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Child, this disease is not curable!
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Because the 3D seen by the eyes gives the brain the illusion that the body is moving, it leads to the disconnection between the body and the brain, and the dizziness and nausea reaction.
Once you get used to it, you won't.
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This is a matter of human physique.
The second is the problem of the game.
The third one is the configuration of your computer and the game.
For example, if you play a 3D game, the frame rate will be much better if it's fixed and won't change much, but if it's 10 and 60, you'll be dizzy!
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No matter what time you watch, you will get tired, and when you are tired, you will be easily dizzy and nauseous!
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I'm not used to it.,I've been dizzy when I first started playing CF.,Especially when the grenade **.,The whole picture trembles.,It's good to get used to it.。
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Me too, my eyes feel very swollen, it's very uncomfortable, the mouse is dangling there, I want to vomit, so, I don't play 3D.
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I have a friend who is like this, dizzy 3d. It's okay.
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1. Get plenty of rest. As a veteran 3D sandbox gamer, I often experience dizziness and nausea while playing games. In particular, vertigo is more likely to occur when fatigue occurs, and symptoms are relieved with adequate rest.
2. Reduce brightness and resolution. The brighter the game interface, the higher the resolution, and the more realistic the image, the more likely it is to cause dizziness. Lowering the graphics parameters in the game settings can reduce dizziness and vomiting.
3. Ensure nutrition. If you are hungry, for example, if you haven't eaten breakfast, you will feel nausea and dizziness when playing 3D games. Playing 3D games on a full stomach is more experienced. How to relieve dizziness in 3D games?
4. Avoid getting lost. If you get lost in the game, don't panic at this time. Some newcomers like to move the perspective and walk around.
This situation is repeated several times, and it is inevitable that there will be a feeling of nausea and vomiting. Because you're constantly moving the perspective, the focus will become clearer and clearer, making your motion sickness worse and worse.
5. Take medicine to relieve. I don't want to give up the game, but because of the discomfort caused by the game. Then at this time, you can only take medicine to deceive the brain, and the general dizziness medicine can be used. After taking the medicine, close your eyes and refresh your mind for a few minutes, and then you will not feel dizzy when you go to play games.
6. Improve physical fitness. What should I do if I feel dizzy and nauseous while playing 3d games? People with poor physique are often prone to motion sickness, and they are more likely to get motion sickness 3D effect, so they should pay attention to exercising more to improve their own resistance, which is good for all aspects.
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The 3D effect will make you visually feel like you're moving, but the ear vortex, which is responsible for motion perception (similar to a gyroscope in the brain), doesn't feel the unknown change, so the brain receives signals from both sides, and the signals are contradictory, so dizziness occurs.
A 3D game is a game that uses spatial stereoscopic computing technology to achieve operations. From the perspective of programming implementation, the basic model of the game (the characters, scenes, and basic terrain of the game) is realized by using a three-dimensional model, and the character control of the game is realized by using a spatial three-dimensional programming algorithm, so this kind of game is called a 3D game.
D in 3D is an abbreviation for dimension. The position of a point in a 3D game is determined by three coordinates (x, y, z). The objectively existing real space is three-dimensional space, with three measures: length, width, and height.
Three-dimensional games (3D games, also known as three-dimensional games) are relative to two-dimensional games (2D games, also known as plane games), because they adopt the concept of three-dimensional space coordinates, so they are more realistic, and the arbitrariness of space operation is also stronger. It's also easier to be engaging.
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I guess it's 3D vertigo.
Under normal circumstances, most people will not experience vertigo, and the reason for vertigo is simply that the picture is too realistic, so that you have the feeling of being there, and then your body makes a wrong judgment, thinking that you are doing vigorous exercise, or in a state in the picture, but in fact you are sitting in the seat and not moving. Therefore, as mentioned above, the nerve center will automatically identify the falsity of movement and inhibit the nerve impulses from vision, but because the picture is realistic, the nerve center believes that it is true, and at the same time other motor receptors (such as the ear vestibular organs) do not feel any movement, this situation is very contradictory and ominous for the nerve center, and there is a great deal of unpredictability, so the nerve center strongly sends vertigo instructions, hoping that the human body can stop and get out of this ominous situation. It's an instinct for self-preservation, and most people can overcome it with exercise.
This symptom can be relieved with exercise.
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What game do you play?
The problem of dynamic vision. Some people have poor dynamic vision, so they will be dizzy when looking at moving objects, and there are solutions. There are said to be games and certain books ...... exercise dynamic visionLet's give it a try.
Actually, I think ha, this shows that the landlord plays games less ......But the most important thing about games is relaxation, so if you're not feeling well, why don't you change the game?
Maybe it's 3D vertigo, here's the explanation.
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Just eat some Huoxiang Zhengqi water.
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I should start playing with the computer, too, and I will have that feeling when I play CS, but it's okay, it's okay after a while, and it's okay to get used to it,
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It depends on how immersed you are in the game, and the quality of the 3D glasses, and the distance from the screen.
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I can't find a sense of direction, just get used to it!
Want to play 3D mega games.
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