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As the saying goes: those who are difficult will not, and those who will will not be difficult; The middle lane is generally a mage, if you want to play a good mage, first of all, you need to have a strong ability to predict, grasp the timing of skills, pay attention to the cooperation with teammates, and then you need to recommend more practice and don't give up.
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Because the mage has become a tool man with a real hammer in the last few seasons, "the big stage in the middle lane, you will come if you are short of money", "the mage doesn't know how to help", the middle lane is dominated by shooters and junglers, playing the role of tool men, except for explosive and assassin-type mages, other mages are nothing more than control, so everyone thinks you don't need money, and a lot of conflicts have broken out in the middle lane, mages are difficult to develop, and the jungler is too strong.
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Because now the requirements for the mid laner are getting higher and higher, not only do you need fast support from the mid laner, but you also need the mid laner to hit a high amount of damage in team battles, but the mid lane often can't get all the economy.
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The key is due to the order.
The support received is not as good as the three reasons why there are more middle orders, top orders are more likely to be caught, and top orders have weak support capabilities. There are five parts in lol, and the top single part is loved by many gamers, and this kind of gamer often trains heroes because of this. But there is a situation in lol, that is, it is much more difficult to score on the top list than on the middle list.
It has a certain reason, and I will talk about it in detail below.
1. The support received by the top order is not as much as that of the middle order.
Because the upper order is on the road, and because the upper road is far away, it is on the edge, and the frequency of support is relatively limited. In addition, if the mid laner can't play, if you don't support often, the support ability of a person in the field is too weak, and after all, the field must support every way. Therefore, the midlaner received very little support in the upper lane.
Second, it is easier to get caught on the list.
The top order is more likely to be grabbed by the opposite hand, due to the long terrain of the top order, which prompts the lack of sight of the top order. Therefore, the opposite side of the mid-single and the brush field are all able to catch the upper single, and the upper single is relatively unable to escape due to the topography. Therefore, the heroes on the list are often right, so the psychological state of the gamer will be the first accident, which will jeopardize the development of the battle, and even immediately promote the unsuccessful event.
Third, the support ability of the order is not strong.
The support ability of the order is not strong, even if there is a transmission, but its cooling time is longer. Even if the upper single line has the advantage of going up, because the terrain is really too marginal, there is only a faster way to support the middle lane, but it can't support the bottom lane. The middle road is located on a topographic map.
Therefore, it can quickly support the upper and lower lanes, and it can also show support for the outbreak of wild monsters, which is the benefit of the mid-laner. Therefore, a playful mid-laner is also particularly important to the development trend of the event, so generally playing mid-laner is all technical.
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Because the top single is basically an anti-pressure position, you can't get a lot of economy, and whether you win or not basically depends on your teammates, so it is much more difficult to score on the top than on the middle list.
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Because the mid laner only needs to do a good job of clearing the line and supporting, while the top laner not only has to blow up the opposite side, but also prevents the jungler from grabbing.
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The main reason is that the top singles are basically singles, and few teammates come to help them, so it is difficult to score points.
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The mid-laner heroes of Glory of Kings are: Chang'e, Shangguan Wan'er, Shen Mengxi, Sima Yi, Mi Laidi, Yi Xing, Yang Yuhuan, Nuwa, and the cadre Mo Xie.
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Relatively speaking, a single row will indeed be more tiring and difficult. Most of the players who find it difficult to solo are players whose strength level is slightly higher than the current rank, but not much higher, and this kind of player cannot forcibly take his teammates away, so he finds it difficult.
The mid lane heroes suitable for a single row are Shiranui Mai, Milady, Mozi, etc., and they are all very good.
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Players who find it difficult to be solo are basically players whose strength level is slightly higher than the current rank. I don't know the fire dance, Milady, Mozi.
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Honor of Kings is a game with many heroes in different positions, especially the mid-laner hero is the favorite of many players, but with the continuous update of the season, there are many weaker mid-laner heroes. Like some unpopular mid-laner heroes, although they can deal a certain amount of damage, the damage is still very low in team fights. So for many mid-laner players, they are not too keen on some underdog heroes and weak mid-laner heroes.
Jiang Ziya, we all know that Zhang Ziya is a relatively good mid-laner hero, but most people see that he mostly plays support, in fact, for just now, his positioning is mid-laner. But because of his own hero problem, many people will not use him to play the middle single, and some people even think that Jiang Ziya, who plays the middle single, is an actor. Jiang Ziya's own damage is actually relatively high, especially in the later stage, it can be very disgusting to the opposite side, but Jiang Ziya's skills require high skill and more accurate prediction when they are released, and only in this way can his skills play a real effect.
Angela: The first thing that everyone thinks of when they see Angela is his super high burst damage, but for Angela, he has no displacement, so he struggles when he fights. Although he can reach the opposite side in seconds through his own skills, if he is caught in the process of fighting, there is no displacement and no flash, which can easily lead to his frequent death. Or if the other player is not good enough to predict the skill, it is easy to let the skill go out, and when his skill is empty, it will cause him to be hunted down without any audience guidance.
