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The admission requirements for esports schools are:
First of all, there is a requirement for the age of the student, who must be over 15 years old, and not more than 24 years old, because the ** age of professional players is about 20 years old, and the older they are, the slimmer the chance of becoming a professional player.
And in terms of quality, esports also has high demand. "No rules, no rules", the esports industry has its own rules and regulations. E-sports itself is still a relatively sharp industry, not fully recognized by the general public, professional players represent the quality and image of practitioners in this industry.
Job prospects in the esports industry.
As the third largest market after South Korea and the United States, China's e-sports industry has a bright future, and talent has become a veritable scarce resource in the e-sports industry.
Some industry insiders said that even in the environment of opening e-sports majors, the gap of e-sports talents will still get bigger and bigger, and the gap may reach 200,000 in the next five years. Undoubtedly, this provides the most favorable guarantee for the employment prospects of esports majors. Then, according to the basic principle that scarcity is expensive, high salary will be the main keyword for e-sports professional employment.
Choosing a good esports school is crucial. So what are the admissions criteria for esports schools? What are the admission requirements?
E-sports schools pay more attention to the level of games, and the level of games can be improved through training and teaching. As for the admission requirements, as long as you are over 15 years old and have a passion for gaming, you can enter the esports academy to study.
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You need to have some knowledge of e-sports games, and you need a certain rank. There are certain economic conditions, and if you want to practice e-sports well, mentality and persistence are very important. E-sports is not a game, it also includes learning referees, streamers, analysis, film and television animation, etc.
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From the perspective of the enrollment conditions of e-sports schools, first of all, there are requirements for the age of students, who must be over 14 years old, and not more than 24 years old, because the ** age of professional players is about 20 years old, and the older they are, the slimmer the chance of becoming a professional player, so this point must be understood. E-sports is an industry that eats youth, and the traces of time are even more obvious on the field.
The game is cruel, and the waste of time is the damage to the career. If you miss the opportunity due to poor form, will you have regrets? To meet the standards of professional players, in addition to fighting on your own, you can screen shortcuts - conduct professional e-sports learning, absorb past historical experience, understand rich game skills and ideas, and accept targeted guidance from seniors.
In the multi-dimensional teaching, grow rapidly and complete the transformation from a player to a professional player.
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The admission condition of the e-sports school is that the age of the registered students is required to be over 14 years old, and not more than 24 years old, because the ** age of professional players is about 20 years old; The comprehensive quality of students is required, especially the level of mathematics and science, and the ability to express themselves in language and writing.
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Choosing a good esports school is crucial. So what are the admissions criteria for esports schools? What are the admission requirements?
E-sports schools pay more attention to the level of games, and the level of games can be improved through training and teaching. And the admission conditions.
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Car maintenance is a good choice, now private cars are becoming more and more common, 4S shops came into being, more and more shops, do need more and more technicians.
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There are no special requirements, as long as you have a keen and studious heart, you can join in.
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In addition to e-sports players, there is a very large talent gap in e-sports related positions, such as e-sports data analysts, e-sports operation organization and management posts, as well as e-sports commentators, referees, coaches of e-sports clubs, professional managers, tactical and strategic analysts of e-sports teams, and anchors of e-sports games.
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E-sports majors generally need to learn courses such as e-sports technology, introduction, 100 referees, and event organization and planning.
In terms of theoretical courses for e-sports majors, in addition to compulsory university courses such as ideology and politics, English, and computer science, students in the digital entertainment direction will also study professional courses such as "Introduction to Games", as well as basic courses related to game planning and event operation.
E-sports also need to learn to create stories, formulate rules, innovate gameplay, and communicate with programs and artists, so that the plan in mind can be implemented and become a game work presented in front of players. Practitioners are required to have corresponding humanistic qualities, innovative spirit and cooperation ability. In order to cultivate talents who can give the "soul" of games, the School of Animation and Digital Arts has done a lot of exploration in the way of training.
Zero foundation, you can learn, it will not be very difficult, as long as you learn carefully. If you want to find a school to learn e-sports, you can take Kangkang to our official website
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It doesn't take much, learn a little game knowledge of e-sports, certain economic conditions, e-sports requires a certain amount of investment, if you want to practice the heart and persistence of e-sports, of course, the best one you choose is the game you love. If you are still reading, I hope you can read well, and after reading the book, you are thinking about this, it is very tiring to be an anchor, and it is even more tiring to be a high player.
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You don't need to have many conditions to learn e-sports, as long as you have some common sense of games, have a certain financial ability, like this major and want to take this major as your own career, you can basically learn it well.
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In fact, you don't need any conditions to learn e-sports, as long as you have a little common sense of the game, it is very easy to learn.
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If it is a professional player, Huajing can tell you that the age should not be too big, about 18 years old, and then there are requirements for skill operation. If you are majoring in e-sports, only the score requirement is that students must take the e-sports art exam and meet the admission score to be admitted.
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Now that the e-sports industry has been recognized by the state, it is a legitimate profession and a legitimate industry, and the prospects are still very good!
If you have good talent in this major, you will have the opportunity to be a professional player, but there are many peripheral positions to choose from, such as graduation event operation, game commentary, event planning, game design, professional managers, coaches, etc., you can understand the professional system on the spot, and then make a decision to see what direction you are suitable for learning!
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There are many development directions in the esports industry, including e-sports professional players, e-sports game development, e-sports digital animation design, e-sports club operation management, and e-sports event planning. Except for professional players who have high requirements for the game, the rest of the development direction is the same as any field, and it is necessary to have a positive learning attitude and perseverance, and everything will be solved.
