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Dancer Skill: Mental training must be full. Anyway, the experience server is definitely not blue enough. I don't know if it's a problem with the equipment.
Mental mastery of 1 point or full of personal preference.
The Needle of Despair, just to raise 45 SP points. I feel that brushing is useless, and PK can be used as a containment. The attack power is scum, and it doesn't have to be full.
Shouter: The screaming skill mentioned above is ghost screaming, and ghost screaming is enough to point level 1. If you brush the picture, it should be used as a supplement.
The skill of Koz stain is more tangled.,If you don't have skill jewelry.,Up to 6 points can be.,The same monster effect won't be stacked.。 Personally, I feel that point 1 is OK.,This skill doesn't feel useful when it's out of the boss.。
Ghost Avenger, this skill is a must. When used with the Dancing Ghost Soul, it is a small incarnation. There are also more than 10 seconds of acceleration, CD reduction, and invincibility effects.
There are a few ways to add points to the remaining skills, 1Put the claws of lightning and the wolf points high.
2.Fill the claws of rage, but the wolf does not.
3.Tap Raging Claw and Lightning Claw to 6
Wolf does not point to the above 3 points after the actual game according to personal preferences.
Finally, a reminder to everyone.
Don't forget to fill in the grand referrals when you sign up
If you forget to fill it in, you will be miserable, because there are four major gift packages.
Novice primary equipment (value: 150 yuan) and novice super value items. (Value: 99 yuan).
Fill in the wings and newbie equipment and get them! You will also have a chance to win a super value of 4999 cash (gold tickets)!
The registered address of the Grand Pass is removed from the "" is the registered address).
It doesn't matter if you already have the Grand Pass, old players can log in and remove the """.
Click [Bind Specified Push. Wide. Remember that it is not free to bind high-quality pushes. Wide. Member!! There is no reward for messy binding!!
Pushing. Wide. You can also get the same reward after filling in the EEZVIP at the pass and successfully binding!!
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Add some emulators to go! The package is in**. f11!
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Dancers have dancers and shouters transferred.
The dancer focuses on supporting.,It's a physical profession.,Heap of strength.,So for the current dancer's high attack will be weakened in the future.,The dancer will open up later.,There are two series of skills.,Blade system and soul system.,The overall damage of the blade system is high.,But the CD has a lot of long movements and is slow.,The escape invincible skills are all in the blade system (escape will reduce the skill CD),The soul system is short cd.,The number of damage segments is more.,The launch speed is fast.,Escape less.,Because both departments have their own kind of dance.,Two dances contribute to the cd.,The effect increases with the skill level. ,Will strengthen the skill damage of which department within a period of time after launching,Up to 60% increase the final skill damage,So double cultivation is a punishment for the dancer on the attack,Not double cultivation skills are very vacant,Dancer two-turn blade dancer is more suitable for close-range close combat,Skills have a certain invincibility,Soul dancer is more suitable for medium-distance combat,Skills are farther than blades,Launch speed is also faster。
The shouter is a dark attribute magic attack profession.,There is a certain auxiliary ability but not the main one.,The output is basically the same as other professions but in some aspects it actually surpasses a lot.,The skill tree is divided into claw and curse system.,The characteristics of the claw system are that in addition to a very few.,Most of the claw skills are raised to 6 to 11 will reduce the skill CD.,The claw of rage is a 10% stun probability per level 5.,So the mobility is very strong.,The curse system is that there are three skills that will bring the opponent a curse buff when attacking the opponent., As long as the opponent is in an attack state, the skill will be used, and the cd will be deducted every two seconds according to the shouter's current magic attack 100%, the skill of the curse tie curse will increase the curse time by 2 seconds every five levels, and some slowdown skills will increase the slowdown effect and the duration of the slowdown (the slowdown effect will gradually decrease over time), Koz Stain is the core skill of the curse system, the second turn of the dark shaman is more suitable for catching people and PK, the combo has a large range, the heads-up ability is strong, the soul eater is more inclined to assist, and the ability to brush the group battle is very strong, But with the advent of Soul Gate EX, the Soul Eater brush PK is very good.
