What is Game Balance for Numerical Curation?

Updated on Game 2024-02-10
2 answers
  1. Anonymous users2024-02-06

    Hello, I'm Xingchen, a creator in the game field, and I'll leave it to you with your questions.

    Numerical planning understands the superficial meaning that most of the games that are related to data are inseparable from numerical planning, so it is best to have the ability of system planning at the same time, or at least have the ability to understand system design. The gameplay, system design, and numerical design of the game are inseparable from each other. Taking free MMORPG as an example, if you play a game with equipment, numerical planning needs to assign more attributes to equipment; If the game values free players and needs to encourage free players to interact with paying players, it needs to set corresponding numerical traps to make the two have the motivation to interact, and so on.

    Numerical masterminds often have to play their own games over and over again, doing a lot of testing to verify the accuracy of the numerical values themselves. The process is very boring, so patience is essential to be a good numerical planner.

    From a practical point of view, at least high school math is better, but it would be better if I could learn calculus, at least I encountered two or three problems that needed to use calculus when I helped to do the numerical numbers myself (and then I had to turn to the gods for help in high math); Then it's time to test the ability to abstract the actual game problem into a condensed mathematical model. Numerical planning is not awesome, in the final analysis, it is the ability to look at mathematical modeling.

    Finally, there are some skills that can be added to the score, such as program algorithms, when facing some specific situations and supernatural problems, mastering program knowledge is likely to help you a lot; Another example is copywriting, you always have to write the formula clearly to make the program function, and let other planners know how to follow your numerical plan to make the actual game content.

    Finally, I hope my help can give you a better gaming experience.

    If you don't like it, don't spray it back, hope.

  2. Anonymous users2024-02-05

    Game balancing is really difficult, and it's only approaching game-like balancing after a step-by-step update. There is no absolute equilibrium, and only optimization can solve the problem of fairness under imbalance, which is much more balanced than the previous one.

    Every game is not an absolute balance as soon as it comes out, and there is no absolute balance either, as long as it is updated, things are added, objects are added, and activities are added, there will be game loopholes or imbalances in parameters.

    I prefer to play Honor of Kings, so I know that the game balance can only be optimized in the future, and the heroes who just come out will be fucking strong, and the other heroes are weak chickens, and she is the king.

    So how do you keep the game balanced? I thought my feelings and perceptions would answer it:

    First, it is constantly updated and the balance of announcements is adjusted.

    This is what every game must do, in order for the game to continue to have new vitality, the game must have a lot of content added, and the addition of new things will inevitably bring some instability in parameters, which can be solved by updating. Honor of Kings, a big unbalanced game, it is updated by updating, and then gets the maximum degree of game balance.

    Second, communicate with users and accept user feedback on the game.

    Third, the planned secret change, unclear to the user.

    Many people don't notice this. This is the more intriguing point. Planners are likely to take advantage of this in some games where you don't pay much attention to it, but it has an impact on the balance of the game.

    The ways in which these dark changes are made are varied and uneven, and some of them are pretty bad, but you do have an undeniable contribution to the balance of the game.

    In short, if game planners want the game to achieve a continuous balance, they must contact users, constantly optimize the data, and constantly adjust the corresponding parameters.

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