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Seven Heroes players can build special zones around their cities during the development period (city level 4 6), so let's give you more specific information about the construction of special zones. After level 4 cities, players can build special zones around their own cities. Special zones are divided into three types: fiefdoms, military towns, and school palaces, each of which can correspondingly improve the player's economic, military, and technological abilities.
Building a special zone requires a certain amount of resources and props to be consumed, starting from level 4 cities, players can build a special zone separately at the city level, and the special zone can build up to 4. Special zones can build completely different buildings than the main city, and different types of special zones can build different buildings. Buildings in SEZs can provide more population as well as a variety of different interior functions.
Buildings in a special military zone can provide more troops and a variety of different military functions. Tips: The construction of special zones will greatly help the development of players, and the choice of the first special zone is particularly important, it has a great impact on the development of players in the early and middle stages, please read the following introduction to the two types of special zones, and choose the right special zone according to your preferences.
Fiefdom is an economic territory that provides taxes, which can bring a steady stream of population resources to the player. There are 6 types of feudal buildings. Each has different functions.
Only one can be built except for private houses. Situ - The landmark building of the fiefdom, upgrading can increase the political attributes of the monarch. Folk Houses - The function is the same as that of the main city, and each level will increase the population limit, which can be rebuilt.
Workshop - Upgrades increase the production of four resources and increase the capacity of the main city warehouse at the same time. Cellar - Protects the resources of the main city and reduces the amount of resources lost when looted. Upgrades can increase the proportion of protected resources.
Turrets - Upgrades increase the durability of walls and increase the maximum number of fortifications. Altar - the centerpiece of the Economic City. Resources can be exchanged for general's experience to be added to the monarch's general's experience pool.
The Altar is the most important building in the Economic City, and it is recommended that players build it first. A large number of generals' experience points are a rare wealth in the early stage. Military TownsMilitary towns are military territories that provide recruitment and can provide players with a large number of trained combatants.
There are 6 types of buildings in the military town. Each has different functions. Only 1 can be built except for the barracks.
Sima Office - The landmark building of the military town, upgrading can increase the power attribute of the monarch. Barracks - The function is the same as that of the main city, and upgrading can increase the city's recruit cap. Reproducible.
Training Ground - Upgrade to increase the command value of all generals, and stack with the effect of sealing officials. Alchemy Furnace - Upgrade to increase the maximum number of plasters in the medical hall. Camp - Upgrades increase the monarch's command cap.
Watchtower - The centerpiece of the military city. Actively guarding buildings in the player's city. Enemies attacking the player's home city must first defeat all towers.
Players with watchtowers are equivalent to five more garrisons out of thin air. Think about it, before the enemy's troops saw you, there were only two or three remnants left, how heroic.
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Buy a map of the Heavenly Palace in the store in the whole military town, and then click on the black town next to the city in the upper left corner, and choose the special military zone.
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The whole military camp, it doesn't matter if the development is slow, but the combat effectiveness must be high, that is, the copper coins will be relatively insufficient, and they will be plundered all over the world.
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Special Zone: One of the key entertainment game contents.
Introduction to the Szeto Food Branch:
1.The Szeto Department is located in the heart of the Special Economic Zone (SEZ) and is in charge of civil affairs. Level 1 Stuart adds 1 political point to the monarch.
2.Altar: (the only one in the Special Administrative Region) to perform sacrifices may be blessed by the ancestors. N-level altars can be sacrificed n times a day, and 10,000 of each of the four resources can be used to obtain 10,000 warrior pool experience.
3.Workshop: (the only one in the Special Zone) used to process the resources obtained from the farm. Level 1 workshops occupy 400 people, increase resource base production by 5%, and increase warehouse capacity by 10,000.
4.Cellar: the only one in the zone) is used to protect resources from plunder. Level 1 Cellars protect each of the four resources from being plundered.
Introduction to the branch of the military city of the Situ Department:
1.The Sima Department is located in the center of the special military zone and is in charge of military affairs. Level 11 Sima Department increases the monarch's force by 11.
2.Sentinels can be dispatched in the watchtower (the only one in the district) to serve as the vanguard in the event of an enemy invasion. The level 9 tower has 256 points of circumference attributes, a command of 360, and multiple tower attributes are stacked.
4.The alchemy furnace (the only one in the Special Economic Zone) provides sufficient elixir for the medical hall to relieve the worries of fierce fighting. The level 7 Alchemy Furnace increases the number of plasters stored in the Medical Hall by 210.
