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Look at the tailwind and headwinds, if your home road is pressed, gunk can't fight, then the vanguard shield, can meat point, resist, if the tailwind game, there is no need to out of the vanguard shield, because now the vanguard cost performance is average, you can go out of a frenzy to brush money.
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If you are purely playing for money, give priority to the frenzied battle, and if you want to participate in the war in the early stage or the opposite gank is more fierce, you can make a vanguard shield.
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If you go against the wind, the Vanguard Shield is useless at all Fight directly to go to the wild area to brush money or obscene with the line quickly Brush the money quickly and there is a possibility of turning the tables If you have a tailwind, I still think that the Vanguard Shield is useless The current version of the dota Vanguard Shield is so weak So in a word, let's fight wildly You can also stay on the back Vanguard Shield is really weak now. It's not as cost-effective as the poor ghost shield.
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The main thing is to see whether it is smooth or not, whether it is smooth or not, whether it is smooth or not, whether it is a pioneer or not, and the enemy law has its own challenges. If you are in order, you will fly up directly and push it to the opposite side without explanation.
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Out of the vanguard shield, biased fighting.
Out of the mad tomahawk, biased to brush money.
Look at your own lineup and SF degree.
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Really look at the situation. Generally, I buy a ring with more than 800 blood returns. Then it depends. If it goes well, go straight to the frenzy. Otherwise, it will be a pioneer. @@
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If it's MT (main meat shield), it's out of armor.
Auxiliary T just brush the money.
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Yes. Don't think that if the enemy has B, it will definitely be able to run, the cooling of B in the initial stage is long, and it will take 5s to cool when it is full; If the other side can fight, they will definitely catch you in the late stage, in case 2 or 3 restrictions come together to catch you, you will not have 1000 blood in the early stage, and you can be killed within a few seconds of limiting you.
Even if there are few restrictions, you have to mix the line to play money or jungle in the early stage, naturally you can't be consumed too much blood by the soldiers, after all, DF has to have a certain amount of equipment to kill, otherwise even if you kill the gods, fire girl, and lion in the early stage, you have to weigh it.
Suggested outfit routes: Mending Knife Axe, Vanguard Shield (if you are at a disadvantage, you can get a Poor Ghost Shield bastard first), Sacrifice, Prosthetic Leg, Bone Crusher Hammer, and Berserk can also be considered. Finally, the god costume 3-piece set: butterfly, cannon, magic dragon heart, see if necessary.
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The enemy law out of the vanguard shield generally does not need to support the hp equipment, and it is very resistant, so it is recommended, in fact, the vanguard shield is better than the dragon heart in some cases.
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The enemy is born with magic resistance, so it is very meat with the vanguard shield, if the fight is not very smooth, it is recommended that the vanguard prosthetic leg and then out of other core equipment, if it is smooth, it will fight directly
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There must be df blood is not thick, it is very brittle, and it is easy to die, so it is necessary to come out of the shield.
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Of course....The enemy's small body....Except for the Mage's Enemy Method's poor physical resistance....Pioneers must ......It's all about the vegetables...You can clone first and then stun the hammer.
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The enemy now has an initial strength of 20, but the growth is only. Causes extreme anemia in the enemy...
Only when you stand up can you have an output.
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Personally, I think an 875 is enough, and at most it will be a challenge.
I have the money to be a pioneer, and I can't install it faster when I come to some output?
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Haven't you heard a word?
Melee battles are frenzied, and the gods are finished!
In fact, for the enemy, the Vanguard Shield is a must. And the Mad Tomahawk is far less effective than the butterfly doppelganger.
But why do some people still go berserk? Quite simply, the Battle Mahawk is a very cost-effective piece of equipment. First of all, the ability to respond online is strong enough. Attack power increased.。。 The main thing is to increase a high AOE, so that your money is more aspect...
So there are still people who will go berserk.
But in the professional game, it's basically the way you say. So you don't have to question yourself.
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DF frenzy is for the smoothness of FRAM, and it also provides him with a good endurance, B is also to consume magic, the current version of DF can give priority to the doppelganger axe, after all, DF's sucking is crazy for everyone, and the doppelganger perfectly inherits mana feedback, 64 times 3 magic consumption is not covered, and the halo hammer is also a must, and there is no retention skill is a big pain for DF.
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First of all, the Battle Mad is the most awesome equipment for melee heroes to farm efficiency, and the additional attack power is also good.
Also smooth, there is nothing more expensive than the large pieces.
Therefore, the Wild Battle Ax is a must for a hero like DF who is powerful in the late stage and has no ability to clear soldiers.
Butterflies are a must-have for agility late-stage heroes As for the doppelganger axe, I prefer to get a yaksha first, and wait until there is a butterfly This kind of big piece will come out.
