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1. Open Lumion and import the required model diagram;
2. Click "Materials" on the left menu bar, and then select the material you want to modify.
<>3. Select the desired material in the pop-up material library;
4. After determining the material, double-click the place to modify the material, and several modification parameters of the shader will appear, and modify them as needed;
5. Selecting different parameters will have different effects, so that the custom "Material Bar" will be added;
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Lu's material panel has a block of material mode inside Click on it, and then there is a UV map option at the bottom of the material panel, and there are two modules in it, one belongs to the diffuse layer, that is, the material texture map, and the other is the channel, which is also the normal map, and the point on the left can import the material texture jpg map you need.
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Lumion can be divided into parts, as long as the software you use for modeling supports exporting material maps when exporting the model, and you can paste different materials when modeling.
For example, if I make a model of a house and use su for modeling, then I put all the walls in su with the same random material, a transparent material for glass windows, and a material for grass. Then after importing Lumion, you can click on the "+" sign below in the imported object materializer, then Lumion will ask you to click on the imported object, and you will find that the same material will be selected together, such as clicking on the wall, and all the places where the original wall material will be pasted.
In the same way, as long as you separate the materials when modeling, the inside of Lumion can be separated.
PS: I don't use 3dmax much, and I don't know if Lumion will identify the multiple materials in 3dmax separately, but as far as the rhinoceros and su I use are concerned, it's fine.
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In the process of LUMION operation, it is usually necessary to add materials to the designed architectural model to make the model more vivid and realistic! And many novices may be more interested in adding material correlation! Specifically, how do you add materials to Lumion and what happens if the Lumion Material Library is not fully displayed?
Lumion to add a material:
1. Open the Lumion software, take Lumion 8 as an example.
2. Enter the interface and import the architectural model in the left menu bar.
3. Click the "Materials" button on the left menu bar again, and then click on the location of the model to which you want to add materials, for example: door.
4. After clicking, a material library will pop up, and you can choose to set the material in the material library.
5. Then choose the type of material, for example, choose the wood grain material for the wooden door.
6. After selection, then the door with wood grain material will be added to the model.
What happens when the Lumion Material Library doesn't show up?
In fact, the material library is incomplete, and there are generally several reasons:
1. The resolution of the computer screen is too large, just adjust the screen resolution.
2. The Lumion interface is not full-screen, press and hold Ctrl+F11 to set the full-screen display.
Well, about the operation method of adding lumion materials and the reason why the material library is not fully displayed, here is a simple sharing, I hope to help friends with the same problem! If you want to better operate the Lumion software, why not hurry up and learn the operation skills of the Lumion software?
Lumion is a simple and fast rendering software designed to observe scenes in real time and produce renderings quickly. It can be used to make films as well as stills, especially in architecture, planning and landscape architecture.
In order to help zero-based students quickly master the software, we have sorted out the introductory tutorial for LUMION novices, let's take a look
1.[Lumion10 Architectural Animation Renderings Tutorial]: Suitable for students who have no foundation in the industry. The course starts with the most basic command use, from indoor to outdoor, and explains in great detail the production of animation and rendering cases such as garden landscapes and architectural planning.
2.[Landscape Animation Beginner Tutorial]: It is very suitable for students who have zero foundation and need to get started quickly, explaining the basic operation of the software and the drawing of renderings, and the cases involve the performance of landscape, architectural scene effect skills and post-processing of renderings.
3.[3dmax+lumion ancient building gazebo modeling and rendering tutorial] This course belongs to the intermediate advanced course. It is necessary to have a certain foundation in 3DMAX and LUMION, and the course combines 3DMAX ancient pavilion modeling, rendering, and architectural rendering to improve the knowledge.
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