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It depends on the direction of your modeling, generally rhinoceros is professional with biological models, industrial design, product modeling, suitable for arcs and complex modeling models. If you are a professional in industrial products, I believe you can understand the use of rhinoceros, and what about construction, judging from the current use at home and abroad, it is more suitable to be max. From the level of operation and software accessibility.
Of course, it's better for you to be a rhino, for example, if you build a building of the opposite sex, you still need some skills in addition to Max.
In addition, Rhino is just a modeling software after all. Functionality and positioning are already a limitation! Max is a masterpiece!! As for the tutorials, there are a lot of them on the Internet yourself
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Yes, the specific steps are as follows:
1. First of all, open a model file, divide the model into multiple layers during the modeling process, you can see that each layer is set with a color, as shown in the figure below, the bridge is destroyed and then enter the next step.
2. Secondly, click File - Export Selected Objects in the upper left corner, select the object, and then export to 3DS format as shown in the figure below, and then go to the next step.
3. Next, import the model in 3DMax, then select the 3DS format as shown in the image below, and then proceed to the next step.
<>5. Subsequently, Shan Qingqing hits the material selection on the material ** panel, selects the object, and then presses Alt
q shows it independently. You'll see that even though they're all in Rhino, the materials are the same, but after importing 3DMax, you can only select a subset of them, as shown in the image below, and move on to the next step.
6. Next, open the Rhino model and click the Material button behind the wall in the Materials panel. As shown in the image below, then proceed to the next step.
7. Then, set it in the panel, here is the key, there are two points to note, one is not to use Chinese in the material name, you can use letters or numbers, the other is to specify the color, as shown in the figure below, and then enter the next step.
8. Subsequently, use the same method to assign the material to the other layers, as shown in the image below, and then move on to the next step.
9. Then, after adjustment, export the model to 3DS format again, as shown in the figure below, and then enter the next step.
10. Finally, after 3DMax imports the model, use the material selection and display it independently. You'll see that you can now select the same layer of materials together, as shown in the image below. In this way, the problem is solved.
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The differences between 3DMAX modeling and rhinoceros modeling are: different emphasis, different parametric modeling, and different dimensional accuracy.
First, the emphasis is different.
DMAX modeling: 3DMax modeling is a polygon mesh modeling, which mainly focuses on animation and format design.
2. Rhino modeling: Rhino modeling belongs to NURBS surface modeling, which mainly focuses on two-dimensional and three-dimensional modeling.
Second, parametric modeling is different.
dmax modeling: 3dmax modeling has parametric capabilities. When you need to modify it, you don't need to adjust the model itself, just adjust the parameters.
2. Rhino modeling: Rhino modeling does not have parametric functions, and the Grasshopper plug-in needs to be installed to achieve parametric modeling.
Third, the dimensional accuracy is different.
DMax modeling: 3DMax models do not have dimensional accuracy and cannot directly generate drawings.
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1. Open a model file, the model has been divided into layers when modeling, and you can macro change to see that each layer is set to color.
2. Export the selected object under the file menu, select the object, and export it to 3DS format.
3. Import the model in 3DMax and select the 3DS format.
4. Open the texturer (M) and use the eyedropper tool to click on the wall to extract the material.
5. Click Select by Material on the Material panel, select the object, press Alt+Q to display it independently, you can see that although they are all wall layers and the same material in Rhino, only a part of them can be selected after being imported into 3DMAX.
6. Open the Rhino model and click the Material button behind the wall layer in the Materials panel.
7. Set it in the panel, here is the key, there are two points to pay attention to, one is that the name of the material should not be in Chinese, you can use letters or numbers, and the other is to specify the color.
8. Use the same method to answer the collapse and assign the other layers to a good material.
9. After the adjustment, export the model to 3DS format again and export.
After dmax imports the model, using the material selection, it is displayed independently, and you can see that now the materials on the same layer can be selected together.
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Dear Hello, it is a pleasure to serve you, thank you for taking the time to wait for me After importing a set of models in 3D Max into Rhino software, if there is a mess, it may be caused by incorrect settings during import or the models in 3D Max are not zeroed or cleaned up. Here are some workarounds that may be useful:1. Set the correct import options:
When importing a model of 3D Max into Rhino, you need to take care to set the correct options. For example, when importing, you should select the correct file format, such as obj, 3ds, etc., and select the correct ratio in the setting of the sock quilt. 2. Check the model object:
Before importing a model, be sure to check if the model object has been zeroed. In 3D Max, you can use the Reset XFaform command to zero the center point of all objects, which avoids confusion when importing into a Rhino. 3. Clean up the model materials and textures
In 3D Max, materials and textures can cause problems when importing into Rhino. Therefore, before importing the Rhino, consider cleaning up the materials and textures to ensure that the imported model does not lose detail or deform. 4. Recombine the model:
If something goes wrong, you can try reassembling the model. In 3D Max, you can put all the objects in a group and export the group as a separate OBJ file. Hope it can help you
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