My usual build order is: Prosthetic Legs, Vanguard Shield, Downwind: Berserk, Bone Crusher Hammer, Yaksha, Butterfly, and Doppelganger Axe.
Headwind: Vampire Sacrifice, Bone Crusher Hammer, Butterfly, Battle Axe.
The reason why the headwind game is so late is because the large and small team battles in the headwind game are the main income of DF** So I chose the vampire sacrifice to improve the comprehensive ability of the DF in the team battle And the vampire sacrifice can come out faster than the berserk Battle is 1750 + 1200 + 1400 = 2600 + 1750 = 4350 The vampire sacrifice is 900 + 500 + 300 + 350 = 1400 + 650 = 2050 And the main output target is the opposite rear row DPS For example, Shadow Fiend, Medusa, Musket, etc.
In general, the Tomahawk is a piece of equipment that DF must come out of, but the timing of the release is different: 20 minutes out to be able to develop faster, push the line faster, and create pressure on the opposite side, and 40 minutes out to be able to lead the line faster and reduce their own pressure.
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The essence of the frenzied battle is to push the line and cooperate with the mobility of the enemy law, but this is not the biggest benefit of the frenzied war for the enemy law, the biggest benefit for the enemy law is to seamlessly brush the field (guard) and no one will catch a large piece (6000 pieces) for 5 minutes
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One of the five major wastes of the previous Dota of Anti-Mage.
The reason why it was developed is entirely because he can lead the line.
The belt line stays deep but has the ability to escape (b).
That's why it's necessary to go berserk.
Quickly lead the line out of gear through frenzied combat.
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The mentally retarded only comes out of the frenzied battle, the vanguard, the phase, the clone, the furious battle attribute or something, and it is not added unless the 20 points can be out before the mid.
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If it is used as 4 guarantees 1 main C bit can be out.
Melee combat generally does not defeat the enemy. So there is no need to be a pioneer.
Late butterflies. Bone Crusher Hammer. bkb。Prosthetic legs. Sacrifice. Assault.
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Well, for this problem, I think the frenzied battle is a weapon for swiping money, with this equipment, the later god costume is not a problem, and the butterfly you said, the clone, or something. It costs a lot of money, and it won't be able to come out for a while, so I think it's better to have a frenzy first, which will lay a good foundation for the later god outfits. Thank you, this is my personal opinion.
You can refer to the reference.
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Not necessarily, now CW also has the appearance of DF, he is characterized by good mobility, and the crazy axe is for better line and money. And DF also needs a tough ball to provide endurance.
But what equipment needs to look at what lineup on the other side, for example, once I played DF, the opposite side was full of control and law system outbreaks, so I came out of one.
Lincoln. The effect is very good. I think the most important thing is the prosthetic leg pioneer and butterfly, and the rest depends on the opposing lineup and your own strategy.
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Now this version,DF frenzy is very weak.。。。 It's going to take 25 minutes to come out (don't say you don't have a prosthetic leg). I think naked madness is stupid, team battles can't be carried out, it's better to lead the line than to make up money with a single A, and the jungler lacks blood recovery.
Basically, it is still the temple prosthetic leg pioneer halo hammer with a line to eliminate the control demon, and it is good to kill the mage and collect the head. In the later stage, make up for the phantom (smoothing, support attributes, increase movement speed, attack speed, and give a good effect to the stun hammer), when the team battle starts, you will jump back to kill the mage, disrupt the opposite formation, and help the opponent provide a good casting output environment. (This requires you to have a second dps and control) to play an output role, regardless of the fact that you are opposite at least 2 serious injuries.
In short, half meat and half dps, attack speed and movement speed are necessary, a single grab stun hammer is a must, and a must-have for returning to the Demon Temple.
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There is a splash effect when it comes out of the frenzied battle, and the line is fast and the jungler is fast. There is also attack power. Nothing bad.
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It's not necessary, and the doppelganger doesn't seem to be useful.
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Berserk Sacrifice DF with a line is really bullish B The main thing is to fancy the mobility of DF It's easy to run with a line.
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I can only say that it's good, but I can't say that it must come out.
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Truth be told, it's not good.
At present, the mainstream route of the enemy law in CW is not like you, but the prosthetic leg-vanguard-sacrifice-phantom axe-butterfly, according to the strength of the control skill on the opposite side, consider whether it is black and yellow, and there is generally no wild battle in the outfit, let alone a strong attack. The current C,The first is the survival rate,The second is the output,Phantom axe supports a certain attribute,It can disturb the opponent's judgment of the real body,It also inherits the effect of the magic ball,It has become the mainstream play style of DF in CW。
This is different among passers-by, if you have completed the Vanguard Shield, Artificial Leg, Battle Axe, and Bone Crusher, you don't need to sacrifice or assault, and the sacrifice should be for your teammates.
