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Red fixed attack, yellow fixed armor, blue fixed magic resistance, large essence can fix health or armor magic resistance essence.
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In fact, there is no such thing as "meat" in League of Legends, but these statements may appear in some low-end matchups under level 30.
First of all, when you say "meat", you usually mean a hero like Big Bear Stone Man in general, right? The rune combinations of these heroes should be red fixed attack damage, yellow fixed armor, blue fixed grinding resistance, and essence fixed attack damage.
There are also some special spell tanks that can be worn by replacing red with a fixed method, and replacing the essence with a strong fixed method.
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The essence can move quickly, the red method can be worn or the object can be worn, the yellow fixed armor, and the blue growth magic resistance will maximize the benefit.
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It refers to the runes with magic resistance, armor, maximum health, and health restoration in the sigil essence glyph rune.
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The runes in the rune page in the personal information are pasted with the runes of the top blood and the top resistance, and some of the ** are sold to see for yourself.
Yes, you also need a certain amount of speed to rush to the front of the line to take a wave of damage or protect important ADCs and APCs, and if you are a meat controller, speed is even more important.
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It depends on what type of fight you have, if it's Mondo, it's all life, and the lava is red, fixed attack, blue, yellow, and the essence is all fixed armor.
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Red and yellow with fixed armor.
Blue with Grow Magic Resistance.
The essence has fixed armor or fixed health.
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The Movement Essence is suitable for junglers and Fatan wanderers.
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King of Glory Meat Shield Inscription Recommendation:
Red: Fate*10 - +10% Attack Speed, +337 Max Health, +23 Physical Defense
Green: Void*10 - Max Health +375, Cooldown Reduction +6% Blue: Immortal *10 - Max Health +750
Combined: +10% Attack Speed, +1462 Max Health, +23 Physical Defense, +6% Cooldown Reduction
Universal Spell Inscription:
Reincarnation (magic attack, magic absorption) + sacrifice (magic attack, cooldown) + nightmare (magic attack, magic piercing) <>
This set of inscriptions provides magic attack, magic wear, magic suction, and cooldown. It can be said that it includes all the attributes that mages need, and the panel of magic attacks will be very high in the early stage. Ability to quickly go live manufacturing advantages. And spell lifestealing, which can last longer in the early stage.
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Level 5 rune matching.
In the red rune, [Fate] has the maximum life+, and [Strife] Physical Lifesteal+, which is more suitable for natural [Fate] in comparison.
In the blue rune, [Meditation] and [Harmony] can not only increase the maximum life, but also increase the amount of health regenerated every 5 seconds, although the maximum life bonus effect [Immortality] is better, but in the long run, the first two are more cost-effective, and the harmony also increases the movement speed, which can make the meat tan go online faster and seize the opportunity to take the lead.
The best effect of increasing the maximum life of the green rune is the [Void] of +, and it also comes with a cooldown shortening +, and there are many meat tans that pay more attention to controlling the enemy in addition to damage resistance, so this rune is also very suitable.
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If there are not many rune pages, just the normal AD (red full attack, yellow full armor, blue full fixed wear resistance, essence full attack) AP (the same as before, change the red to the full hair) can be universal.
If you have a lot of rune pages, you can pair them with runes that show more heroic characteristics.
For example, the dragon turtle can be red and yellow and the big essence are both with armor, the blue with 6 fixed minus cd and three fixed or long grinding resistance, the pursuit of the speed of the wild can bring a few attack speeds on the red belt or the big essence to take an attack speed, the pursuit of catching people can also insert one or two movement speeds in the big essence, this matching method is not fixed.
Another example is the dragon girl, whether it is Ohno or online, you can bring one or two movement speeds in the essence, red with double wear, yellow and blue are adjusted according to the situation of the lane, yellow with health or armor blue with minus cd or Mo Keng, but Ohno yellow must bring armor ink blue is best to reduce cd.
Another example is the current fiery River Lord, because of the hero's characteristics, his red and essence will have attack speed, yellow armor or health, and blue CD or grind resistance.
There are too many heroes, and everyone's belt method is different, in fact, you can develop your own rune belt method according to the hero's characteristics.
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You see what heroes you play.
A set of runes is recommended for you. No matter what the hero is, it's basically universal.
AD is the physical hero. A hero with a skill AD bonus and a basic attack-based hero.
Red has 9 damage. Totals 15 attacks.
Yellow fixed armor. Total 13 armor.
Blue Growth Magic Resistance. Totals 24 magic resistance.
Essence fixes Attack.
Next is the legal one.
Red spell penetrates.
Yellow fixed armor.
Blue has strong fixed magic resistance or immobilization.
Essence magic penetrates
Regardless of the meat. dps。It is only necessary to distinguish between physics and magic. All of these 2 sets.
The meat should be fleshed up. Not by rune meat. Rather, by equipping the meat.
These runic attributes are necessary to go out.
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You have to see what kind of hero it is, those with poor online recovery ability will bring life recovery, and those with good recovery ability will bring life growth, and red is generally penetrating.
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Red armor, essence health and armor.
