3DMAX turns black after baking.

Updated on technology 2024-02-09
11 answers
  1. Anonymous users2024-02-05

    You bake the texture Click on uvmap only and a modifier will be added, the same as the unfolding uv, load the uv file you saved again, resize it, and you're good to go.

  2. Anonymous users2024-02-04

    Changing the material settings can have a significant impact on reflections and refractions.

  3. Anonymous users2024-02-03

    Hello, no one has seen your question for a long time, but no one will be deducted points and your bounty points will be forfeited if the question expires! So I'll give you a few suggestions:

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  4. Anonymous users2024-02-02

    Hello. 1 First of all, do you want to render or bake Rendering has nothing to do with importing a VRP.

    2 If you are baking, first make sure that your renderer is the same as the baked texture, for example, if you use the vray renderer, you can use the vray texture for baking the texture.

    3 Use the Reset Axis command in max to reset once before rendering baking, and then collapse into a polygon to test.

    4 If you don't bake it, you can import it, and if you don't bake it, you can adjust it, but the effect is definitely baked.

  5. Anonymous users2024-02-01

    If you don't bake the texture, you won't have any light and shadow information, so you still have to bake it before importing.

  6. Anonymous users2024-01-31

    Adjust the refraction and reflection of the material.

  7. Anonymous users2024-01-30

    Lights, materials, just check them one by one.

  8. Anonymous users2024-01-29

    In this case, you can save the baked product once and take a look at it, and then pay for the model material.

  9. Anonymous users2024-01-28

    Is it true that the baked image is correct, but the auto-saved image has become black?

  10. Anonymous users2024-01-27

    The black bars displayed are normal, and if there are black bars in the rendering, then you have to expand the edge value of the bake, which seems to be called padding.

  11. Anonymous users2024-01-26

    It's black, so is it dark when you render, it's definitely dark without lights.

    Secondly, when auto-saving, you have to choose the save type at the beginning, depending on what type you choose, for example, the total lighting map will not be black, but it depends on whether there is a light.

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