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The stigmatized esports opens up a new world: professional players, intensive training, professional competitions, deep capital, and countless young people chasing fame and fortune. In the mouth of Cheng Wu, vice president of Tencent Group, this means that the "** era" of e-sports is coming.
This is a large and still fast-growing market. In 2015, the overall market size of e-sports in China was 27 billion yuan. In 2016, the revenue of the e-sports market doubled year-on-year to 100 million yuan, which is 5 billion yuan more than the total annual box office of Chinese films.
According to gamma statistics, the revenue of the domestic e-sports game market in the first quarter of 2017 reached 18.2 billion yuan, compared with 12.8 billion yuan in the fourth quarter of last year**42%, and the agency at the same time, the market share of e-sports in 2017 is expected to exceed 70 billion yuan.
In particular, "League of Legends" and "Honor of Kings", both of which are in the top position in their respective markets, and more importantly, the two games are still Tencent's own copyrights. Through acquisitions and self-development, Tencent has single-handedly grasped the copyright of e-sports games, set up the most mature e-sports professional league in China, become the overlord of the e-sports industry, and at the same time drive the development of the industry.
Founded in December last year, Tencent E-sports became independent from the Interactive Entertainment Business Group, and experienced the best time since the policy was relaxed: in April 2016, the state issued a document to support the development of e-sports; In July, the "13th Five-Year Plan for the Sports Industry" issued by the General Administration of Sports of the People's Republic of China mentioned the acceleration of the e-sports industry; In September, the Ministry of Education announced the addition of a major in esports sports and management. In terms of capital, including e-sports clubs, e-sports data and other related industries around the event, they have won the favor of investors to varying degrees.
Traditional industries, such as internet cafes and computer hardware, are also supported under the e-sports concept.
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Yes, as long as you get ahead.
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Summary. How much does it cost to play professional e-sports a month as follows: 1. Youth players:
The monthly salary is about 5,000 yuan. 2. Promotion echelon: monthly salary of about 8,000 yuan.
3. Secondary league: the monthly salary is about 10,000 yuan. 4. First-line team:
The annual salary is about 2 million yuan. Related information: E-sports professional players are like stars in the e-sports circle, many people have super popularity, and the team can use their popularity to receive endorsements, and as super popular players, they also have commissions.
How much does it cost to play professional e-sports a month is as follows: 1. Youth players: The monthly salary is about 5,000 yuan.
2. Promotion echelon: monthly salary of about 8,000 yuan. 3. Sub-demolition land league:
The monthly salary is about 10,000 yuan. 4. First-line team: the annual salary is about 2 million yuan.
Related information: E-sports professional players are like stars in the e-sports circle, many people have super popularity, and the team can use their popularity to receive endorsements.
1. The income of professional e-sports players is composed of two parts: salary income and other income. It mainly relies on the league to divide the salary income of professional e-sports players, and there is a huge gap. 2. For teams that have not entered the league, the salary of professional e-sports players is 4,000-6,000 yuan, and if they enter the league team, it will be more than 8,000-10,000 yuan.
If he becomes the most popular star player in the head club, the annual salary of one million is not Meng Chuntong. 3. Other income includes many incomes, such as live broadcast platform signing fees, live broadcast income, club salaries, competition bonuses, etc., but these incomes are closely related to the popularity of the game, and the salaries of mainstream game players are generally higher.
There is no problem with the monthly income of the third-tier professional selection hall, there is no problem with the second-tier professional players earning more than 10,000 or so per month, and the first-line professional star players in the rock hidden industry are just looking at the annual salary.
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6,000-20,000 yuan.
E-sports professional players are mainly composed of four parts: salary income + competition bonus + endorsement income + live broadcast income.
1.Salary income, according to the current salary income of e-sports professional players, the third-tier teams are basically about 6,000 a month, the second-tier teams are about 8,000-12,000, and the first-line teams are basically more than 20,000, and there is no upper limit.
2.Bonus, the bonus is divided into two pieces, one is the bonus won by winning the game, usually tens of thousands of yuan, even millions of dollars in large competitions, and the other is the bonus given by the boss after winning the game, which is generally about 100,000.
3.Endorsement income, because today's e-sports professional players are like stars in the e-sports circle, many of them have super high popularity, and the team can use their popularity to receive endorsements, and as super popular players, they also have a commission.
4.Live broadcast income, now all slightly well-known professional players will start live broadcasts, first, the anchor's signing fee is very high. One is that the team can get a commission from it, and the other is that the players can also make more money.
E-sports professional employment direction:
1.Being a professional e-sports player is an employment direction for e-sports graduates, and for e-sports players, games are not just a way for people to recognize entertainment, but a means to make a living. However, esports has high requirements for thinking, talent, and coordination, and may have restrictions on age requirements.
2.E-sports students can work as game planners and designers after graduation, which is also a good employment direction, and now people have a lot of pressure in their work and life, and sometimes they need to play games to relax themselves appropriately, so the profession of game planner and designer is very good.
3.Friends who often play e-sports may know the position of game commentator, which is also an employment direction for e-sports majors, and commentators are needed to explain the event in various large-scale game competitions and enliven the atmosphere of the scene. <>
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E-sports can earn 3000-3500 a month.