Spiritual Commentary: The public beta recommends opening a military special zone in the early stage to prevent Xiao Xiao's generation from coming to sneak attack, if you open the grain, the resources are kept, but the prosperity can't be kept, and the explosion is reduced.
If you open a military city, unless he is an RMB player, he will definitely not be able to break your city. He came against you, and he lost his prosperity.
This game resource is not worth much. Just as many trumpets are yours.
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The first army, it is recommended that all the army will be in the future, so as to give full play to the strongest military strength, if the first is the economy, it is recommended to open an army to increase the city defense.
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Fengyi, it's usually the same one, and it's the same one for emergency use.
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Sufficient funds were made to establish military districts.
There are not enough funds to fight for many soldiers. Build a farming area... It is recommended that it is best to engage in the military area first. The source of soldiers is the most important. Of course, supplies are also important. You have a farm to make up for it. You can complement each other. Think for yourself.
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Engage in military areas, add more friends, and secretly cook for more than 10 hours With a military formation, it is also very laborious for others to attack you.
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I think the military area is better, and no one lacks that little bit of resources.
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It's 4, and I'm right haha.
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4 pcs. 3 types. Fengyi, military town, school palace (not open).
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4 pcs. Military, economic, fiefdom, and one that is not open.
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Some. Every once in a while.
It's going to be out of the new district.
Pay attention to the official ** and you can see it.
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The latest is the July 19 roaming new area.
If you log in through the cloud community, you can recharge 35% cashback, looking forward to you playing together.
This is the QQ Seven Heroes Compete for the New Area and the Cloud Community Activity.
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1. It can increase the monarch's force attributes.
3. Alchemy furnace: The medical hall provides sufficient pills to relieve the worries of fierce fighting.
4. Sentries can be sent into the watchtower, and once the enemy invades, the sentry will be the vanguard to meet the battle.
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How can you say that the number of levels built in this building level is the best? Anyway, it is built to the highest level, but this has to be decided according to the level of your official mansion, how many levels of the official mansion, and the highest level of other buildings can only be the same as the official mansion. Therefore, the government level must be upgraded before other buildings can continue to be upgraded.
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If you have time, you can all go to the highest level (as high as the government level), and each building is useful.
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There are a few things about the speed of building upgrades in the Battle of the Seven:
1.Rich people point to accelerate development, the premise is that there are a lot of resources, and there must be a backup resource number 2Spend a little money to upgrade the government and the academy first.,After the academy reaches the level, you can upgrade the architectural arts.γγγ Higher-level construction can reduce the upgrade time, and prosperity will come quickly.
3.First, add all the monarch attributes to the political point, which can increase the speed and farm resources, and finally farm to the force point when the level is satisfactory (you must have enough resources anyway, this is the premise).
General Experience: 1The rank of a military general mainly depends on cultivation.
2.Combining them can give you Commander Experience and Monarch Experience. If the vice-city is political, it can exchange resources for military experience at the altar. You'll also get a lot of experience by breaking through heavy buildings. The alliance will also draw experience from time to time, and these experiences will eventually be shared with the generals.
Monarch Experience: 1You can get a lot of Martial Monarch experience by doing the Monarch Quest, as long as you have more action, you will be happy.
2γIt's also very cool to upgrade the government to get monarch experience, and you can also get experience by upgrading buildings.
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There is nothing to say about the construction of imitation mountain tours, it just depends on whether you want to play with force, or if you are slaughtered by a sheep to tease and annihilate the number. It is recommended that you play 4 armies, all plus force, not an RMB player can still pass the 80th floor,
This is how the military general chose, hope, thank you.
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If you have the right personality, it makes no difference if you grow up, but it's best to recruit green generals, white generals will only waste your money and time, and this heads-up power is related to the monarch's force value. If a white is the same as a green general, there is no difference, my strongest general is also white, and then after advancement, it is the same as other generals. By the way, it's best for generals to grow to the top and then advance, which will save a lot of money and time, even if the level doesn't grow to that level, don't get close to the level, for example, a military general 60 level growth is only 7, at this time the growth of the near level remains the same, but if you want to add growth, you can only buy a level 2 strengthening charm or go head-to-head with a higher level of clearance, this is a waste of money and time. >>>More
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Look at what kind of district music, the old area is not worth it, I don't want 50 yuan, the new district or the opening time is not long (a year) OK, and then look at the ranking of this number, the ranking of heavy buildings in this district is under consideration.