-
Regarding the skill analysis of the four major classes of space-time hunters, today I will first talk about the characteristics of werewolf skills.
Time Hunter Werewolf Skill.
The werewolf profession belongs to the melee meat shield type.,It's a profession I like to play.,Its biggest feature is a super sense of blow.,Serial boxing makes people want to say it's not love.。 The experience of using and combining werewolf skills is as follows.,Spiral Dragon Fist:It is a skill that can burst out instantly.,Knock the enemy into the air.,It can also be said to be a skill of control.,The loss of SP is very small.,It's the best choice when pk brushing.。
Grab: This skill directly pulls the enemy to the side, and it is cool to cooperate with the Dragon Fist skill, but this skill is not suitable for close combat.
Rock Crushing Strike: It is a skill that is a sharp weapon for brushing the map, after using it, it is connected to grab to pull the enemy into the side, and then quickly use the spinning dragon, which can cause huge damage to the enemy.
Wind Legs: This skill does not deal much damage, and can be used by kicking enemies with their legs to generate damage.
Berserk Impact: This is to attack the enemy by rotating, with great lethality, and it is a sharp weapon for brushing the map, if it is grabbed in a row, it is even more impossible.
Whirlwind Fist: This attack range is small, and since you will stand and not move when you put this skill, it is easy to be attacked by monsters, so it is very important to move here, and try not to hurt your abdomen and back.
Flash: This is a bit similar to the teleportation skill, which can teleport a certain distance and will bring some damage to the enemy, which is used a lot in attacking big bosses.
The space-time hunter werewolf skill is introduced here.,The use of skills is a one-sided idea of the individual.,If you have different methods, you can go to the time-time hunter section of the Pipa network forum to discuss.。
-
The first four skills are used in tandem.
-
Werewolves are one of the original races of Adara, born with sharp claws, a strong physique, and close combat effectiveness that is not inferior to that of any other race. Hail
Werewolf is one of the 15 classes in the "Time Hunter" mobile game, and the other 14 are Gunsmith, Adeptric, Soul Slayer, Catwoman, Ice Spirit, Dragon Spirit, Dragon Shadow, Phantom Queen, Inquisitor, Summoner, Shadow Warrior, Conqueror, Noisy Demon Hunter, and Dimension**.
Werewolves are the first warriors of the wolf tribe. He has a natural sense of leadership, and in countless battles he has led the charge, tearing his enemies apart with his invincible punches, and defending the wolf clan again and again. When the space monsters invaded the planet Adara, his clan once again faced a huge threat, and the werewolf resolutely joined the space-time hunter organization, and he always rushed to the front of the battlefield every time he fought, becoming the backbone of the hunter organization.
That's it for the introduction of the space-time hunter werewolf.
-
Time hunters mainly fight ice spirits. Leveling is okay, and critical hits are the highest. If you like combos, I think you'll still use the Ice Spirit, the Sao Movement or the Machine Gun.
-
The ultimate is powerful, Niu Fork, the premise must be a big move in VIP3, and VIP5 has 2 big moves.
-
Wolf talent is the strongest class in Time Hunter! Players may not be able to see the benefits of it at the lower level, but as you level up, you will gradually find that the high output of the werewolf will bring a great advantage in future battles. Werewolf is an obvious close-quarters profession with high blood and fat, so players who like the characteristics of this kind of profession, werewolf is your best choice, and the biggest feature of werewolf is strong mobility, outstanding combo skills, and the refreshing sense of blow is really addictive.
The damage value of the Werewolf's attacks in combat is quite large, both in terms of base damage and skill damage. This is more obvious than for gunsmiths and anomalies. This advantage is especially manifested in the fight against the boss, and the opponent's several rows of blood are gone all of a sudden.
Due to the large output of werewolves, the brush map is also very fast. Werewolves have a high combo rate. But werewolves have very little blue, and they consume blue very quickly.
