Alliance Gnome Mage Leveling Guide, WOW Gnome Mage How to Add Talent

Updated on Game 2024-03-02
16 answers
  1. Anonymous users2024-02-06

    fs solo practice the fastest way is a monster don't do the quest unless your quest happens to be in your a monster location from fs after learning the arc explosion you can start a monster find the most concentrated place for each upgrade location monster a fs a monster magic damage can be ignored mainly heap intelligence and stamina other attributes are useless.

    Of course, the A monster technique is to be practiced, one or two hits are not clear, if you can A, from level 1 A to 70, there are about 3 point cards.

    There used to be an FS 64 level single A blood furnace that I thought was a bit incredible.

  2. Anonymous users2024-02-05

    Upstairs is half right, to 45+ to find a strong QS band.

  3. Anonymous users2024-02-04

    Flower g to find a strong FS band.

    Task: You go to check the information or.

  4. Anonymous users2024-02-03

    Like the mages of other races, how to add it, the dwarf race has 5% more talent blue than other races, and nothing else.

  5. Anonymous users2024-02-02

    Add it yourself.,See which one is easy to use.,If you add the same as everyone.,Then others can use other people's routines to overcome you during pvp.。 There's no need to follow the crowd, I'm my own +, the main ice and the vice-Olympics, but Ori just uses an energy saving.

  6. Anonymous users2024-02-01

    Mage upgrade talent in order of points.

    Ice talent):

    61 points all the way to the top:

    Start at level 10.

    5 enhanced Ice Arrows.

    3 Ice Shards.

    3 Elemental Precision.

    3 points of biting ice.

    Return to the first stack and add 3 Frostbite points.

    3 points of crushed ice. 1 Ice Blood.

    2 points of extreme cold extension.

    3 Frost Conduction.

    1 point of rapid cooldown.

    2 o'clock as cold as ice.

    Return to the first layer and add 3 points of ice floe.

    1 Ice Protector.

    2 Shatter Barrier.

    5 points of Extreme Cold Wind.

    Ice refers to 2 points.

    Ice Arrow increases efficiency by 2.

    1 water.

    3 strengthens the water element.

    3 Mind Cooldown.

    5 points of bone-piercing cold.

    1 point of deep freeze.

    Distribute Talent Points in the order above, which should guarantee your leveling speed.

    In the end, at level 66, there will be 4 points left, and these 4 points will be added at will.

  7. Anonymous users2024-01-31

    Mage upgrade talent plus point order (ice talent):

    61 points all the way to the top:

    Start at level 10.

    5 enhanced Ice Arrows.

    3 Ice Shards.

    3 Elemental Forest Hall Precision.

    3 points of biting ice.

    Return to the first stack and add 3 Frostbite points.

    3 points of crushed ice. 1 Ice Blood.

    2 points of extreme cold extension.

    3 Frost Conduction.

    1 point of rapid cooldown.

    2 o'clock as cold as ice.

    Return to the first layer of this hidden layer plus 3 points of ice floe.

    1 Ice Protector.

    2 Shatter Barrier.

    5 points of Extreme Cold Wind.

    Ice refers to 2 points.

    Ice Arrow increases efficiency by 2.

    1 water.

    3 strengthens the water element.

    3 Mind Cooldown.

    5 points of bone-piercing cold.

    1 point of deep freeze.

    Distribute Talent Points in the order above, which should guarantee your leveling speed.

    Finally, at level 66, you will pick up the remaining 4 points, and these 4 points will be added at will.

  8. Anonymous users2024-01-30

    The mage's upgrade talent is very simple, and the general promotion of the simple brigade is a noisy stool full of ice, I don't know if you like a monster or rely on task upgrades! The difference is that when a monster is added to a blizzard!

  9. Anonymous users2024-01-29

    If you want to make money, then double mining, mining and herbs, every time you open a new FB, the demand for mines and grass will increase, because everyone will go to open up the wasteland, the total demand will become larger, the equipment is fast with the new, and the jewelry is needed for mines.

    Engineering is an entertainment major, engineering can make a lot of toys, and you can also make babies. Of course, there are some useful ones, such as the Rocket Belt (a wilderness chase and escape artifact) and the Glove enchantment, which are manual and can increase your IQ for a period of time. There are also various mounts:

    Motorcycles, rockets, etc. However, the project was poor for three generations, and archaeology ruined a lifetime. Leave it up to the master to decide for himself!

    But your income from mining and herbs as a pro-son is not as high as that of FM, alchemy, jewelry, tailoring, forging, and leathermaking.

    Enchantment: Can enchant rings.

    Alchemy: The total duration of drinking is longer than the duration of non-alchemy, and the stats are increased more than those of non-alchemy.

    Jewels: You can insert three gems with powerful attributes.

    Tailor: Cloak embroidery (trigger magic injury), and it's cheap to give yourself leg FM...

    Forging: Two additional slots can be played.

    Leather: Bracer enchantment (I'm not sure about leather, I have the impression that there is an intelligence enchantment, but I can't remember AFK for a while).

    The benefits of the above majors are the same.

    Mining: Increases stamina.

    Peeling: Increases critical hits.

    Herbs: Multiple speed-up skills.

  10. Anonymous users2024-01-28

    I'm a mage, first as a double picker, then as a tailor and enchantment, and now as a tailor and engineer. I think the latter is very good for a mage.

    Tailoring and engineering should be the two professions with the highest payoff in PVE, tailoring capes, and engineering gloves are both very powerful.

    If memory serves, both majors each have three more rides to learn, tailors have three flying carpets, and engineering has a variety of airplanes and rockets.

  11. Anonymous users2024-01-27

    Make money and double mining (herb picking, mining), the mage suggests tailoring and enchantment, engineering jewelry is poor for three generations, engineering is interesting, and the things made are interesting, just go to the engineering professional trainer to see it.

  12. Anonymous users2024-01-26

    It's the end of the version now.,It's hard to make money professionally.,Collecting materials is super cheap.,I recommend that if you're short of money, do a daily copy.,The money is very stable.。 If you don't want to make money, you have to wait for some capital in your hand to learn tailor alchemy, a piece of equipment made by a tailor can earn thousands of g, alchemy is pure entertainment, the investment is small, the return is good, and the handling fee for helping others transform the materials is not much, but it is also very stable. Hope to adopt.

  13. Anonymous users2024-01-25

    Quests are tailoring and enchantment, and PVP is engineering and mining.

  14. Anonymous users2024-01-24

    Engineering is to burn money, don't learn, to make money and double mining, you can also mine, forge or herbs, alchemy, make things to sell for money.

  15. Anonymous users2024-01-23

    If playing the team it is recommended alchemy and tailoring or stroking and inscription.

  16. Anonymous users2024-01-22

    If you just want to make money Mining + Herb Picking Because ores and herbs are consumables that you need every day, the main thing about engineering is glove enchantment, belt acceleration, cape, parachute, glider, engineering is quite important in team dungeons, and engineering can also make all kinds of toys suitable for entertainment.

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