What are some of the game s level design guides that stand out to you?

Updated on amusement 2024-03-21
8 answers
  1. Anonymous users2024-02-07

    What impressed me with the novice guidance of the newbie was that the process and plot of "Braveheart: War of the Worlds" are completely integrated, from a recruit to a qualified soldier, and then make full use of the basic skills learned to solve practical problems, the process is very harmonious.

  2. Anonymous users2024-02-06

    Personally, I think novice guidance,It's not just so simple to guide,The reasonable design of the level also belongs to the novice guidance part,At present, the smoothest novice guide is done,It's "ORI", it's simply a textbook-like existence, every new function or skill is open, are accompanied by high-intensity use for a period of time, boss battles are basically in the nature of exams, not good to use, you can't pass at all, this design has high requirements for planning, it's easy to say, But if you really want to design such a natural system, you really can't just move your mouth to do it.

  3. Anonymous users2024-02-05

    What makes me quite impressed,It's "Immortal Dao",This kind of design with the opening of functions increases UI I don't know who did it first,But "Immortal Dao" is undoubtedly the best.,The interface when I first entered the game was refreshing.,It's a great increase in favorability.,And it's obviously taken time to do the design.,The opening timing of the function is also relatively scientific.,Unlike many games now,It's just a brain that forces you to point a little bit.,I don't know what to do.。

  4. Anonymous users2024-02-04

    The Elder Scrolls 5 Skyrim's escape from Helgen can be counted as a novice guide, from the beginning of the mouse movement on the prisoner cart to the ASDW movement of getting off the prisoner cart and walking to the guillotine, as well as the dialogue of the people around to introduce the background of this game, the attack of a dragon lays the main theme of the game, and on the way out of Helgen, you can learn basic combat, equipment, spells, item use, etc. The entire process of escaping from Helgen is done in one go, and the plot is so tight that people don't feel that this is a novice guide.

  5. Anonymous users2024-02-03

    It's "Heart of War",This is purely the operating system itself is good.,As a result, the guidance is done well.,Even though it's an English game, there's nothing incomprehensible in the whole teaching part.。

  6. Anonymous users2024-02-02

    The beginner's tutorial for Fallout III is one such boutique. You're born, whoa, whoa, you choose your gender to set your looks, you're a baby, you learn to walk, and you found a very awesome children's book to learn some skills.

  7. Anonymous users2024-02-01

    A warm and harmonious family trivia basically tells the gameplay roughly, fighting, **, climbing to collect QTE. Assassin's Creed 2.

  8. Anonymous users2024-01-31

    BioShock: Infinite's Skill Vial demo animation. This style of cinema has always been present in the trilogy, and Infinite has taken it to the next level.

    It's stylistically integrated with the whole game and is an extension of the game's atmosphere. Everyone who has played it knows that this is the most ordinary broadcast teaching, but its art deco style allows players to patiently watch him, and even finds the style so interesting that they have watched it many times.

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