If you can't eat the blue potion in battle, you will basically get tired of fighting the boss at the back of the picture. Werewolf is a melee class, and in battle, monsters with a long range and a large attack range will be completely at a disadvantage. Werewolves move relatively slowly.
1. Full grabbing: Grabbing is definitely a must-have skill for PK, not only does it consume less blue, but it also has a high output, and it is also a long-range skill, which can instantly catch the opponent and ravage it.
2. Dragon Fist Man: This skill is mainly for grabbing, after filling up, CD and blue consumption are the same as grabbing, only 3 seconds, this skill can also float in the air, with grabbing, it can definitely make the opponent cold.
3. Flash: This skill is an instantaneous straight-line attack skill, after teleporting forward for a distance, it will cause damage to the monsters that pass through the route, because it is invincible when it flashes, so it can be used to drag the boss, and it can also be used in PK due to attacking and breaking free from other people's combos, less blue consumption, short CD, and high output in the early stage, which can help werewolves get through the extremely hard early stage.
-
I think the mage is pretty good.
-
It's not bad, at least I think it's good.
-
Werewolf: One of the original races of Adara, born with sharp claws, a strong physique, and close combat effectiveness that is not inferior to any other race.
**: Fist Blade.
Good at: Melee combat, charge blocking.
Combat Style: Instant melee continuous attack.
1. Melee skills.
1. Whirlwind Fist.
Learning Level: Lv1
Use your fists to quickly attack targets in front of you.
Damage: Up to 7 times 70% base damage and 20 fixed damage. Consumes 5 sp and cools down for 5 seconds.
2. Grabbing. Learning level: Lv10
Stretch out the giant and raise the palm of your hand to grab the target in front of you.
Damage: Up to 6 times 75% base damage and 20 fixed damage. Consumes 6 sp and cools down for 4 seconds.
3. Wind legs.
Learning level: lv20
The wind has no shadow legs, kicking targets within a certain range in front of it.
Damage: Up to 4 times 120% base damage and 20 fixed damage. Consumes 5 sp and cools down for 5 seconds.
4. Whirling Dragon Fist.
Learning level: lv5
Instantly burst into a bullet and knocked the enemy flying with flames.
Damage: Up to 4 times 120% base damage and 20 fixed damage. Consumes 5 sp and cools down for 5 seconds.
5. Whirlwind strike.
Learning level: Lv30
The werewolf rolls up a whirlwind and moves forward, and is attacked by the whirlwind.
Damage: Take up to 12 times 70% of base damage and 20 fixed damage. Consumes 9 sp and cools down for 5 seconds.
2. Movement skills.
1. Flash. Learning Level: Lv1
Dodge at breakneck speed for a distance and hit targets on your way.
Damage: Up to 3 times 170% base damage and 20 fixed damage. Consumes 3 SP and cools down for 3 seconds.
2. Violent impact.
Learning level: Lv15
Hit the target by ramming forward for some distance.
Damage: Up to 6 times 80% base damage and 20 fixed damage. Consumes 3 SP and cools down for 3 seconds.
3. Move the whirlwind strike.
Learning level: lv40
Mobile version of Whirlwind Strike.
Damage: Up to 15 times 60% base damage and 20 fixed damage. Consumes 8 sp and cools down for 8 seconds.
3. Ranged attack skills.
1. Rock crushing strike.
Learning level: lv25
The punch to the ground sends out a straight wave of air.
Damage: Up to 12 times 70% base damage and 20 fixed damage. Consumes 8 SP and cools down for 5 seconds.
2. Collision crit.
Learning level: Lv35
Hit quickly and crash into the target, then burst straight air waves from the ground.
Damage: Up to 14 times 60% base damage and 20 fixed damage. Consumes 8 sp and cools down for 7 seconds.
Fourth, high offensive skills.
1. Whirlwind strike.
The werewolf swept a whirlwind and moved forward.
Damage: Up to 12 times 70% base damage and 20 fixed damage. Consumes 9 sp and cools down for 5 seconds.
