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First, the big bull analysis.
1.The ultimate is full-screen with high output, and with stun and energy control.
2.The second and third small skills have a monomer, and the group briefly controls the effect of interrupting the lifting of the hand.
3.There is a gain for multiple front rows or multiple middle rows.
There is output, there is control, there is support and its own attributes are considerable as the survivability of the middle row, which is the advantage of the big bull, and then we will look at the weakness of the big bull.
1.The ultimate is directional, and you can consider cutting into heroes or illusions to deceive the opposite, such as monkeys, water people, etc.
2.Small skills send energy, you can consider the single-point hero who does not send energy to open up before the opponent, or control the opposite side, such as, water man, silence, demon wizard and so on.
3.Its own magic resistance is not high, and the three-star bull is easy to be quickly broken through by the French aoe heroes.
4.Defeat the enemy: Transform one or two heroes according to the opposing lineup to achieve the final victory.
Second, crack the idea.
1.The bull is very dependent on the ultimate, and in JJC, the bull is often paired with heroes such as Shadow Demon and Ice Dragon who also eat ultimate, so the hero who controls energy is a big nemesis of the bull. Recommended Reka Team, Ghost Team, etc.
2.The bull's own magic resistance is not high, so you can consider the alchemy belt law system AOE team to quickly kill the bull.
3.The bull itself sends more energy, and with a single point hero such as silence to restrain it, and precedes the opponent's ultimate move to lay the fruit for victory.
Third, the big bull lineup is cracked.
Enemy lineup: Ghost, Necromancer, Big Bull, Shadow Fiend, Ice Dragon.
Our lineup: Ghost, Necromancer, Big Bull, Bounty, Ice Dragon.
Here is used to defeat the enemy method, and the opposite hero is the same, only need to replace the shadow demon for the bounty, in the battle, due to the opponent's shadow demon to send energy, we can open before the enemy, the single point of the bounty to beat the necromancer is very painful, and once our big bull opens the ultimate first, the opposite side will soon fall.
Enemy lineup: Ghost, Necromancer, Big Bull, Shadow Fiend, Ice Dragon.
Our lineup: Electric Soul, Karl, Zeus, Stray, Blue Cat.
A very typical Reka team,For the enemy's heroes who rely on ultimate,Reka team is tantamount to a nightmare,Red Karl can have very high damage even if he doesn't wake up,The big bull and the shadow demon on the opposite side didn't open the ultimate move until death under the control of the tired magnetic storm.,And the damage of the shadow demon and the big bull without a big deal is more pitiful.,Our side took the opposite side very easily.。
Enemy lineup: Ezio, Earth Cat, Big Bull, Shadow Fiend, Ice Dragon.
Our lineup: Alchemy, Two-Headed Dragon, Fire Maiden, Bone Law, Witch Doctor.
We are a very typical alchemy system of fast attack team,When playing some teams that do not have full endurance,It can be said that there is a pretty good effect,Almost instantaneously you can hit the goal of killing the opposite side,The magic resistance of the bull itself is not high is a big weakness,At the beginning,A round of small skills can kill the big bull,Thus forming a favorable situation of 5 to 4,The team is fast,But I personally feel that the stability is not as good as the control energy team。
I don't know your level, necromancers can generally be used to about level 55, and no matter how high it is, it will be eliminated, although the magic resistance is high, but the blood volume and skills are not strong enough. Fire girl JJC is not good, but it can be placed in the second team of the expedition, and the ultimate is still a good consumption. The bone bow is not recommended because the normal attack action is too large and will be interrupted indefinitely. >>>More
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Just look at the guide on the Internet.