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In fact, red can attack! But it depends on what heroes you play!
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Flesh with armor magic resistance health regeneration is it!
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Essence of attack power, others as required, a set of physical attacks on the left. The middle group is defensive, and the last is the magic resistance, the big bear I use.
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It is recommended that essence health, red armor, yellow armor, blue magic resistance, with defense talent, generally can't be beaten Suitable for tanks such as Stone Man and Leona.
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My dragon girl's runes, red double piercing, yellow fixed armor, blue grinding resistance, or minus CD, large essence armor Super meat.
Crocodile, Red Attack, Yellow Armor, Blue Grind Resistance, Great Essence Attack.
Other dream stones can also be used.
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Flesh Rune, Yellow: Fixed armor (since armor reduces damage by percentage, I personally think the effect is better than life).
Red: Red is an offensive rune that doesn't really fit well with meat, you can choose between armor penetration or magic penetration (depending on what kind of meat you use, meat is usually a magic attack).
Purple: You can choose to have a fixed health, this one adds more health.
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When it comes to meat's runes, you should also choose runes that provide the hero with higher health or stronger health regeneration. After determining the idea, you can select the runes for collocation.
1. In the red rune, [Fate] has the maximum life +, and [Strife] Physical Vampire+, which is more suitable for natural [Fate] in comparison.
2. In the blue rune, [Meditation] and [Harmony] can not only increase the maximum life, but also increase the amount of blood returned every 5 seconds, although the maximum life bonus effect [Immortality] is better, but in the long run, the first two are more cost-effective, and the harmony also adds movement speed, which can make Meat Tan go online faster and seize the opportunity to take the lead.
3. The best effect of increasing the maximum life in the green rune is the [Void] of +, and it also comes with a cooling shortening +, and there are many meat tans in addition to damage resistance, but also pay more attention to controlling the enemy, so this rune is also very suitable.
4. The life physical defense set is blue for life runes (immortal), green for physical defense runes (overlord), and red for physical attack and defense runes (eclipse). Analysis: The normal attacks of all heroes are physical attacks, and the hero's skills are mostly physical damage, and high physical defense has a great advantage in the lane.
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Fate, Prosperity, Balance Level 150 inscriptions can be placed to resist the attack of five people in the front, protect the output of the back row, and in the later stage, the full defense armor is resurrected in the armor, and the witch cloak can continue to consume the opponent's crispy assassin mage, if you hit him, he will lose blood, and he will not be able to beat you through.
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high-grade armor sigils;
Advanced Resistance Serums;
high-speed imprints;
A high-level strength essence.
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The meat depends on the hero, and the needs of the hero are different.
Usually red, health, yellow, armor, and blue growth resistance.
Which hero you play to determine the best runes.
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Blue Rune: Growth Magic Resistance.
Yellow Rune: Fixed Armor.
Red Rune: Health.
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It mainly depends on what kind of meat. Red is better to have a little output. Of course, you can also choose armor. Yellow armor. Blue Magic Resistance. For the Great Essence, I generally choose a movement speed. Two growth health.
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Half-flesh runes: red is all armor, yellow is full armor, blue is full of anti-wear. Great Essence has three attack damage.
This set is to deal damage with penetration, and it will be higher if you have a protective piercing skill or passive damage.
Runes of Meat: Red Marks: 4 Advanced Attack Speed Marks, Attack Speed, 5 Advanced Attack Power Marks, Fixed Attack.
Yellow Runes: 9 high-level armor runes, armor, reduce the damage of monsters to heroesBlue Glyph: 9 high-level growth magic resistance Glyphs, increase magic resistance, reduce the damage of enemy AP heroes in mid-to-late team battles.
Purple Essence: 3 Advanced Spell Strength Essences, strong immobilization.
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Yellow Fixed Armor Blue Fixed Magic Resist or Growth Magic Resist Essence General Health Bonus (Meat) Fixed Attack (Half Flesh) If it is red, it is generally attack power, armor penetration, or attack speed, and the specific hero will vary.
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Meat and half-meat look at the different patterns of their attacks, the runes are different, the runes of the physical and legal systems are different, the runes of the jungler and the line are also different, you said it in detail, which heroes are used more.
Object Piercing Critical Physics Vampire?
How do you want to go back, if it is not saved after modification, it is still the original configuration of the rune after it is closed. If you save it, you can't return it, you can only manually modify it to the previous rune. There is no way to return to the molten runes.
Red armor penetrates.
Blue Fixed Magic Resistance. >>>More
Runes to buy, if you are a novice, you are short of gold coins, so you can save money to buy a set of physical and general spells, and you need to have a corresponding rune slot to equip the rune, and the rune slot will increase by one if your summoner level is not increased by one level. >>>More
As a tank, the most important thing is to be able to resist the enemy's strong physical or skill output, attract the enemy's damage to the greatest extent, and can effectively cover the key heroes of the friendly side from being killed by the enemy, so in terms of talents, we recommend you the main defense talents (HP, physical armor, magic resistance, damage reduction) and general talents. >>>More