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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP).
Among the training institutions in the field of "3D modeling", [Wang's Education] is the leader in China, and it does not join the branches, but is a chain campus directly operated by the headquarters. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teachers are hand-in-hand, and there are special class teachers from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with poor foundation.
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SolidWokrs and Proe are both commonly used 3D model making software. If you want to study on your own, you can go to the self-study network, and there are many tutorials on the Internet.
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3dmax,maya,zbrushThese are the most mainstream 3D modeling software.
If you are a newcomer who wants to start from scratch, I recommend starting with ZBrush, compared to the regular Maya and 3DMax, ZBrush can be said to be the most beginner-friendly 3D software, and the operation logic is very similar to playing plasticine.
In fact, in addition to being easy to use, ZBrush is also a very powerful 3D software, which is a must-have high-poly sculpting software for game art designers, which can sculpt model details to the extreme in a way that conventional software such as 3DMax and Maya can't easily do.
Today's game modeling relies mainly on the next-generation PBR process, which requires a series of software such as 3DMax Maya ZBash Topgun Substance Painter. It's not enough to have only one 3D software, for example, the following are the 3D models made using this PBR process:
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3dmax: This is used a lot, it is more convenient to do indoor modeling materials, etc., and there are many models and material libraries on the Internet.
Maya: and 3D
Max belongs to the same company and is mainly used for animation.
special effects, but it's not inferior to 3D in terms of material modeling
MAX, because the software is younger than MAX, so fewer people use it, and it is generally believed that Maya is more difficult and high-end.
C4D: Material models are more convenient, especially in terms of materials, which are quite convenient.
If you have any other questions, please ask.
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First of all, you need to know what direction you want to go in order to know which 3D modeling software is better, and choosing the right direction is the most important thing.
Common 3D modeling software includes CAD, 3D Max, Maya;
Autodesk's Auto CAD is one of the most widely used 3D modeling software, and its main direction is more biased towards engineering drawing and graphic design; 3D Max and Maya are two more suitable routes for animation, games, and interior design.
Of course, the most important thing is to look at the main direction you choose, and then choose which software to use.
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Next-generation production process: 3DMax to build a medium model, ZB to engrave a high poly, Maya topology to low poly, Mayauv to split, Toolbag or SP to bake textures, SP to paint materials, and eight monkeys to render.
So to be able to 3D modeling, you probably need to know at least these software: 3DMAX, Maya, Zbrush, Topogun, Marmoset Toolbag, Substance Painter, PS, Substance Painter, Body Painter, Mari, Marvelous Designer, and a series of other software and tools are often used in this industry.
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Industrial modeling or game animation, or film and television animation, the software for learning is also different in different directions, although the things that can be done are similar, but when you are working, because of the process needs, you have to use 3D software in the industry, such as film and television, you have to learn maya zb mudbox, games have to be 3dmax, ps zb, industrial, like what proe ug and the like.
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For example, the commonly used ones are Maya, 3Dmax, C4D, etc., if it is an industrial field, UG, PROE, SOLIWorks, etc. will be commonly used, depending on what field you want to learn, 3DMAX is recommended for games, Maya or C4D is recommended for film and television animation
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There are a lot of 3D modeling software, and it's good to use 3D Magic Show if you're a novice, there are a lot of templates in it, and all of them are free to use, and there are free tutorials.
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3D modeling will probably require the following software:
ZBrush, 3ds Max, Maya, UVlayout, Photoshop (PS), Mudbox, Substance Painter, After Effects (AE), Nuke, BodyPaint3D, Cinema 4D (C4D), and more.
Learn 3D modeling, you can take a look at us.
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
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If you want to learn systematically, you can consider signing up for a live online class, and recommend CGWANG's online class. The teacher speaks carefully, you can watch it back after the class, and there are also the same type of recorded classes that you can learn for free (give away lifelong VIP). >>>More
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