If you plan to change to a dancer, you don't have to go straight to 60, then you don't have to worry about adding points first, just find someone to bring on the line, add points to the strength mastery and mental training full, floating full, tumbling and flash full (Carly's), ghost kick plus, get up and kick plus, ghost guard full, ghost soul plus, and others wait to change jobs to see what you need to say, it should be the remaining sp points that are more inclined to add mental strikes because they are physical attacks.
If you plan to change to a shouter, it's not too late to meet the skills of a turn and add a dancer after the transfer, because it's a magic profession, tend to add despair thorns, some add a level of spiritual blow to meet the brush to hit the pillar PK will break the float, and some people will add the wind of the soul, and the extreme brush will tend to the dark soul. The rest and the passive are no different from the dancers.
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Soul Eater plus points.
Dark Shaman Plus Points.
It's all there, it's a good plus, see for yourself.
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The ones that are boosted are all skills with high damage and skills with buffs or skills that change their characteristics. For example, the stain plus 6 is to be able to make a second attack, in case the first hit is missed, you can also hit the second hit, and when necessary, you can also brand two enemies at the same time, such as the two jellyfish in the K lair, and if the brand is successful, you can summon a puppet to increase the damage to the two bosses by 19% at the same time. Summons the golem for its duration and increased attack damage.
Shaman's page is full. If you're a Soul Eater, shout and add the following:
The initial three skills pull out the shortcut bar, because it's useless. If you think it's good, please give it points.
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Don't talk about the dancer.
One turn, if it's a shaman, the first claw is added to 6 out of ex, and the rage is full, and the bondage is out to 6 out of ex, and then the claw in the air (I can't remember the name) If you think it's easy to use, it can be added to 6 at most, and it is not recommended to add it.
Stain plus 1 It's best to summon a puppet to add a little Actually, this trick is very godly In fact, it's not much use Personally, I think that the paper bird is okay If you don't have an ex, it's quite useless But the paper bird ex is full of shamans plus 6 plus 11 whatever you like It depends on your preferences Recommended 6 The mirror is full of wolf 6 40 big Or a ghost avenger If you want to turn to devouring the soul, then the paper bird is full of dragon souls to learn a little It's enough The stake skill will become more and more wasteful.
In the second turn, the shaman is chaotic and full of abuse, and if you look at it, your union has long-term milk In fact, almost all of the 8 people in the book have milk 5w5 blood Too little.
Soul Eater is basically full, and if one turn SP is not enough, then the pain is only added a little, but it is not recommended.
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Is your second turn a soul eater or a shaman?
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Carly Panel: 1Soul Wind (Lv1): A skill similar to the 2nd company, but because the 2nd turn has a Pain Spirit with the same short CD, and the Pain Spirit will also have penetration and increased damage, so I gave up decisively.
2.Despair Needle (lv16): As a short CD, the skill of running after losing is quite good, and I think the flexibility of Kali is quite good, and the panel is not low.
3.Ghost Guard (lv5): Miniature Swarm Iron (God of War All Iron Hegemony 1000), exchange MP for damage reduction, must be full, and the effect is good if used well.
4.Ghost Souls, HP, MP, Ghost Kicks: These skills should be undisputed.
Shouter Panel:
Because it is a pure PVE, the main line of the claw system is abandoned.
1.Ghost Fury (Lv6) and Lightning Claw (Lv11): 2 skills with excellent flexibility, the output is very objective after the mutation value is pointed, and the high-grade skills are in the position.
2.Resentful Statue (Lv1): Equal to the Super Eclipse Array Version, because the super destructive power will not increase and improve with the skill, so only point 1 level, and the pursuit of skill effect is OK.
3.Stains, Golems, Soul Paper (Full): Skill effects, short CDs, and good output mean that the skills are to be full, and there should be little objection.
4.Snake and Ghost Scream: The value of existence is the delay effect, the skill improvement effect is not obvious, Carly does not lack this skill output, and the high SP investment is not worth it, so only point the level 1 guarantee delay effect of the snake.
5.Surge Soul (lv3): Blood for magic attack, it's OK to open it before output, remember to turn it off--
6.Soul Gate (lv11): Carly's first output skill, Carly's Tower, I'm sorry for this skill if you don't point to the mutation value.
