armor has, what is the order of wearing, only the more detailed you understand, the better you can do.

    These are just two examples. Explain why the characters are easier to learn and the scenes are endless. So in general, the role is difficult to get started, and the more you do it, the easier it is; It is relatively easy to get started with the scene, but to do it well, you need to continue to learn and improve your literacy in all aspects.

    Game scenes are one of the largest proportions of a game artist's work object. With the development of game technology, the complexity of the scene has also become more and more realistic. The number and skill requirements for staff in this area have also increased.

    Finally, what should I choose to study? To give you a suggestion, go to our game education company to do a special test to see which major you are suitable for. I hope mine is helpful to you, and you can continue to leave me a message if you have any questions, thank you

  3. Anonymous users2024-02-05

    If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).

  4. Anonymous users2024-02-04

    Character and scene design is often said.

    For the original art designer, the follow-up work such as modeling and rendering will continue after the original art setting is determined, which is an important part of the preliminary work. The original painting staff must first have a very solid art foundation (like sketching, sketching, human body structure, perspective, etc. learned in school), and then have a strong modeling ability, the overall atmosphere grasp ability, texture expression ability, color expression ability, clothing architecture and other design capabilities, and finally have imagination, the basis for the design of the original painting is mainly the planning document, which is generally more abstract, to use their own imagination to concretize, not only to conform to the game background, but also to be real and convincing, But in real life, it often does not exist, and a qualified original painting worker needs a period of exercise, and the requirements for all aspects are very high.

    Concept design work generally does not need to master too much software, now mainly in the use of Photoshop and Painter, these two proficient one is enough, and then you also have a general understanding of 3D or Maya, because the 3D staff to complete the modeling work according to your drawing, so you need to know what the painting is like to make them successfully complete the work, if the painting is not in place, the follow-up work will be stagnant.

    The above is copied.

    Just wanted to let you know.

    PS: No, you can't learn.

    But the landlord must have a strong conviction.

    I believe you will succeed. Have fun.

  5. Anonymous users2024-02-03

    Is it suitable for girls to study game scene design? Is there a course in this area? Girls are more suitable for game art, the scene is game art, the social gap is still relatively large, you can go to Huizhong Zhongguancun headquarters to see.

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