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1.The minimum educational requirement for esports schools is a junior high school graduate;
2.The age must be over 14 years old and not more than 24 years old, because the ** age of professional players is about 20 years old;
3.Interested in esports, passionate and recognized in the esports profession, interested in taking on this profession.
4.Gaming talents such as thinking ability, reflexes, hand-brain coordination, willpower, physical strength, etc., are highly demanding and need to be tested.
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The first point, the age requirement, must be over 15 years old, and not more than 24 years old, because the ** age of professional players is about 20 years old, the older the age, the more slim the chance of becoming a professional player, so this point must be understood. In fact, we all know that esports is an industry that eats youth, and the traces of time are even more obvious on the field.
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Learning e-sports is still very promising, the current e-sports market is still quite short of talents, and the e-sports profession has also developed rapidly in recent years. E-sports is not only about improving your skills to become a professional player, learning e-sports can also be done as event planning, event operation, e-sports referee, commentary, etc. In terms of employment, it is very good.
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E-sports schools pay more attention to the level of games, and the level of games can be improved through training and teaching, and generally a relevant test is conducted after admission, which is used as a standard for "class". As for the admission requirements, as long as you are over 15 years old and have a love for games, you can enter an e-sports school to study.
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Learning e-sports education is not only about being able to play games, but also for a variety of high-end positions, such as data analysts, event commentators, hosting anchors, event planners, etc., making it easy to get employed and well-paid.
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Learn e-sports, look at the school, for example, here is over 15 years old.
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First of all, you have to be interested in 0 basics.
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Graduated from junior high school and enrolled in school with zero foundation.
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What conditions are required. Just choose the right school.
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14-20 years old, learn a little common sense of e-sports, want to practice the heart and persistence of e-sports, of course, the best game you choose is the game you love. Learning esports isn't just about playing games.
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To learn e-sports, you need to master how to do it, professional players, e-sports game planning, game development, club leader, e-sports equipment design and development, e-sports commentary and live broadcast platform anchors, etc.
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The e-sports major mainly learns e-sports technology, introduction, refereeing, event organization and planning, etc.
In terms of theoretical courses for e-sports majors, in addition to compulsory university courses such as ideology and politics, English, and computer science, students in the digital entertainment direction will also study professional courses such as "Introduction to Games", as well as basic courses related to planning.
In terms of practical teaching, the college will regularly invite industry insiders to give lectures and give lectures, and students will also collaborate with students in the two directions of art and program to complete their graduation projects, and participate in competitions of related enterprises, so as to accumulate works and deepen their understanding of the profession and industry through experiential learning.
E-sports also need to learn to create stories, formulate rules, innovate gameplay, and communicate with programs and artists, so that the plan in your mind can be implemented and become a game work presented in front of players. Practitioners are required to have corresponding humanistic qualities, innovative spirit and cooperation ability. In order to cultivate talents who can give the "soul" of games, the School of Animation and Digital Arts has done a lot of exploration in the way of training.
Zero foundation, you can learn, it will not be very difficult, as long as you learn carefully.
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At what age can you enroll in an e-sports school, in response to this question, in fact, it needs to be discussed on a case-by-case basis, because there are two types of e-sports schools, one is training, interest and skill training for the purpose of cultivating professional players, and the correct understanding of e-sports, the other is a full-time undergraduate university, like other schools, 4 years, you can go to work in various e-sports related departments after graduation, so at what age can you enroll in an e-sports school, you can't answer in general, and this time I want to talk about training e-sports schools, What kind of age requirements do they have for their trainees.
Esports school. Different from full-time schools, the age requirement for training e-sports schools in enrollment is to be at least 14 years old, although it is said that the interest class like Huajing is aimed at younger ages, but most of them are mainly students over 14 years old, and this age, that is, junior high school students, can sign up.
Esports school. Generally, formal e-sports schools, in line with the responsibility for students, let parents rest assured, so it is necessary to have age requirements, otherwise many primary school students now also have the idea of signing up, but they are actually immature in terms of values and skills, but Huajing also has interest classes for such people, as well as some college students and social people, which can be experienced and correctly understood.
Esports school. To sign up for an e-sports school, whether it is age or other requirements for tuition, the premise is that parents should first find a suitable and formal school, and then further understand to help their children choose a good one. But in any case, learning e-sports is not an excuse to play games, not a reason not to want to go to school, but a new employment opportunity and trend.
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You have to think that you can be sent to school at the age of 1, it depends on your actual situation.
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1. The age requirement must be over 15 years old and not more than 24 years old, because the ** age of professional players is about 20 years old.
2. In terms of quality, e-sports is still a relatively keen industry, which has not been fully recognized by the general public, and professional players represent the quality and image of practitioners in this industry.
Due to the lack of relevant professional quality education and system learning, many players may bring the bad habits of playing games in the past to their posts, and what is damaged at that time is the image of the entire industry, which is also harmful to others and themselves. In fact, these relevant rules and regulations can only be completed through professional professional quality education and the words and deeds of those who have come before.
Basic characteristics: Esports has two basic characteristics: e-sports, athletics.
"Electronic" is its way and means, which means that the sport is carried out with the help of various software and hardware with information technology as the core and the environment created by it, which is similar to the equipment and venues in traditional sports. In e-sports, "equipment" relies on information technology to achieve, which is what distinguishes e-sports from traditional sports.
"Competition" refers to the essential nature of sports, that is, confrontation. As a sport, confrontation is the most basic characteristic. There are many classifications and projects in e-sports, but the core must be confrontation and competition.
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