7.Wolf Soul + Dragon Soul (full): Personal preference, sprout these 2 skills.
Soul Eater Panel: 1Spirit of Pain: 7S CD, high panel, plus additional damage and piercing attributes, quite a good CD-consuming skill.
2.Scream: A core value skill of a Soul Eater being.
3.Soul Paper EX: With the brand 4 more birds, why not?
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I think it's a good addition to this post. The point of the brush. I can also send you my plus points. Ladder points are 2000. Same as the previous one. I also gave up on the claw system.
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You also play this, in which district, I'm also worried about how to add more.
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I feel like a dancer isn't as good as Engineer Lori.
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The first floor is decisively a promoter. Dedicated. The next family can indeed get 4 gift packages. The participating merchants can get a commission of up to 45 yuan out of the 90 yuan spent by the dividend users. It's a win-win.
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Upstairs, don't mislead the novices, the dancers turn to the sodium shout and the dancer, the second turn the shout turns to the dark shaman and the soul, and the dancer turns the blade and the soul. I recommend the first turn of the dancer and the second turn of the soul, the soul output is stronger than the blade.
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The fire dance is powerful, but the ice spirit skill cools down quickly, and it is recommended to choose the ice spirit, which is very cool to play Freezing effect.
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Turn not the one of the shouters.
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Carly can turn around as a dark shaman (majoring in dark power), which is good. You can output anything.
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One turn is only the Screamer, and the second turn is the Soul Eater and the Dark Shaman.
If you want dps, you'll be shaman, and if you want to be negative, you'll be soul devouring = =
Of course, this depends on personal hobbies. It's not a question of what to turn on.
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I'm a dancer with a little bit of experience...
I pondered for a long time and figured out a plan to add points - Dark Shaman plus points.
Let's talk about the difference between the Dark Shaman and the Soul Eater, the Soul Eater has 45 great Soul of Pain has high damage, cd only 7 seconds, do you believe it? The soul screaming magic skill is fatal and fatal, and lethality is no longer a problem...
Needless to say, the dark shaman is a magical skill of sadistic pleasure, a bloodsucking move... If you beat it, you will find that the blood is full.
—Dividing line ———
Let's start with the next picture. <>
Don't spray the master, first listen to the explanation of the floating adjustment, the maneuver you know... The surge soul must come out, and it must be full, and consuming that bit of blood can increase the magic attack by 11%, why not? Besides, it is also very useful to use it with the Joy of Madism (vampiric skill) and the Ghost Soul (that is the one + 80% of the body's intelligence sensitivity), and then release the wolf and the Chaos Array, and you will find that you are instantly full of blood.
Due to the fact that there are more dancers MP, I haven't used it up so far anyway... So spiritual mastery only gives a little ··
Some of the skills plus how many points are all skillful.,If you don't understand.,Welcome to ask.···.
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In our senses, shaman brushing is faster than soul eater......So this is our own plus point.,You can refer to it =、=
At present, level 60 is about to open.,According to the news I got,Open 60 after the magic feather will be strengthened.,The original plus point will not apply.,If you're just looking for the current plus point, you can go to the dn arrow god bar to find help.,There's a clear answer.,I'm a demon feather myself.,If you want me to add points, you can send it to you.。 You can go to the post bar to find "1v1 against the sky" for consultation, and this person will give you a satisfactory answer.
<> there is nothing controversial about the rest, it is not necessary to shield this, depending on each person's habits. , there is a shield that can not be avoided when necessary, and most of the priests are hard to resist, and there is a shield that is foolproof. Plus level 2 shield block 3 times, that's enough times. The flow of operations can be ignored. >>>More
Some sage friends like to wear flails. Say the output is high. Critical hits are also high. I admit it. But the rhythm of the combos is hard to find. Friends who often break off halfway through a combo. >>>More
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There are VIP privileges, ** access to great new packs and more! It's worth a thousand dollars! Wings and newbie equipment will be sent when you fill in! You will also have a chance to win a super value of 4999 cash (gold tickets)! The name of the game is not as good as the bonus pack!