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The second turn is to add a little teleportation first, then to fill up the rocket, and then to the mental power (so that the magic attack is high) You can add poison or teleportation, and then fill up the magic suck, and the last point is casual. You can also add 11 poison to top up the retardation.
Here's leveling.
30-50 go to the carnival, those who have money find someone to bring, and those who don't have money fight little penguins.
51-60 Hit Little Snowman or Sky Team Mission.
61-70 Fight the white wolf (not the werewolf).
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I'm level 200 fire poison (on private service).
Fire Poison Mage plus jn order:
Teleport: 1 - Rocket Full - Mana Absorption 3 - Full Mental Power - Full Mana Absorption - Teleportation Full - Slow Speed - Poison Ball at will.
The main thing is to put rockets. Magic suck, spirit, teleportation is full and washed!!
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Fire first, then poison +1 instantaneously, mana absorption is full, and the rest looks at it.
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Pirate [Skill Point: 61].
Gallop: lv1 lv10
Half Moon Kick: lv20 lv20
Quick action: lv20 lv20
Double shot: lv20 lv20
Cracked fist: lv0 lv20
Freely allocable skill points: 0).
Gunslinger [Skill Points: 121].
Precision gun: lv20 lv20
Rapid-fire: lv20 lv20
Fast gunner: lv20 lv20
Powerful bomb: lv10 lv10
Light feather shoes: lv10 lv10
Retreat Shot: Lv20 Lv20
Confusion Attack: Lv20 Lv20
Bomb Attack: Lv0 Lv20
Skill points can be freely assigned: 1).
First Officer [Skill Point: 151].
Triple Kill: Lv20 Lv20
Navigation: lv20 lv20
Flame Spray: Lv20 Lv20 (Mixed with Ice Spray, it works well.) Ice Spray: Lv20 Lv20 (Mixed with Flame Spray, the effect is good.) Lucky dice: lv20 lv20
Octopus Turret: Lv30 Lv30
Seagull Air Strike: Lv15 Lv30
Freely allocable Skill Points: 6).
Captain [Skill Point: 243].
Armament: Lv10 Lv10 (add 1 point first, fill up the weight of artillery fire and rapid fire and then fill it up).
Weight Shelling: Lv30 Lv30
Rapid Shooting: Lv30 Lv30
Navigation Aid: lv20 lv20
Adventure Island Warrior : Lv30 Lv30 (if you can't fill it up, add it to 10 points first) Metal Storm : Lv30 Lv30
Attribute Enhancement : Lv30 Lv30
Counter Attack: Lv10 Lv10
Carpet Strike: Lv30 Lv30
Super Octopus Turret: Lv20 Lv20
Warrior's Will : Lv3 Lv5
Mind Control : Lv0 Lv20
Freely allocable skill points: 0).
Hope it helps!!
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The following order is turned.
Sputtering full, retreating full, artillery full, shelling 16
It was not used in the later stage of the shelling, and it was discarded.
2nd turn: Assault Cannon 16, Explosive Barrel Full, Acceleration Full, Accuracy Full, Monkey Magic Full, Deadly Full, Training Full.
I can't use it in the late stage of the strong attack, so I discard it, but due to the need for leveling, I will add it to 16 first
Three turns, Jump, 1, Armor piercing, 16, Artillery Boost, Dice full, Monkey bomb full, Jump full, Shockwave full, Oak barrel full, Life boost, Counterattack cannon full.
First add auxiliary shouting to help improve the efficiency of leveling, and the armor-piercing cannon will not be used in the later stage, so it will be discarded, but because of Zheng Daku's leveling needs, it will be added to 16 first
Four Turns Cannon Magnetic Anchor Extreme Burning Concentrated Shelling Twins Dice Super Magic The rest is free.
The 4 turns can be freely assigned in order, and it does not have to be filled up.
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Hello, the following is the order of adding points for the upgrade.
One turn. Sputtering full, retreating full, artillery full, shelling 16
It was not used in the later stage of the shelling, and it was discarded.
Two turns. Assault Cannon 16 Explosive Barrel Full Acceleration Full Precision Full Monkey Magic Full Deadly Full Training Full
I can't use it in the late stage of the strong attack, so I give it up, but due to the need for leveling, I will add it to 16 first
Three turns. Jump 1 Armor Piercing Cannon 16 Gun Enhancement Full Dice Full Monkey Bomb Full Jump Full Shockwave Full Oak Barrel Full Life Boost Full Noise Belt Hall Full Counterattack Cannon.
Add assistance first to improve the efficiency of leveling, and the armor-piercing cannon will not be used in the later stage, so it will be discarded, but because of the need for leveling, it will be added to 16 first
Four turns. Cannon Magnetic Anchor Extreme Burn Concentrated Shelling Twins Craps Super Magic Feel free to do the rest.
4 turns can be freely dispensed in order, and it is not necessary to fill up.
Have a nice day, hope.
Adventure is eternal, adventure elite team.
I hit 10 with 1 turn and 2 hits
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