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Learn to edit! The reason is very simple, easy to learn (unlike other industries with high learning costs and difficulty), suitable for short-term 3-4 months of short-term study, and the industry gap is very large, whether it is looking for a job or taking private orders at home, the monthly income is easily over 10,000, and 20,000 or 30,000 is also commonplace. [Click to enter] free "short** clip post" learning**:
Because of the rise of short ** now, any enterprise, any studio or individual needs to make a large number of short ** to package the brand, send Douyin, send Moments, send ** and other self-** channels to display. Because new content is updated and released every day, there is simply not enough editors to recruit, and the imbalance between supply and demand has caused editors to pay high salaries.
And the editing technology does not require superb computer technology, nor does it require artistic attainments, it is basically a fixed routine, what style of film you want, what rhythm you want, you can easily master it after three or four months of training. If you have a little computer foundation, you will use the mouse to drag and drop, you will click on the icon, and you will save unless you don't want to learn, and you can't learn it. But if you want to learn well, you must find a professional and responsible training institution, and recommend the boss in this field:
Wang's Education. In the processing of "short**editing, short**operation, and special effects", [Wang's Education] is the boss in China, and each city is a headquarters directly operated campus. Different from many other large institutions of the same type: each campus of Wang's Education is physically face-to-face, the teacher is hand-in-hand, and there is a special class teacher from morning to night, and the liver-bursting learning mode will improve quickly, especially suitable for students with zero foundation.
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Design reasonable, innovative and interesting game rules according to the needs of the market, companies and game users;
Write various executable documents according to the needs of game production, and guide the work of relevant personnel such as programming, art, sound effects, and marketing;
Maintain effective communication with the game team to ensure that everyone completes the planning needs on time and on demand;
Maintain communication with your target players and continuously improve the quality of your game.
Correct misconceptions about game planning.
Planning is not a wild idea, the actual work is very rigorous, logical, and closely related to technology.
Game planning ≠ game scripts, not literary creations;
Planning is not something that is specifically for liberal arts students, and it has nothing to do with the background of liberal arts and sciences;
Planning is a professional job, and it is as indispensable as game art and game programs.
In addition, if students are interested in game planning and want to know what to do in different positions, they can also recruit ** search for keywords such as "system planning", "game planning", "level planning" and so on, to learn more about what the employer's requirements are for newcomers.
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Hello, glad to be able to your question.
Game planning is a profession, and the following points are generally required to be understood for the position, 1Responsible for the positioning, optimization and operation strategy customization of game products.
2.Control the work of each cycle of the project as a whole, and coordinate the direct work cooperation of various departments.
3.Responsible for understanding market dynamics and operation methods, and continuously searching for existing products and operations through competitive product analysis.
4.Write gameplay planning documents, requirements documents, etc., and cooperate with the construction of game systems, gameplay fun and player experience.
Playing a game doesn't mean anything. Those who eat a lot don't necessarily become chefs.
In order to become a qualified game planner, you must have certain expertise and professional knowledge.
The above is a personal opinion, and I hope mine can help you.
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The work content of the planning of the wandering drama is as follows:1. Participate in the world of the game as a creator and maintainer, and convey ideas and gesture design to the program, art, and audio design concisely and accurately.
2. Design the characters in the game world and give them character and soul.
3. Add a variety of interesting stories and events to the game world to enrich the content of the entire game world.
4. Adjust the variables and values in the game to make the game world balanced and stable.
5. Make a variety of game skills and combat systems.
6. Design gameplay and systems that have not been thought of before, bringing players unprecedented happiness.
Division of work1. The main planning of the gameAlso known as the Game Planning Supervisor. The overall planner of the game project, the main job responsibility is to design the overall concept of the game and manage and coordinate it in daily work. At the same time, he is responsible for guiding the members of the planning team and below to carry out game design work.
2. Game system planningAlso known as a game rules designer. Generally, he is mainly responsible for the compilation of some system rules of the game, and the work of system planners and programmers is relatively close. For example, teaming, fighting, gangs, leaderboards, friends, etc., need to provide interfaces and interface operations, logical judgment flow charts, and various prompts.
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This can refer to the relationship between product planning and product operation.
In short, the planner is responsible for making a game or product, and the operation is responsible for promoting its user activity, revenue, return, etc.
Game planning is mainly responsible for making a game(There are a small number of people involved in the localization of foreign games), in fact, the game planning itself is divided into different positions, if it is divided more carefully, there may be copywriting planning, world view planning, xx system planning (combat, **, levels, etc.) and many other different positions, each person according to their own functions to achieve the function of the game.
Now don't talk about many small companies, large companies will have a situation where a planner wears multiple hats, such as ** system planning and writing character settings, lines, etc., it is also possible, unless it is a very large game, and there are enough resources, otherwise it is like this.
Game operations are responsible for operating a gameWhen the game is made, you need to find a way to attract new users, attract activity, increase income, and pull back users, which can be achieved by doing activities and cooperation, or by communicating with the game planner, through major versions and new features, to achieve user activity, return or payment.
Generally speaking, game planning requires you to have a more professional knowledge system and a deeper understanding of the game, while game operation requires you to have the ability to integrate resources in an all-round and multi-angle manner.
But the two are usually not completely separated, first of all, the game operation can be reversed to do things in the game planning, through user research, data analysis, when the game system needs to be optimized or added functions, the game operation can be discussed with the planner.
Of course, game planning becomes game operation after the game is launched, which is also everywhere, especially in small companies, and it is impossible to divide it too finely.
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<>1. Game planning is to participate in the world of the game as a creator and maintainer, and transfer ideas and designs to programs, art, and audio design.
2. Design the characters in the game world and give them character and soul.
3. Add a variety of interesting stories and events to the game world to enrich the content of the entire game world.
4. Adjust the variables and values in the game to make the world balanced and stable. Game curator is a job title in a game development company, and it is the person in charge of the design strategy in the video game development team, which is the core of game development.
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