In particular, his ultimate, which is unable to move when released, will also make it difficult for him to escape.
Shih Tzu is a very disgusting hero, but he also needs certain operating skills in the process of playing, otherwise it will be difficult to pull people. His skill is mainly to pull others to his side to carry out effective killing, and the ultimate is to increase the damage of his puller, but in many cases, he is actually playing the role of a tool man in the King's Canyon, and he is often taken by others when the damage is not enough.
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Zhuge Liang, Diao Chan, etc., Zhuge Liang, because the shooter is very strong, Zhuge Liang wants to play an advantage and is very passive; Diao Chan is very close to Zhuge Liang's problem, resulting in a weak mid-laner.
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Jiang Ziya, Xi Shi, Angela, Diao Chan, Zhuge Liang These heroes are relatively weak, and they can be clearly seen in team battles.
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I think it's Miledi, Yang Yuhuan and so on. Because Milaidi's strong period is shorter, while Yang Yuhuan's early stage is weaker.
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Zhuge Liang, Jiang Ziya, Diao Chan, Angela, and Xi Shi These heroes are indeed relatively weak, and they are somewhat weak compared to other heroes.
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Jiang Ziya, Angela, Xi Shi, Zhang Liang, Zhou Yu, Zhuge Liang, Gao Yuanli, etc., it is estimated that there are also reasons with themselves, so it feels not easy to operate.
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Now there are a lot of mid-lane players, and there are some heroes who can feel like they have lost half of their teammates, because these heroes are really weak heroes in the version, and these heroes are often lower than other mid-laner heroes in clearing lanes and supporting, so what are the weak mid-laner heroes in the version?
Yixing is a relatively unpopular and generally does not appear in the game, there are very few players who can play this hero, and after the version update, the other mid-laner matching systems are very strong existence, Yixing is difficult to play a good match with teammates, the ability to clear the line is weaker than others, it is easy to be limited by blue, generally the line is not cleared, there is no blue, and the ability to transfer the line is slow and cannot better support teammates, although there is a passive like a famous knife, but there is no way to make up for the weakness in the current version.
Zhen Ji is also a weak hero in the current version, it is difficult to see this hero in the high-end game, because his own damage is not very stable, there are few people who play well, and he lacks the ability to save his life, so it is easy to be cut off by the opposite side, and it can be said that he is helpless against the hero with a lot of displacement, once he can't hit someone who dies, he is himself, and he is not very friendly to this hero in the version, although the ability to clear the line and the ability to defend the house are good, but the cooperation with teammates is also the same as Yixing, and he can't play his own system.
Little Joe is a bit struggling in the current version, albeit small.
Joe's own damage and control ability are very strong.,It's still a hero who doesn't have a set.,If the opposite side doesn't die after a set is finished.,It's yourself who dies.,When you go up and down the road to catch people.,It's easy to be caught by the jungler in the middle of the way.,The middle single on the opposite side will be based on the characteristics of Xiao Qiao's slow movement speed.,Can quickly support.,Teammates can also retreat faster.,It's also a weaker hero in the version.。
Daji and Angela are both heroes with high appearance rates, so why say they are weak? It's also the same problem as Xiao Qiao.,It's hard to come up with a hand in a high-end game.,In the passerby game, it's a strong version of the hero who can set a set of seconds.,But in a game with a higher rank.,It's not very fun.,Skills are easy to dodge.,Poor displacement ability.,It's also a weak hero in the high-end game.。
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You can choose Wang Zhaojun, Diao Chan can also choose to do Mo Xie or use Daji, Lu Ban. Shangguan Wan'er. Marco polo. These are weaker in the mid laner.
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Daji, Zhen Ji, Mi Laidi, Zhang Liang, Mozi, Zhong Kui, Xiao Qiao, Zhou Yu, Bian Que, Diao Chan, Xi Shi, Yang Yuhuan, etc., these mage heroes are relatively weak.
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Wang Zhaojun, Zhou Yu, Taiyi Zhenren, Zhong Kui, Da Qiao, Xiao Qiao, Da Ji, these heroes are relatively weak in the early stage, and they can only achieve good results in team battles.
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There are Bian Que, Yang Yuhuan, Nuwa, Xi Shi, and Mi Laidi, and the skills of these heroes are not particularly good, and the damage is not high.
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Occasionally, I feel like this. The mid laner must not only defend the middle lane, but also control it well in team battles. It's hard to grasp. And I've always thought that shooters and midlaners are hard to play. Because both of these are crispy and can easily die.
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Mid laner is very useful in team fights, but it is easy to be suppressed by enemy assassins, so it is more difficult to play.
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Because the current mages are very strong, in the process of time passing, we are always looking for experience in the continuous game, and then the skillfulness of the technique and the discovery of the current high damage, of course, the obscene development can not be ignored.
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