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You've researched the fortified city walls, and even the crossbow city plug can already be used, you don't know the steps, do you?
You only need to send a team of troops to the three special points of the city (forests, wastelands, wetlands, poisonous springs, narrow passages, ferries, and shoals cannot be built), and of course you have to bring enough money. The cost of setting up the fortress is 500, the repeater is 600, and you can also set up **.
Taiko platform stone hanging eight formations and so on. You can save some money by setting up a military government in your interior facilities. There are also troops that are set up higher and faster, and they are generally built in two turns.
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Has the landlord ever used the van modifier? If you've used it, you'll know that the van modifier is much more detailed than the modifiers that come with the game! There are a lot of things that can be modified!
The modifier that comes with the game can only modify the city, generals, forces, and strongholds, and each of the things that can be modified is much less than van, for example, the van modifier can modify the cause of death of the general, ability changes, land element attachment, belonging to the force, location, identity, official position, etc., these game's built-in modifiers can't do it!! There are also treasure modifications, etc., which cannot be done by the game's own modifiers!
And the VAN modifier is not only used to modify the game in real time, but also to modify the script and save!
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When the technology is researched to [Facility Enhancement], you can start building [砦] and [Repeater].
If you want to do [Array], then you have to study Continue to study a [City Wall Enhancement] After researching the technology, you send a team of people with strong construction ability out of the city, and if you have enough money, you can be on some flat land outside.
Puddles, forests, and other rugged places cannot be built.
When you go out on the expedition, you will automatically send people out to build it, you must bring enough money to find the right location to build, you can't build a city within 3 blocks, and you can't build it within 2 blocks of the port pass.
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You're asking the wrong place This is the military ** zone, if you ask in the game area, there will be someone soon, change it to the game area and ask.
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The formation of Three Kingdoms 11 is a high-defense military facility, and the defense of your own army near the formation is increased by 15%, reducing the food consumption of 1 6 troops (1 3 for rocks and 1 2 for fortresses). The Formation of the Three Kingdoms 11 is a very practical military facility with high defense, and the formation also has a counterattack effect.
In many tactics in Three Kingdoms 11, arrays can play the role of city walls, and using arrays to block roads in Three Kingdoms 11 is the best way to use them. Suppose there are two paths for the enemy to come, and the player can set up a formation on one of the roads, so that the enemy will not pass through it, leaving only one path for the enemy to go, and the player can use this path to block the enemy in time.
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The role of the stone array is not too big, and the cost is too high, so it is generally not used! Its function is mainly to make the enemy army within 2 squares of the center of the stone array have a certain probability of automatic chaos, the probability depends on the intelligence of the enemy army, the higher the intelligence, the lower the probability of chaos. The time of chaos is also related to the level of intelligence of the enemy, the higher the intelligence, the shorter the time of chaos.
In the case described by the questioner, it may be that the general of the enemy army is more resourceful. So it didn't work!
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Troops in two squares around the array. Reduced food consumption. And increase the defense of troops. This is the actual effect of the array.
Arrays are highly defensive military installations. And with a counter-attack effect. In a lot of tactics.
It can play the role of a city wall. Use arrays to block roads. It's the best way to use it.
Suppose there are two ways for the enemy to come. You can set up a formation on one of the roads. Leave only one way for the enemy to go.
You're sending troops to get dizzy or block them in another way. In this way, the enemy will not be able to pass even if he has thousands of troops.
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Increases 15% of troop defense and reduces food consumption by 1 6 troops (1 3 for rocks and 1 2 for fortresses). Generate ZOC to facilitate the positioning and stucking of our troops. It is also possible to hinder enemy forces.
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It can reduce food consumption. When the enemy attacks the formation directly, it will lose troops.
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Its main functions are:
1. Let the enemy army within 2 squares of the center of the stone soldier array have a certain probability of automatic chaos, the probability depends on the intelligence of the enemy army, the higher the intelligence, the more grinding and low the probability of chaos;
2. The time of chaos is also related to the level of intelligence of the enemy, the higher the intelligence, the shorter the time of chaos.
In the case of the questioner, it may be that the general of the enemy's army is more resourceful.
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<>1. Spread out. Acquisition level 1,Consume 0 SP,Attack power and damage received have no change.,It's the simplest formation.,There is no improvement effect attribute.。 Usage:
The most primitive formation at the beginning of the game, there are no bright spots. Weaknesses: A more balanced formation, direct attack and defense can be.
2. Rush the phalanx. Acquire level 10 and consume 12 SP. Usage:
The formation increase attack also reduces the damage received, doubling the damage taken by the 135 eye attack, and doubling the damage taken by the 24 eye attack. Weakness: Decreased agility of the entire army.
3. White Horse Formation. Acquisition level 16 costs 8 SP. Usage: The formation does not improve the stats of attack and defense, but it has a clear reflection of the agility of the whole army. Weaknesses: For example, the upgraded version of the spread formation has no obvious weaknesses and is more balanced.
4. Crane Wing Array. Acquire level 6 and consume 8 SP. Usage:
The attack power is increased, but the damage taken will also increase, the more soldiers there are, the higher the attack power, and the fewer soldiers there are, the higher the damage will be taken. Weaknesses: This formation is suitable for quick battles, quick battles, and it is easy to collapse if it is dragged by the enemy's rhythm.
5. Fish scale array. Acquisition level 21, costing 8 SP. Usage:
The attack power and damage received by the general position and the fifth target are reduced, while the attack power of the second, third and fourth objectives is increased and the damage received is reduced, and the formation characteristics can reduce the success rate of the enemy's strategy by half, and the success rate of our strategy is increased by 50%. Weakness: Prone to collapse against enemies with high damage.
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