Note: As the skill level increases, the damage value will increase, and the SP cost and time will decrease.
-
So do you want PK skills or brush skills? PK chooses the one with a short cooldown that can be comboted, and the greater the damage when you brush the picture, the better.
-
Mine is grabbing, ex flash, ex collision crit, 61 big skills,
-
Whirlwind Punch: Use your fist blade to quickly attack the target in front of you.
Damage: Up to 7 times 70% base damage and 20 fixed damage. Consumes 5 sp and cools down for 5 seconds.
Grab: Stretch out the giant palm to grab the target in front of you.
Damage: Up to 6 times 75% base damage and 20 fixed damage. Consumes 6 sp and cools down for 4 seconds.
Wind Legs: Wind Shadowless Legs, kicking targets within a certain range in front of them.
Damage: Up to 4 times 120% base damage and 20 fixed damage. Consumes 5 sp and cools down for 5 seconds.
Whirling Dragon Fist: An instant burst of bullets that knock enemies flying with flames.
Damage: Up to 4 times 120% base damage and 20 fixed damage. Consumes 5 sp and cools down for 5 seconds.
Flash: Flashes a distance at breakneck speed and hits targets in its path.
Damage: Up to 3 times 170% base damage and 20 fixed damage. Consumes 3 SP and cools down for 3 seconds.
Fury Impact: Hit a target while ramming forwards for a distance.
Damage: Up to 6 times 80% base damage and 20 fixed damage. Consumes 3 SP and cools down for 3 seconds.
Move Whirlwind Strike:
Mobile version of Whirlwind Strike.
Damage: Up to 15 times 60% base damage and 20 fixed damage. Consumes 8 sp and cools down for 8 seconds.
Rock Breaker: The punch to the ground sends a straight wave of air.
Damage: Up to 12 times 70% base damage and 20 fixed damage. Consumes 8 SP and cools down for 5 seconds.
Crash Crit: A quick hit that crashes into a target, then bursts into a straight line from the ground.
Damage: Up to 14 times 60% base damage and 20 fixed damage. Consumes 8 sp and cools down for 7 seconds.
Whirlwind Strike: The werewolf rolls up a whirlwind and moves forward.
Damage: Up to 12 times 70% base damage and 20 fixed damage. Consumes 9 sp and cools down for 5 seconds.
-
Escape Skills + High Attack Skills + Ranged Attack Skills = Strongest Class Skills Combination.
Note: When you are at a low level, you can use a normal attack skill instead.
-
The control ability is very strong, the burst is very high, and the charging skill and three-stage displacement provide extremely strong mobility, whether it is heads-up or pushing the tower, it is very bad, and it is also a dark awakening character who completely breaks the "era of the inquisitor", although the ice spirit has also awakened, but it feels like he is only suitable for brushing,
It's not a city pull, it's a country (or region), and I've only heard of the Asian Tigers. >>>More
The Honor of Kings experience server has launched the first 4-skill hero - Da Qiao, as shown in the picture above. >>>More
The main causes of market failure include monopoly market structures and public goods. >>>More
In the early years of the Western Han Dynasty, the agricultural areas under the jurisdiction of the Western Han Dynasty were often harassed by the Xiongnu and Xiqiang north of the Great Wall and west of the Great Wall, killing and injuring border residents, looting property, destroying agricultural production, and plundering border residents as slaves. When Emperor Wu of the Han Dynasty, in order to seek peace with the country and fight against the Xiongnu together, he sent Zhang Qian and Gan Fu (ethnic minorities) to envoy to the Western Regions, intending to unite the Dayue clan. Because the Dayue clan had already established a state in Daxia at this time, he was unwilling to return east to his hometown to be the enemy of the Xiongnu, and the purpose of uniting the Dayue clan was not achieved. >>>More
Boos Rey's four skills are: White Light Blade 55J (Physical Attack, Power: 95 It is easy to hit the critical PP: >>>More