The average professional e-sports player only earns about 3,000-3,500 per month, and the club will provide these players with a place to stay, but there is no five insurances and one housing fund.
To put it bluntly, only 3500 wages are given, and the rest of the salary and benefits are not, like those e-sports players who earn millions a year, because they stand on the world stage and gain reputation, so the relative salary is very high.
Esports operating model:
1. Events: Although many famous e-sports game developers are foreign game companies, the operation of these games is basically up to domestic game companies.
At this stage, the main income of China's e-sports industry** is game operations and events. In the e-sports industry, event operation is a business model with the most revenue, the fastest results, and sustainable stability.
2. Team economy: Team economy is a widely used business model, and many enterprises, stars, and capital have intervened. <>
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Summary. Hello dear, the Ministry of Human Resources and Social Security conducted a survey on the salary level of e-sports players, and the salary level of e-sports professional players in different echelons is quite different, and the salary levels of first-line players, second-tier players, and youth players are obviously different, and the annual salary of top e-sports professional players can basically reach one million or more. At present, the main income of professional players includes basic salary, bonuses, performance bonuses, and those who have the ability can also advertise endorsements and sign live broadcasts.
Hello,Pro,E-sports earning money is not the same as it,The monthly salary of unpopular game players is only 1500 yuan,The income of professional e-sports players is not limited to salary,There are also live broadcast platform signing fees、Live broadcast income、Club salary、Competition bonuses and other income,But the level of these incomes is closely related to the popularity of the game and the year。
Hello dear, the Ministry of Human Resources and Social Security conducted a survey on the salary level of e-sports players, and the salary gap between e-sports professional players in different echelons is relatively high, and the salary levels of first-line players, second-tier players, and youth players are obviously different, and the annual salary of top e-sports professional players can basically reach one million or more. At present, the main income of professional players includes basic salary, bonuses, and performance bonuses.
Hello, dear, learning e-sports is generally not low salary, pro, there are also regions of the poor mausoleum dressing different, work experience and dust to treat the limbs Wang Zen is not the same pro <>
I hope the above is helpful to you If you are satisfied with me, please give me a thumbs up <>
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According to the salary income of e-sports professional players, the third-tier team is about 6,000 a month, the second-tier team is about 8,000-12,000, and the first-tier team is basically more than 20,000, with no cap.
In addition to the basic salary income, the income of e-sports professional players also has bonuses, and there are two kinds of bonuses, one is the bonus won by winning the game, usually tens of thousands of dollars for blind scum, and even millions of dollars in large-scale competitions, and the other is the bonus given by the boss after winning the game, which is generally about 100,000.
There is also endorsement income, because the current e-sports professional Xuan Minshen is like a star in the e-sports circle, many of them have super high popularity, and the team can use their popularity to receive endorsements, and as super popular players, they also have commissions.
There is also live broadcast income, now all the slightly well-known professional players will start live broadcasts, the anchor's signing fee is very high, the team can get a commission from it, and the players can also make more money.
Age Limit Requirements for Esports Players:
Generally, if you play professional e-sports in China, you are at least 16 years old, and at the same time, professional e-sports players, preferably between 18 and 24 years old, people in this age group react faster than in other periods; After the age of 25, there is a significant decrease in learning ability and a slower reaction speed. So the vast majority of esports players retire after the age of 25. <>
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Hello dear! Playing e-sports earns more than 6,000 yuan a month. The first is salary income, according to the current salary income of e-sports professional players, the third-tier teams are basically about 6000 a month, the second-line Mengxiang team is about 8000-12000, and the first-line team is basically more than 20000.
And not every player is so glamorous, and if you can achieve an annual salary of one million, you have to work very hard, and you have to have talent and certain ability. Unfortunately, the reality is very cruel. Most esports players don't have a high salary.
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Is it profitable to play professional esports? How much does it cost?
Hello dear, how much does it cost to play professional e-sports a month as follows: 1. Youth players: The monthly salary is about 5,000 yuan.
2. Promotion echelon: monthly salary of about 8,000 yuan. 3. Minor League:
The monthly salary is about 10,000 yuan. 4. First-line team: the annual salary is about 2 million yuan.
Related information: E-sports professional players are like dry socks and stars in the e-sports circle, many people have super popularity, and the team can use their popularity to receive endorsements, and as super popular players, they also have a commission.
Generally speaking, all businesses need VR panorama to display, such as ordinary restaurants, hotels, KTV, etc., as well as the real estate industry, tourism industry, exhibition halls, etc. A panorama of a small scene is about 1,000 to 2,000, and a complex large scene requires a number of panoramas, which can reach about 20,000 to 30,000 in general, so the profit is very considerable.
The cheapest one to buy on Paipai is 8 yuan, and if you open a one-year membership, as long as this is opened in Tenpay, I am like this.
At the beginning, it can be one or two thousand, and it takes a long time to do it, and there are many old customers, so it is normal to take 3000-10000! The key express delivery has to be good for the company! SF Express is good! The key is to be in good health and be able to run!
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