Assault increases enemy attack speed by 55% and more than 10 armor points, while Butterfly increases enemy attack speed by 60% and 60 attacks, 30% evasion, and only 500 more pieces.
Increasing agility also increases armor, and agility heroes have high armor and don't need strong attacks to support armor and attack speed.
In this way, it is easy to see that butterflies are more suitable for the enemy. 】
However, if you have a lot of control on the opposite side and you don't have another powerful output point, black and yellow are more important than any equipment, and you must give priority to making it quickly. If you don't have that much pressure, you should go straight to the butterfly.
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If you equip this rhythm, it's not suitable for sacrifices.,Under normal circumstances, the vanguard and the sacrifice are only the same.,Otherwise, it's too much of a grid.,I recommend a butterfly or a dragon's heart.,The former meat + output.,The latter improves survivability.,Strong attack is not recommended.。 If the opponent has a dodge, the gold hoop stick is also good.
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I was the first ...... of the sacrificeI'm a jungler. DF doesn't attack it! Butterfly, you deserve ......If you really take advantage of the money, it's okay to sell two butterflies, or Loongson.
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Consider three things;
Butterfly, Dragon's Heart, Assault;
The others are not considered, and these three things are selected according to the lineup.
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Now DF is popular, there are 2 ways to get out of equipment, one is to output, in addition to straw sandals, naked frenzy, and the other is to pile up meat, first out of the vanguard shield, and then sacrifice the dragon's heart, you have so much equipment, or it's better to make sacrifices, even if you attack the opposite werewolf god costume, it's better to suck blood.
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Out of the doppelganger or butterflySacrifice for teammates to come out. Now the double knife is not the ball, and it is quite a match for the enemy.
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Because of the existence of the bone crusher hammer, it is the best choice to increase the attack speed, and there is no suspense for butterflies and dragon hearts!
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If it's not particularly necessary, it's best not to come out of the assault.
Let the secondary dps out.
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I don't like Berserk DF There is Berserk money to have a broken bone + exhilarating It's much more than that.
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The sacrifice must be out, or let your teammates help you out, otherwise it will be difficult to fight in the late stage of the opposite side.
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Sacrifice And the enemy law generally does not attack strongly, and he can only guarantee the output by making a black and yellow.
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What kind of sacrifice is out Dragon Heart At most, teammates will come out.
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What kind of sacrifice do you need for this kind of equipment, use the dragon's heart.
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Assault, AM is all going to the big thing, and the sacrifice is for your teammates to help you out.
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The enemy is eager to have 12 squares.
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If you produce a butterfly, you will be invincible, and what kind of assault sacrifice will you make.
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If you want to make a sacrifice, you have to go out early, and then you can fight wildly, and the sacrifice can be helped out by your teammates.
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Look at the opposite lineup, preferably butterflies.
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The sacrifice is good, this vampirism doesn't stack with your consumption, and it's good for the group.
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**Ring + Small Round Shield + Vitality Ball, among them, the Small Round Shield can be purchased at home and roadside stores, **The Ring can be purchased at roadside stores and river shops, and the vitality ball can only be purchased in river stores, and the so-called river shops can also be said to be wild shops!
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Round shield (at respawn point vs. in the wild). Add ** Ring (on the black market in the wild). Plus Vitality Orb (on the black market in the wild).
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Round shield **Ring Vitality Ball.
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It's a long way to go.
He will go up and down and seek.
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First out of a round shield, play money, and then out of the ** ring, if you don't spend a lot of blood, you can first out of the vitality ball.
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Round shield (at home) + ** ring (wild shop) + vitality ball (wild shop).
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225 round shields plus 875 recovery rings plus 1100 balls.
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The round shield is 250 yuan to buy at home, the ** Ring is 875 yuan and the black market merchant has it, and a vitality ball is 1100 yuan to the black market merchant.
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Round Shield + **Ring (875) + Orb of Vitality.
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This is all about the pressure that the other person puts on you. If the pressure is small, of course, go out of the frenzied battle first, play money quickly, and after the frenzied battle in the early stage, you don't need to go out of the vanguard shield, and you can fight a butterfly and go directly to the dragon's heart. If there is a lot of pressure, then it must be out of the Vanguard Shield first.
In fact, after the Vanguard Shield is weakened, many heroes who come out of the Vanguard Shield can not go out of the Vanguard Shield, but the enemy method is relatively brittle, so there must be a blood-supporting equipment. After 875 came out in the early stage, it was strongly recommended to come up with a poor ghost shield. In this way, you can generally not use the vanguard shield, you can make sacrifices when you are under pressure, and you can go straight to fight when you are under pressure.
Of course, the style of play varies from person to person, and even more so from opponent to opponent. Different opponents have different playing styles, so there is no need to be rigid.
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