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The reasons and solutions for the 3DMAX model to render it completely black are as follows:
The reason why the 3DMAX model renders it completely black is one
If you select the wrong anti-aliasing filter in the render settings in the 3dmax software, select "Plate Match Max R2" and the rendering will go completely black.
Solution: Set the anti-aliasing filter in the render settings of the 3dmax model scene to Adaptive DMC, Adaptive Subdivision or Bucket.
The second reason why the 3DMAX model is rendered completely black
I accidentally turned off the lights in the V-ray global switch in 3DMAX or the hidden lights, which are the lights that control the global lighting of the scene. If the light is not hidden, it will be rendered, and if it is hidden, the scene will be rendered and the light source will be partially blackened.
Solution: Check the hidden lights in the V-ray global switch in 3DMAX.
The 3dmax model renders out all black for three reasons
In the 3dmax software color map, the ** mode is set to "exponential", and the darkness multiplier and brightness multiplier are not set properly, causing the rendering to be partially blackened.
Solution: Set the appropriate values for the darkness multiplier and brightness multiplier below the exponent.
The 3DMAX model renders out all black for four reasons
During the rendering process, the window is completely black, and the "Show Calculation Phase" in the VR light cache of the 3DMax software is not checked.
Solution: You can turn on the display calculation phase in the VR light cache of the 3DMax software, but even if you don't turn it on, it will not affect the final result, but only affect one state in the rendering process.
The 3DMAX model renders out all black for five reasons
Check to see if the camera is set up correctly and if it hits outside the wall.
Solution: You can hit the 3DMAX camera inside the wall.
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There may be a number of reasons why 3dmax renders black out:
1. Camera position.
The first thing to consider is the camera position, whether it is a normal camera or a physical camera.
See if it's placed inside the model or outside the wall, blocking the viewing angle, and if not, check if the camera clipping value is correct.
2. Scene lighting.
Check if there is a light source in the scene, if there is no lighting, the rendering will definitely not be bright.
3. Lighting position.
If there is a light source, check whether the light is blocked and check whether the intensity of the light is enough.
4. Physical camera.
If you are using a physical camera, see if the ** function is enabled, and at this time, you can adjust the values of ISO, shutter, and aperture to brighten **.
5. Renderer settings.
Generally, the most common reason is that there is a problem with the rendering settings, it is possible to turn off the GI, there may be a rendering mask or VR version difference and other reasons that cause the picture to not be rendered, the easiest solution at this time is to reset the renderer first, first switch to the scan renderer, after switching to the VR renderer, restore to the initial settings, and then readjust the parameters.
6. Environment panel.
In the Environment & Effects panel, there will be a rollout of control, if the file was not made by us, but by someone else, and there is a problem with the rendering, then you need to change the "control" to "Bitmap Manager not found".
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When 3dmax rendering, the top surface is black because of the wrong setting, and the solution is as follows:
1. Use 3DMax to open the rendered model, and click [Render] directly.
2. The system pops up a rendering box, and the rendering effect is all black.
3. Close the rendering window, render the toolbar, and click [Spherical Light].
4. Press and hold the [Left Mouse Button] and pull out the spherical light around the model.
5. Complete the lighting arrangement and click [Render].
6. The system pops up a rendering window, and the rendering effect returns to normal.
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1. The reason is that the camera position is not placed in the space, but placed in the wall or object: move the camera position.
2. The reason is that there is no light in the scene or the light intensity is not enough.
Solved: Create a light source to multiply the light intensity.
3. The reason is that the light is blocked by the model.
Solved: Check the position of the light Delete or hide the model that blocks the light 4, the reason is affected by the ** control of the physical camera.
Solved: Vray physical camera will increase the ISO value (default is 100) 3DMAX physical camera will reduce the EV value of ** gain (default is 6) 5, the rendering bug caused by switching between the high and low versions of the renderer is solved: reset the renderer and redo the rendering settings.
6. Reason: The rendering setting is incorrect.
Fixed: Reset the renderer and redo the render settings.
According to these 6 methods, check and solve them one by one.
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Summary. 3dmax renders out for the reason for the black.
1. The lighting problem causes 3DMax to be rendered black, and all the lights in the rendered scene are turned off, including the default lights; Or manually add lights but don't turn on gi.
Cause. Second, the camera is blocked by a black object, or the camera near clipping position is placed in a place that cannot be rendered.
Cause. 3. The model is incompatible, MAX does not support the model materials used.
The 3dmax rendered wall is black.
1. The lighting problem causes 3DMax to be rendered black, and all the lights in the rendered scene are turned off, including the default lights; Or manually add lights but don't turn on gi. Cause.
Second, the camera is blocked by a black object, or the camera near clipping position is placed in a place that cannot be rendered. Cause.
3. The model is incompatible, MAX does not support the model materials used.
You can refer to the following methods to solve the problem: 1. Check whether our settings in the [Viewport] option of the render window are orthographic options, if it is something else, then our rendering effect is also very unsatisfactory. 2. In the rendering settings, do we check the option of [do not render the final rendering], this option will not have an effect after checking, if it is turned on, then it will be closed on the line.
3. Check our [Material Compiler], whether the contents have been assigned to the model, check the parameters of each material, and if there is a parameter adjustment error, it will affect the overall effect. 4. If it is not a problem with the light material, then we need to rule out whether there is a problem with the model dragged into by ourselves, this step is very troublesome, such as dragging into a cabinet with many small ornaments on it, these ornaments may be the one to be found in the end, so we need to be patient in the process of elimination.
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